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  Discovery Gaming Community Rules & Requests Rules
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Idea for amedment to rules 5.7 through 5.9

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Idea for amedment to rules 5.7 through 5.9
Offline Othman
03-20-2008, 01:01 AM,
#11
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Posts: 2,011
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Joined: May 2007

And I wouldn't give the gunboats a respawn.

On the uncharted lagoons of anguish, I sail with a canoe made of my sins.
 
Offline uspatriotsf
03-20-2008, 02:13 AM,
#12
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Posts: 695
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Joined: Jul 2007

' Wrote:Capital ships always die first in mass fights anyway.. So, pretty much pointless.

Oh so very true. Besides the rule did used to be if capships were involved fighters could re-engage up to three times. The rule was abused, misreported and an all out mess, hence why it was changed to "No re-engaging, no exceptions." It's not perfect, but it is better than most, if not any other alternative.

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Offline Dieter Schprokets
03-20-2008, 02:26 AM,
#13
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' Wrote:Capital ships always die first in mass fights anyway.. So, pretty much pointless.

Precisely

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Offline ScornStar
03-20-2008, 09:27 AM,
#14
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Joined: Jan 2008

I like it, and understand your logic but man folks and the rules:wacko:. enough said. However if you ever cross reticles with me on a mass scale I'd be all for it. Sounds good and, can make the battles a little more epic as well as give repair ships a vital role as Capships would have an added benefit to haveing around. Plus the time it takes to fly back to fight would be a good simulation of being checked out in the sickbay, getting into a new ship, waiting for ordinance and, flight telemetery. Bad ass I'd do it. Server wide, I think to big for many to chew on, plus folks who dont participate on forums may have greater difficulty with that one. I only say that cuz it seems I attract the unspoken attacks from folks I never see on forums, I also havent been beaten by one yet though, cept Yoda, he killed me in my fighter, but I attacked him.:mellow:

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Offline Epholl
03-20-2008, 09:32 AM,
#15
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I agree with chopper... To kill a capship is a lot easier than to kill a fighter.

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Offline Jihadjoe
03-20-2008, 03:25 PM,
#16
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' Wrote:I agree with chopper... To kill a capship is a lot easier than to kill a fighter.

You literaly can't miss.


Anyhow, i like the idea, use it for an event, otherwise it will just be stupid.

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Offline pchwang
03-20-2008, 03:49 PM,
#17
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Posts: 2,463
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Joined: Dec 2006

For events only, this suggestion would actually be excellent. In addition, this suggestion and many other new, inventive possibilities might actually fit the RP of certain events very well. I think that this is probably the best solution.



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Offline MrCynical
03-20-2008, 04:46 PM,
#18
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Joined: Jan 2008

This is actually a good idea from an RP point of view. Maybe restrict it to battleships/carriers (ie those actually big enough to carry their own fighter wings).

No longer active online due to a dwindling amount of non-PvP (trading, pirating, mining, etc.) fun in the new version.
 
Offline Fellow Hoodlum
03-20-2008, 05:05 PM,
#19
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Posts: 6,386
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Guys, ain't going to happen in general play ... If you wish to use differing parameters for big and CLOSED
fleet battles, that could be engineered by both sides, but, and its a big one ... Its entirely up to you, and no
sanctions would ever be entertained, and no one else could be involved.
And of course, Connecticut ought to be the place to do this ...

Hoodlum

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Some say he is a proud member of: "The most paranoid group of people in the Community."
Offline Othman
03-20-2008, 05:34 PM,
#20
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Posts: 2,011
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Joined: May 2007

Indeed, this could only work within close circuit.

On the uncharted lagoons of anguish, I sail with a canoe made of my sins.
 
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