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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Gunboats balance

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Gunboats balance
Offline Telbasta
07-31-2008, 05:54 PM,
#171
Member
Posts: 282
Threads: 28
Joined: Jul 2008

Quote:/It looks like i'll be switching to corsair GB again, as I'm only attacked by cruisers and such... do you think a loadout change might help?

Get rid of the gb infernos and razors, and replace them with cerberus turrets.

Say, a 2 solaris / 2 cerberus / 2 missile setup, or even 4 cerbs / 2 missiles. Gunboat infernos and razors are horribly inefficient, too much energy for too little damage. You get quite a bit more effect out of cerbs than you do the gunboat 'special' weapons.

[Image: 1e1j07.jpg]
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Offline chopper
07-31-2008, 06:07 PM,
#172
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Posts: 2,476
Threads: 31
Joined: Oct 2007

4 Cerbs is to much for any gunboat. 2 max, I'd say.

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
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Offline Telbasta
07-31-2008, 06:11 PM,
#173
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Posts: 282
Threads: 28
Joined: Jul 2008

yea, 4 will drain your power pretty quick, but if you're in a manuverable enough GB and you have a decent aim, you can keep the fire on the target without running yourself dry.

Personally, I use a kusari gunboat with two solaris / 2 missile turrets / 1 kusari forward gun, and I've been able to take out destroyer/cruiser class ships 1 on 1 - also never lost a fight to any fighter or bomber I've come across. The only real problem I have is taking down transport shields before they get away :P

[Image: 1e1j07.jpg]
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