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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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4.75 Beta Release

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4.75 Beta Release
Offline Wrath
07-31-2005, 06:21 PM,
#21
Member
Posts: 129
Threads: 8
Joined: Jul 2005

I've never actually hit anything with flak turrets either, thats why I took them off every ship and replaced them with something.....

However I wonder if the problem is that their turn radius is too high. When you shoot them it looks like they are constantly spinning over and over again. Could you try setting the turn radius down to say.....9? I know 8.75 is a working value, or something like that. The Hornet cruise disruption missile has a turn radius of 4 something and it hits very well. Chek the other missiles, one is the best tracking missile in the game. Mirror it's value onto the flak and see if that makes them work better


Another thing I would like to test is to see if flak turrets can hit a shielded ship with missile dead zones. I know they don't work right now because they just fly off into space. If however they turned correctly, maybe they can hit a missile immune ship?

By the way, the Nomad battleship is 100% missile immune.
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Offline Igiss
07-31-2005, 07:12 PM,
#22
Discovery Creator
Posts: 3,178
Threads: 578
Joined: Jun 2005

Weapon configuration (that I'm making now):

Turrets: slightly better than in 4.74. No more than 10%.
Missiles: Liberty (Dreadnought and Osiris) - 5000, Rheinland - 4000 (because it's immune) and all others 4500.
Flak: damage 150, explosion radius increased but I'm not sure if it will help about immunity. This is something for 4.76 to consider.
Forward (Liberty cruiser and gunboats): made equally powerful agains hull and shield, damage remain like it is in beta.
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Offline Wrath
07-31-2005, 07:16 PM, (This post was last modified: 07-31-2005, 07:17 PM by Wrath.)
#23
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Posts: 129
Threads: 8
Joined: Jul 2005

Well that's reasonable I suppose.

Oh by the way the gunboat/cruiser upgrades are great, they really needed the boost!
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Offline Igiss
07-31-2005, 07:41 PM,
#24
Discovery Creator
Posts: 3,178
Threads: 578
Joined: Jun 2005

About new weapons. First of all, I will increase anti-shield damage of Inferno (there's a weapon with this name in many mods, heh) but make it mountable only in the torpedo slot. So fighters will be able to equip only one of the super-weapons. Moreover, they'll be very expensive, somewhere near 10 million. Money is not so hard to get, and if you want to fight capital ships... then you'll have to trade for some time. Or get help from some generous people.

Remember that battleship owners are required to pay the price difference.
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Offline daedalus
07-31-2005, 08:17 PM, (This post was last modified: 07-31-2005, 08:25 PM by daedalus.)
#25
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Posts: 273
Threads: 18
Joined: Jul 2005

Igiss,Jul 31 2005, 07:41 PM Wrote:Remember that battleship owners are required to pay the price difference.
[snapback]1056[/snapback]

Igiss,
One thing I noticed in the beta - I came across a dockable mining ship in Omega 11, sector D6. I think it's new, it was called 'Daumann Base'. I tried to dock several times with it, black lines on screen, but my ship fly through every time.

Feel free to take the money difference from daedalus, or do we pay on the server? I've done some quick trading!

Oh, one more thing - Primus is hostile to me for some reason after 1 visit. Not sure why.

Mooring fixture at Crete is no longer hostile. :)

Role-played characters:
daedalus - Liberty Navy
bandersnatch - Ruthless criminal possessed by a (huge) alien
Shredder - Small-time Kusari pirate, looking to join the Blood Dragons

"Bounty Hunters. We don't need that scum." - Admiral Piett
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Offline Igiss
07-31-2005, 08:27 PM,
#26
Discovery Creator
Posts: 3,178
Threads: 578
Joined: Jun 2005

Dockable mining ships is an original game bug, forget about docking to those places, it may cause crashes, lauches from unexpected places etc. I did not edit them in my mod.

No idea about Primus.
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Offline daedalus
07-31-2005, 08:43 PM,
#27
Member
Posts: 273
Threads: 18
Joined: Jul 2005

Igiss,Jul 31 2005, 08:27 PM Wrote:Dockable mining ships is an original game bug, forget about docking to those places, it may cause crashes, lauches from unexpected places etc. I did not edit them in my mod.
[snapback]1058[/snapback]

:D That's a coincidence I came across one today. Must have been searching too hard.

Role-played characters:
daedalus - Liberty Navy
bandersnatch - Ruthless criminal possessed by a (huge) alien
Shredder - Small-time Kusari pirate, looking to join the Blood Dragons

"Bounty Hunters. We don't need that scum." - Admiral Piett
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