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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Mortars VS Razors

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Mortars VS Razors
Offline Tenacity
05-30-2008, 03:02 AM,
#1
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Posts: 9,496
Threads: 635
Joined: Apr 2008

Ok, so I'm flying a zoner dessie, and my current setup is 2x light mortars, 7x order cruiser turrets.

As it is... the light mortars alone (i.e. firing both with none of the other turrets) take 3/4 of my entire energy bar... that's bad.

I did some simple math, because I dont like complicated math, and discovered that the mortars do more damage per second than razors (2.55x more damage per shot, but half the refire speed) but are less energy efficient than razors (taking 2.7x more energy per shot).

So... I dont want to waste what little money I have left testing this out, and thus I'm looking for opinions on those who have used the weapons.

4x razors, or 2x mortars?

[Image: Tenacity.gif]
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Offline Zavier
05-30-2008, 03:28 AM,
#2
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Posts: 282
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Joined: Aug 2007

My professional, Cruiser-spamming opinion...


One each.

"Freelancer Alpha dash niner, this is Freeport 7 control, You are cleared for departure. Good luck out there."
[Image: n4v9g3.jpg]
Soldato Zavier Benitez, Benitez flight instructor.
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Offline mjolnir
05-30-2008, 09:53 AM,
#3
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Posts: 3,774
Threads: 71
Joined: Sep 2007

I'd also say your numbers are way off....

you simply run out of energy with first salvo.. then you can barely sustain one Light Mortar fire since cruiser powerplants do not have lightning fast recharge as GBs do.

Also you might need the other slots for other guns don't you think?

[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
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Offline Jinx
05-30-2008, 10:13 AM,
#4
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

battlecruiser have quite a good regeneration, not to mention a high base power to use at least a twin light mortar a few times. - but all in all, i d say - mortars are of course nicer, in terms of damage - and sometimes its more important to apply damage to an enemy quick and not efficiently. - but when you re not too sure about your aim, i d take razors.



razors forgive you a missed shot - mortars punish you hard for a missed shot. - on a battleship with their crappy regeneration, you never get your energy back unless you cease fire for quite some time for example. - battlecruisers can regen while firing at least - destroyers and cruisers are a bit short on base energy.


[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
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Offline Tic
05-30-2008, 10:33 AM, (This post was last modified: 05-30-2008, 10:34 AM by Tic.)
#5
Member
Posts: 1,211
Threads: 109
Joined: Nov 2007

Actually with 2 light mortars you can only fire once, since they each take 500k power, and dessies have 1400k power. And for Zoner dessie i would just take 9 Zoner dessi turret. They do an excelent job.
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Offline Tenacity
05-30-2008, 04:09 PM,
#6
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Posts: 9,496
Threads: 635
Joined: Apr 2008

guess ill just stick with this setup for now.

And tic, i'm using order turrets (as the character is order tagged/id'd) and those are better damage output than the zoner ones, for little additional power.

Was just a bit annoyed that the twin mortars I paid 11m for dont even knock off half of an NPC gunboat's hull =/

[Image: Tenacity.gif]
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Offline Magoo!
05-30-2008, 11:46 PM,
#7
Member
Posts: 1,875
Threads: 63
Joined: Sep 2007

This is such an under-utilized tool.

OPEN SP!

Find out.
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Offline mjolnir
05-31-2008, 12:00 AM,
#8
Member
Posts: 3,774
Threads: 71
Joined: Sep 2007

You won't really learn much on Open SP..

- no shields on capships
- capships have many times more armor than player ones
- capships fire guns independently

Only thing you see is power used... firing on a hypothetical enemy.

[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
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