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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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NPC population control

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NPC population control
Offline Tenshu
06-12-2008, 01:50 PM,
#21
Member
Posts: 507
Threads: 32
Joined: Apr 2008

/signed

There is always more NPCs then there should be. :nono:

[Image: gesWzKM.png]
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Offline Teknikal
06-19-2008, 11:01 PM, (This post was last modified: 06-19-2008, 11:52 PM by Teknikal.)
#22
Member
Posts: 227
Threads: 2
Joined: Sep 2007

I had to run from a mission there and it isn't the fact the npcs are hard in anyway its the swarms that lag everything up so much you just cant do anything. I would like there to be not so many at once it makes everything jittery you can't aim you get rammed all over the place.

I'm attaching a screenshot of what I mean and yes if you were to scroll down the radar it's the whole way full of them.

[Image: screen50rf7.th.png]

To be fair most missions are ok but those ones in beta need a lot less enemies at once though.

I'm also very much in favour of less npc's in general everywhere.

[Image: piercez.png]
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Offline Jamez
06-20-2008, 01:00 AM,
#23
Member
Posts: 1,571
Threads: 80
Joined: Feb 2006

For the welfare of the players (and the server too)

/SIGNED x 10^63

Andrew Skye
Starflier thrill-seeker

Evangeline Knight
Seasoned fighter pilot

Shinji Takeda
Renzu Corp ex-COO
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Offline X-Lancer
06-20-2008, 03:51 AM,
#24
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Posts: 1,173
Threads: 147
Joined: Jan 2007

agree....in the radar screen..all u can see is at least 6 hostile NPC at the same time some times even worse there are like 12+ hostile NPC contact on my radar.....i would sugguest decrease BHG and Nomad NPC's attack frequency..and increase order VHF patrols heavily (not Anubis..)...
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Offline Tenacity
06-20-2008, 03:57 AM,
#25
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

Had the problem again tonight, I was patrolling through several systems (delta, gamma, minor, etc) and every time I went through a jump hole I'd get swarmed by half a dozen BH or navy fighters spamming cruise disruptors on me.

[Image: Tenacity.gif]
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Offline Seth Karlo
07-03-2008, 06:32 PM,
#26
Member
Posts: 2,985
Threads: 141
Joined: Apr 2008

What do you want people to do about it? I already remade the patrol paths...

[Image: SethSig.png]
Signature by Sleipnir.
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Offline Fletcher
07-03-2008, 06:47 PM,
#27
Member
Posts: 5,473
Threads: 952
Joined: Apr 2008

At first I thought you just wanted to get rid of the NPC's around Toledo to help you stop smugglers. But reading on I altered my thoughts a bit.

I do get a bit annoyed by the constant Nomads and BHG around Toledo, but Nomads do seriously want to stop the Order there. But moving along...

When I fight anymore that 12 NPC's, I see an incredible increase in ping and lag my end, and in PC slowdown, but thats because I have a pathetic PC, I even have to resort to turning ALL the graphic bars to zero.:( This takes away the visual pleasure in the game. When I come up to a 'custom' ship, I gotta F1 and turn up the graphics again, and sometimes that has resulted in my demise.

I am in favor of lowering the NPC count slightly, but not by much or traders will have it easier.

How about near a faction home planet or base, enemy NPC count is zero? I mean a few fighters taking on stations and planets? Not very logical in my opinion.

/signed.

[Image: 7220a57d19cexl1.jpg]
"Oh chuffing blimey, another day, another person being whiney!"
Fletcher's Feedback and Stories Thread
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