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Lagstats

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Lagstats
Offline Tunicle
10-11-2011, 09:21 PM,
#11
Server Administrator
Posts: 6,044
Threads: 837
Joined: Jan 2008

' Wrote:[color=#FFFFFF]Cannon I've noticed something. I took regular /ping readings on one of my chars at the average ping was 40-50ish. The same char registered as average 80 on laggstats. Also even when my /ping readings are perfect ie 40ms 1ms 0% 0%, everything seems to jump like crazy. Is it possible that there is something in my FL that makes the /ping command take wrong readings?


Hi, mine also shows 30-40 more than the in game command.:)
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Offline Ebon
10-11-2011, 09:43 PM,
#12
Member
Posts: 689
Threads: 26
Joined: Apr 2009

huhu, thats uber great, thanks !

But one question, wouldnt it be sufficient to attach chars to IP of every user, to avoid million of chars with stats?

If someone is playing multiple chars from the same PC/IP ping for every of that char should be the same, am I right ?

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Offline AeternusDoleo
10-12-2011, 12:43 AM,
#13
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

Effective use of an RRD. Might I advise adding a server network connection ping monitor into the same graphing? Simple occasional ping to a host not too far from the datacenter should work out.

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