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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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/thetime command

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (3): « Previous 1 2 3
/thetime command
Offline ... kur nubėgo?
07-02-2011, 06:04 PM,
#21
Member
Posts: 3,019
Threads: 114
Joined: Jul 2008

It still isn't convinient each time to use /time you kill someone and then search for take screen button. I srsly don't get it. What's so bad with permenant clock which would show server time? Earlier I really tried to find any reason why this wasn't introduced before... but I've failed to do that. Then you look at the things how they are now, it seems that all this time thing was made complex on porpuse to keep away people from using it in a simple way.

Omega Pirates Guild
History of OPG | Antonio "Vilkas" Devivar
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Offline AceJoker
07-02-2011, 06:29 PM,
#22
Member
Posts: 488
Threads: 34
Joined: Jul 2010

How about another idea:

Why don't you just integrate the time in every blue message? When someone gets killed instead of the old blue message
Quote:*player-name* was killed by *player-name* (gun)
you get this:
Quote:02-07-2011 13:07: *player-name* was killed by *player-name* (gun)

How to speak like a Rheinland native
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Offline SnakThree
07-02-2011, 06:35 PM,
#23
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

And substitute "killed" with "destroyed". Suits better.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
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Offline ... kur nubėgo?
07-02-2011, 08:37 PM,
#24
Member
Posts: 3,019
Threads: 114
Joined: Jul 2008

' Wrote:How about another idea:
Why don't you just integrate the time in every blue message? When someone gets killed instead of the old blue message

I approve of this.

Omega Pirates Guild
History of OPG | Antonio "Vilkas" Devivar
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