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  Discovery Gaming Community Role-Playing Unofficial Factions and Groups
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Order of the Apocalypse

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Order of the Apocalypse
Offline TonyRistar
09-09-2011, 05:54 PM,
#11
Member
Posts: 72
Threads: 5
Joined: Aug 2011

Fully my intent: Factions like this need to be invite only, and they have to be great pilots (Goes unspoken.) Because as a core it would be few and far between (for secrecy, imo).

Stick to fighters, no capital ships as a faction rule (another opinion)

And if the going gets tough, flee. It is better for you to never die than to just go down in a massive fireball.

The concept is astounding. You'll also get tons of Q_Q because people hate being blown up. Give a good RP, and carve a blood swath through sirius. Disco right now has its PVP conflicts that are fun, and then it stagnates when those people die, swap accounts and silent powertrade until the 4 hours is up. I think blowing up some traders simply because they breathe is a good idea;)

Lastly, think big. Always think big. This is going to be a sirius wide terrorist group if you pull it off correctly, and people scanning the next system should drop bricks in their undies when they see the tag.:)

[Image: rendarpit2.jpg]
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Offline Daedric
09-09-2011, 06:21 PM,
#12
Member
Posts: 4,321
Threads: 111
Joined: Nov 2010

Written lore and stuff aside it is Phantom 2.0.

Without a more fleshed out back story it is just another "Kill humans because they are evil" faction. Nothing wrong with that though.

Neat concept, good luck making it a reality.

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