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  Discovery Gaming Community The Community Real Life Discussion
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Sins of a solar empire

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Sins of a solar empire
Offline AeternusDoleo
10-18-2011, 02:39 PM,
#11
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

It's sad that the game cannot handle a huge empire. I tried a 4 stars with a ring of planets and a single desert world/pirate base chain to connect it to the star (basically a fortress) in Entrenchment and Diplomacy, but rarely finish these games because the game slows to a bloody crawl by the time you have 50 worlds built up.

Engine lacks optimization and I haven't found any tips to improve performance.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
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Offline DAnvilFan
10-18-2011, 03:16 PM, (This post was last modified: 10-18-2011, 03:18 PM by DAnvilFan.)
#12
Member
Posts: 1,250
Threads: 64
Joined: Apr 2009

Biggest flaw is that you can send bombers to waste planets while chasing them across multiple star systems.

Battles with AI were either easy or annoying because the enemy ran every time they saw a ship. Where's the in between?
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Offline ian
10-19-2011, 12:30 PM,
#13
Member
Posts: 573
Threads: 15
Joined: Feb 2008

' Wrote:It's sad that the game cannot handle a huge empire. I tried a 4 stars with a ring of planets and a single desert world/pirate base chain to connect it to the star (basically a fortress) in Entrenchment and Diplomacy, but rarely finish these games because the game slows to a bloody crawl by the time you have 50 worlds built up.

Engine lacks optimization and I haven't found any tips to improve performance.


I have tried 8 stars, each having planets and all linked up with wormholes etc etc and i have never experienced any performance issues especially when having a giant fleet.


I guess that would happen if you had 8 empires un-allied all sending a maxed out giant fleet all into the same system for one big giant 8-way free-for-all brawl. that would get ALOT of lag and performance issues even before people zoom into the middle of it!.

Also the engine is a fair few years old now. they did look into multi-core threading and stuff but they coulden't find it possible to do because the engine wasnt capable to do it.
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Offline Veygaar
10-19-2011, 01:18 PM,
#14
Member
Posts: 4,212
Threads: 158
Joined: Jan 2011

Real men play Homeworld... Still my all time favorite Video Game series.

Veygaar for Admin Moderator 2013!!!
[Image: tumblr_mhigevrWmO1qh09nho1_500.gif]
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Offline Lennox
10-19-2011, 01:21 PM,
#15
Member
Posts: 1,428
Threads: 85
Joined: Sep 2010

When I got insane by the game I created a 50 stars universe and colonized every planet. Took weeks before I finally broke it up...but it was fun to see how all the ships were moving with less than 10 fps...good training for patience imo.
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Offline AeternusDoleo
10-19-2011, 02:32 PM,
#16
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

' Wrote:Real men play Homeworld... Still my all time favorite Video Game series.
Quite. And the soundtracks are a whole lot better too. HW 1, Cataclysm... and a bit HW2 as well. Smidgen annoyed at the lowish fleet sizes you can have in the single player campaigns though, unless you use salvage corvettes liberally...

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Reply  
Offline Veygaar
10-19-2011, 03:24 PM,
#17
Member
Posts: 4,212
Threads: 158
Joined: Jan 2011

' Wrote:unless you use salvage corvettes liberally...
Always kept 8-10ish on me at all times;)

Ah the good old days

Veygaar for Admin Moderator 2013!!!
[Image: tumblr_mhigevrWmO1qh09nho1_500.gif]
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