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Player owned stations (POS?) in 4.86 ?

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Player owned stations (POS?) in 4.86 ?
Offline Dart
08-03-2011, 05:44 PM,
#71
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Posts: 818
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Joined: Mar 2010

AFAIK
in EvE
you a special resource that gives the station shield X amount of time before discharge.

I suspect a time-based survival would be best for stations.

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Offline JSDisc
08-03-2011, 07:44 PM,
#72
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Joined: May 2011

I know this has been said a few times about this topic but
EVIL STATIONS IN FRONT OF JUMPGATES/HOLES MUHUHAHAHA :lol:
I mean. get a few people with battleships escorted by fighters with max money, and build a station in front of a Jumpgate/hole and protect it slightly. you win loads of money and your enemies have to take another way around :yahoo:.

LIBERTY IS THE STRONGEST OF THEM ALL!!! oh wait, that's 4.84
Now you'll see. I'll predict the future. in 4.86 Gallia will launch a full scale attack on the houses! guess how I know.
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Offline jammi
08-03-2011, 08:19 PM,
#73
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' Wrote:I know this has been said a few times about this topic but
EVIL STATIONS IN FRONT OF JUMPGATES/HOLES MUHUHAHAHA :lol:
I mean. get a few people with battleships escorted by fighters with max money, and build a station in front of a Jumpgate/hole and protect it slightly. you win loads of money and your enemies have to take another way around :yahoo:.
Not at all. You'd need to hire a trade group to supply it, and the stations themselves are passive. Meaning no guns, at the moment.

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Offline Tachyon
08-03-2011, 11:56 PM,
#74
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Joined: May 2011

exited, can't wait...I need to built a time machine and go forward in time...

No, but I guess it would be cool, if the stations would have a basic hull, and with armor upgrades delivered to them the basic hull increases ( we would need special base-armor upgrade then, wayys more expensive )

+ can the base be customized with new weapon attachments and stuff

+ how much will a base cost ( like 500 million or 1,5 billion or between that ? )

+ can different base-parts ( like biome-thingy-things or depots ) be delivered there an attached ?

+ will the biome-thingy-thing have an effect on for example the food and water supply sit. uf the base ?

...hell, I need to start collecting money and fill thousands of bank accounts and build the biggest base evaarrr

PS: I didn't read the whole threat, so don't get mad if I ask things, which are already solved

CANT WAIT MUST GET 4.86 RAAWWW

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Offline William Frederick Cody
08-06-2011, 07:31 PM,
#75
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Also, one more question:

About the price. Normally i pay from 2/3 up to 3/4 for a used gun. Can i fix BOTH the selling and buying price for an equipment item or is it nailed down to 1/3 because of the game mechanics?

Idiocy and blind spots. Hidden features for veteran players. Inform yourself here|Codenames and their locations

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Offline Hielor
08-06-2011, 08:04 PM,
#76
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' Wrote:Also, one more question:

About the price. Normally i pay from 2/3 up to 3/4 for a used gun. Can i fix BOTH the selling and buying price for an equipment item or is it nailed down to 1/3 because of the game mechanics?
Cannon commented on this in another thread--you can't adjust buying and selling price independent of each other, apparently.

Although he was talking about commodities, not equipment, but I imagine it would be the same.
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Offline William Frederick Cody
08-06-2011, 08:10 PM,
#77
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Posts: 1,852
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' Wrote:Cannon commented on this in another thread--you can't adjust buying and selling price independent of each other, apparently.

Although he was talking about commodities, not equipment, but I imagine it would be the same.
Result: I have to be in game to buy codes, to lure deliverers.


Good.


Because i just asked myself, what i have to do in space, if i would have a station for that job....

Idiocy and blind spots. Hidden features for veteran players. Inform yourself here|Codenames and their locations

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Offline William Frederick Cody
08-06-2011, 08:24 PM,
#78
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Oh, and: Can my station become overloaded with supplies?

Is there a limit for the sum of equipment and/or supplies?

Idiocy and blind spots. Hidden features for veteran players. Inform yourself here|Codenames and their locations

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