• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community The Community Flood
« Previous 1 … 344 345 346 347 348 … 386 Next »
Gallic(not only) cap NPCs.

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Gallic(not only) cap NPCs.
Offline Ninefour
04-04-2012, 05:10 AM, (This post was last modified: 04-04-2012, 05:20 AM by Ninefour.)
#1
Member
Posts: 473
Threads: 25
Joined: Dec 2010

Oh god why?!





No matter that thanks for jump gate quickdock.

retired
  Reply  
Offline AeternusDoleo
04-04-2012, 09:09 AM,
#2
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

As designed. If you're hostile to a faction and go into an area where that faction has cap patrols, you deserve to get roughed up (or in the case of an unarmored smuggler, blown up). Gunboats and cruisers have RCDs.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Reply  


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode