• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 252 253 254 255 256 … 547 Next »
Camera ship

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (2): « Previous 1 2
Camera ship
Offline Fletcher
06-01-2011, 10:44 PM,
#11
Member
Posts: 5,473
Threads: 952
Joined: Apr 2008

' Wrote:Without hitbox (as pretty much like everything around here), someone would find a way to abuse it, for example slot-saving inside of planet. No hitbox = planet's atmosphere can't harm you.
Report those buggers, or make camera ships given by admins only.

[Image: 7220a57d19cexl1.jpg]
"Oh chuffing blimey, another day, another person being whiney!"
Fletcher's Feedback and Stories Thread
Reply  
Offline Mao
06-01-2011, 10:49 PM,
#12
Member
Posts: 2,680
Threads: 165
Joined: Aug 2009

What would be the point to save a slot for a Camera ship?

[Image: ZZ0gBOD.png]
Reply  
Offline Varok
06-01-2011, 10:58 PM,
#13
Member
Posts: 827
Threads: 36
Joined: Dec 2009

I can't think at the moment how having the camera ship -without- hitbox could be abused in any way...
Even given by admins only, the camera ship is an important asset to the mod imo.
Having it without a hitbox would be awesome.
Reply  
Offline Hidamari
06-02-2011, 04:10 AM,
#14
Member
Posts: 2,100
Threads: 217
Joined: Jul 2009

why does every idea come with the "but it will be abused" statement, youd have to be really freakin desperate to abuse a camera ship because it has no hitbox. i mean really.........

[Image: RKaqSve.png]
Reply  
Offline Scribbley
06-02-2011, 05:30 AM,
#15
Member
Posts: 100
Threads: 8
Joined: Oct 2005

What would be the end to abusing a ship like that? I mean, there'd be no point to it other than just griefing others by being annoying.

For myself I am an optimist - it does not seem to be much use being anything else.
-Sir Winston Churchill
  Reply  
Offline DarthBindo
06-02-2011, 06:46 AM,
#16
Member
Posts: 2,669
Threads: 125
Joined: Mar 2010

' Wrote:Without hitbox (as pretty much like everything around here), someone would find a way to abuse it, for example slot-saving inside of planet. No hitbox = planet's atmosphere can't harm you.
Acutally, the way planet and sun deaths work is by "death zones" rather than collision detection. Your example is incorrect, as both planets and suns and torpedoes would still be capable of damaging a hitboxless ship.
They all do damage based on proximity of the event center to the ships HPhardpoint rather than the exterior hitbox.
EDIT: That is actually why torpedoes only work sporadically on large targets, especially shielded ones, since they explode at the hitbox but do damage at the hp hardpoint, which on some ships are either offset or out of range from the front/back.

[Image: tumblr_lyvivmGP711qk8923.gif]
gone four years, first day back: Zoners still getting shot in Theta :|
Reply  
Offline elrica
06-02-2011, 07:48 AM,
#17
Member
Posts: 325
Threads: 26
Joined: Mar 2011

The thing has 200 botts/batts and can thrust at cruise speeds if you strafe and fly at 45 degress to your destination.

Although I get what you are saying. I've been an angel less than a week, and I've been shot at on my camera-ship on 4 seperate occasions. Something about it just attracts the ire of the comprehensionally challenged. <strike>It's only a mild annoyance, but trying to dodge and help 3 people on comms isn't particularly fun.</strike>Actually it makes it more fun.

<strike>It's hardly in urgent need of change though.</strike> leave it as it is
  Reply  
Offline Disco
06-02-2011, 08:00 AM,
#18
Member
Posts: 543
Threads: 32
Joined: Nov 2010

' Wrote:Acutally, the way planet and sun deaths work is by "death zones" rather than collision detection. Your example is incorrect, as both planets and suns and torpedoes would still be capable of damaging a hitboxless ship.
They all do damage based on proximity of the event center to the ships HPhardpoint rather than the exterior hitbox.
EDIT: That is actually why torpedoes only work sporadically on large targets, especially shielded ones, since they explode at the hitbox but do damage at the hp hardpoint, which on some ships are either offset or out of range from the front/back.

Like flying a really wide ship into a planet doesn't hurt you at some angles.

[Image: 36732.png]
  Reply  
Offline elrica
06-02-2011, 08:04 AM,
#19
Member
Posts: 325
Threads: 26
Joined: Mar 2011

' Wrote:Like flying a really wide ship into a planet doesn't hurt you at some angles.

btw, how do you find out where the hitpoints are on BSes? besides trial and error.

I'm tired of my novas doing nothing
  Reply  
Offline Disco
06-03-2011, 09:01 AM,
#20
Member
Posts: 543
Threads: 32
Joined: Nov 2010

' Wrote:btw, how do you find out where the hitpoints are on BSes? besides trial and error.

I'm tired of my novas doing nothing

Usually where the target goes?

[Image: 36732.png]
  Reply  
Pages (2): « Previous 1 2


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode