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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Simple solution to a "big" issue.

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Simple solution to a "big" issue.
robosquirrel
04-15-2012, 06:11 PM,
#11
Unregistered
 

I think it would be a good idea, but, you would also have to halve thruster and "normal" speed (halve everything except cruise, or travelling will be come boring). Also raise weapons speed by a fixed percentage. That should do the trick.

Leave planets, asteroids, gates, and lanes as they are tho. The game enigine was made for small ships, and keeping those same size will make it easier for larger ships. Rescale stations to 1/2 or 2/3 size.

I think then it would be great.

Even collisions with npcs will become less frequent.

Devs should seiously give this a thought.

Also cut all prices in half, or reduce to 25%, so the 1.89 billion limit screws up less people.

Arthur Wrote:Imagine the workload related to rebalancing everything to meet the new, smaller scale ships.
If you are able to read and write the models, a script could do the whole thing in one go.
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Offline Tachyon
04-15-2012, 06:59 PM,
#12
Freelancer for Life
Posts: 2,664
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Joined: May 2011

I got no problems with the current size of all the things.

I also think the devs have better and more important things on their schedule.

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robosquirrel
04-15-2012, 07:17 PM,
#13
Unregistered
 

I'd prefer a fix to all those weird things everywhere that a lot of people agree is wrong but they jsut get used to, than some new gadget that only few people will ever see or use.

I think priority should be the following:

-fix npc collisions flipping giant player ships around (because its annoying to everyone all the time)
-make all ship sizes and non-cruise speeds 50% of current value. Keep planets as is, resize bases, lanes, and gates to 75%.
-less npcs blocking gates or lagging you up by respawning and respawning at places where all they do is annoy and die, like pirate npcs near lawful bases
-player docking for carriers
-more immersive universe. Add lore in the form of infocards on the new bases.

No new systems, ship models, or "storyline developments" in the form of warzone progressions unitil all that is fixed please.
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Offline Petitioner
04-17-2012, 03:34 AM,
#14
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The player docking is coming soon, I think.

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Offline Narcotic
04-17-2012, 04:06 AM,
#15
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Joined: Oct 2010

' Wrote:The player docking is coming soon, I think.

If Cannon is right (he always is), we'll have them in the update #5, which is going to be released (hopefully), at the end of this month.

@topic: Sorry, but I don't like that idea. Playing in realistic space would be boring.

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Offline AeternusDoleo
04-17-2012, 07:10 AM,
#16
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

Great idea. Are you also going to spend the time to rescale every ship, every piece of debris, every nebula, every system (adjusting the trade paths and patrol paths afterwards), and every effect as well? Your idea is not practical. It would take months to implement. And only really fixes a few select battleships that frankly have been raised to an idiotic size.

As to address someone else's ideas of prioritizing:
-fix npc collisions flipping giant player ships around (because its annoying to everyone all the time)
This is inherent to the way FL handles physics. We've tried to mitigate the effect and ended up with ships that have difficulty maneuvering on autopilot.

-make all ship sizes and non-cruise speeds 50% of current value. Keep planets as is, resize bases, lanes, and gates to 75%.
If you'd like to see any updates in the next two years, I'm going to have to go with a "no" on this one. Lot of work for very little return. I'm not even willing to do this - got better ways to waste my time.

-less npcs blocking gates or lagging you up by respawning and respawning at places where all they do is annoy and die, like pirate npcs near lawful bases
Flipping ships, or proper autonav. It's unlikely we'll have both. Since a "fix" means we'll need to recalculate all engines versus ship weight, this will be 4.87 at the soonest.

-player docking for carriers
It's on the list. But given we only have one FLHook coder (Cannon) it's going to take a while. Know anyone with C++ programming experience maybe? No? Then be happy with what you've been freely given.

-more immersive universe. Add lore in the form of infocards on the new bases.
What new bases, the player ones? Most the non-vanilla bases by now have custom rumors. Those that don't or have bad rumors should be reported to the bugs thread. No report means we don't know about it means we don't fix it down in dev central.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


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