• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 245 246 247 248 249 … 547 Next »
Carriers and other capable ships in 4.86

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (2): « Previous 1 2
Carriers and other capable ships in 4.86
Offline r3vange
07-23-2011, 02:01 AM,
#11
Member
Posts: 2,302
Threads: 113
Joined: May 2010

[color=#FFFFFF]Indeed I just constantly imagine all those pesky re-engagers we all know having 1 to 10 options in the middle of the battle where to land restock and come back again totally destroying the fragile balance some battles have

[Image: r3vange.gif]
Reply  
Offline Luka
07-23-2011, 02:16 AM,
#12
Bulwark of Kyushu
Posts: 502
Threads: 29
Joined: Jan 2010

Could be balanced by some timer, maybe the more damaged/repaired/resupplied the ship, the more time it would take it to take off, just like jumpgates/jumpholes
Reply  
Offline Vahir
07-28-2011, 03:26 AM,
#13
Member
Posts: 68
Threads: 12
Joined: Oct 2008

I don't see how abusing this would qualify as being non rp.

Imagine you were in a real space battle, fighting alongside a carrier. If you take heavy damage, naturally you would want to land to repair and get more NB/SB. An enemy could counter this by simply destroying the carrier.
Reply  
Gytrash
08-01-2011, 10:07 AM,
#14
Unregistered
 

Dock 20 of own transports in a Zoner carrier, Get to destination and drop em out one at a time. Barge trading without the hassle of a barge!

There abuse:P

Kidding, Kidding that would be a terrible idea, ultimate form of capship escorting though
I'm assuming that transports cannot dock with carriers/BSes and that there would be some sort of limit?

It would be a way to help out small time traders though, like a few people in dromedaries docking with a big brother BS and getting shown around like that.
Reply  
Offline Dane Summers
08-01-2011, 03:08 PM,
#15
Member
Posts: 1,688
Threads: 102
Joined: Apr 2010

Refill docked snubs out of the carriers own supply of bots\batts - own supply of consumables.

*shrug*

[Image: Hasshodo.gif]
  Reply  
Offline Erasmas
08-01-2011, 04:25 PM,
#16
Member
Posts: 187
Threads: 10
Joined: Sep 2010

' Wrote:Refill docked snubs out of the carriers own supply of bots\batts - own supply of consumables.

*shrug*

Indeed, that would be the right way. Maybe give the carriers some extra b/b since they'll likely use part of them for their own defense.

[Image: kalan.png]
  Reply  
Pages (2): « Previous 1 2


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode