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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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AU , CAU idea

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AU , CAU idea
Offline Swallow
07-20-2011, 01:39 PM,
#1
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

So, you are buying or AU or CAU (basic class 1)
it will cost you like AU I or CAU I.
Then, if you need better Armour, you, at shipyard, for example, typing /upgrade - it will show you how much it will cost to update armor to next class, and ask if you want to upgrade it, type /buynow and voila! - you have AU or CAU of next class (II, III ect.)
each upgrade of armor upgrade will cost you as current AU of same class.

After /buynow , flhook will dismount your current AU and replace with next class.

idea just popped in my mind, so i posted it.

EDIT: and ye, i want to make community`s life harder

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Cawdor
07-20-2011, 01:42 PM, (This post was last modified: 07-20-2011, 01:42 PM by Cawdor.)
#2
Member
Posts: 1,859
Threads: 211
Joined: Mar 2008

this totally sabotages the free armor market! I'm against it.

$_$

.

[Image: Norway.png]

.
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Offline AeternusDoleo
07-20-2011, 01:42 PM,
#3
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

So instead of setting a new ship up with a CAU8 simply by buying the thing, you have to type /upgrade 7 times? Seems a bit pointless to me, and new players might not realise it'd be neccesary. I don't see what this would add to the game, short of making every armor available anywhere.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
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Offline Swallow
07-20-2011, 01:44 PM,
#4
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

just thought about that because current AU I, II, III ect are almost unused

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline Ingenious
07-20-2011, 01:52 PM, (This post was last modified: 07-20-2011, 01:52 PM by Ingenious.)
#5
Member
Posts: 1,815
Threads: 123
Joined: Aug 2010

' Wrote:just thought about that because current AU I, II, III ect are almost unused

UAU I/II is great for beginner or even high level powertrading.
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Offline Knjaz
07-21-2011, 08:01 AM,
#6
Member
Posts: 1,648
Threads: 80
Joined: Dec 2010

' Wrote:this totally sabotages the free armor market! I'm against it.

$_$

If it sabotages Cawdor's Free Market, I totally support this idea! :P
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Offline Varok
07-22-2011, 07:41 AM,
#7
Member
Posts: 827
Threads: 36
Joined: Dec 2009

Umm... what is wrong with the actual way of armoring your ships?:unsure:
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