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  Discovery Gaming Community Rules & Requests Rules Faction Rules
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Admin Notice: Faction Statuses Revoked; Warnings for Inactivity

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Admin Notice: Faction Statuses Revoked; Warnings for Inactivity
Offline Hell Hunter
06-30-2011, 12:38 AM,
#71
Member
Posts: 1,487
Threads: 80
Joined: May 2009

just saying
I recently saw 113th tagged ship on... and a tagless iseijin...
Few days after I saw another one too...
give em' another chance.

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Offline Hielor
06-30-2011, 12:39 AM,
#72
Member
Posts: 1,900
Threads: 11
Joined: Feb 2011

' Wrote:We can prove that we're active enough, and that we're trying to fix it, and we were waiting on an admin vote so that we can move our faction forward and get more active.
I can prove that our untagged ships make up the time required. We are active enough, more than enough. Just not on the right ships apparently, something we were waiting on the Admins to help us fix.
You had to wait on the Admins to rename your characters to have the tag?

' Wrote:For Christ's sake, you'd think it was a bloody court case instead of a surviving community of an ancient spaceship game. But no, everything has to be treated with the utmost seriousness, as if the very idea of bending the rules to avoid eliminating a worthy faction is as horrific as letting a murderer proven guilty off with no charges levied.
Nobody should be above the rules.
Offline Daedric
06-30-2011, 12:40 AM,
#73
Member
Posts: 4,321
Threads: 111
Joined: Nov 2010

' Wrote:For Christ's sake, you'd think it was a bloody court case instead of a surviving community of an ancient spaceship game. But no, everything has to be treated with the utmost seriousness, as if the very idea of bending the rules to avoid eliminating a worthy faction is as horrific as letting a murderer proven guilty off with no charges levied.

They weren't bent to avoid eliminating a worthy faction before. Why should they be bent now?

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Offline Enojado
06-30-2011, 12:41 AM,
#74
Member
Posts: 657
Threads: 1
Joined: Mar 2009

' Wrote:Nobody should be above the rules.

Ooooh but folk are, all over really. If you can bend them you might as well bend them for a good cause.

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Offline Akura
06-30-2011, 12:42 AM,
#75
Member
Posts: 5,367
Threads: 167
Joined: Mar 2009

' Wrote:You had to wait on the Admins to rename your characters to have the tag?


No, we were waiting on the Admins to see something Jake was supposed to have sent to them, but he's been busy full time in Europe, working in Kosovo, so it didn't get done. My fault for not seeing this. :/

New faction direction basically, something to fix our activity problem.
Offline Daedric
06-30-2011, 12:43 AM, (This post was last modified: 06-30-2011, 12:45 AM by Daedric.)
#76
Member
Posts: 4,321
Threads: 111
Joined: Nov 2010

' Wrote:Ooooh but folk are, all over really. If you can bend them you might as well bend them for a good cause.

They weren't bent for a good cause before, why do it now?

@ Akura

Good luck with the re request and the new proposal. I wish you had got this in before. I really wish the administration would re think their current activity checks until 4.86 is released!

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Offline Ayem
06-30-2011, 12:43 AM,
#77
Member
Posts: 796
Threads: 31
Joined: Mar 2008

' Wrote:You had to wait on the Admins to rename your characters to have the tag?
Nobody should be above the rules.

Per our tech chart restrictions, we could not have a 113th| character with a Wild ID. Athenian even informed me of one such character, and I had to find out who it was and deal with that situation.

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Offline Hielor
06-30-2011, 12:45 AM, (This post was last modified: 06-30-2011, 12:45 AM by Hielor.)
#78
Member
Posts: 1,900
Threads: 11
Joined: Feb 2011

' Wrote:Ooooh but folk are, all over really. If you can bend them you might as well bend them for a good cause.
Who determines what is a "good cause?"

' Wrote:No, we were waiting on the Admins to see something Jake was supposed to have sent to them, but he's been busy full time in Europe, working in Kosovo, so it didn't get done. My fault for not seeing this. :/

New faction direction basically, something to fix our activity problem.
The trackers are open for everyone to see.

When you saw that you weren't getting enough activity, why couldn't you have spent enough time on the 113th| ships to ensure that the faction gets out of the "danger zone," giving you at least two more months to sort things out? If you're as active as you claim it wouldn't be difficult to do.
Offline Enojado
06-30-2011, 12:45 AM,
#79
Member
Posts: 657
Threads: 1
Joined: Mar 2009

' Wrote:They weren't bent for a good cause before, why do it now?

There's a saying that goes "better late than never". WE CAN STILL MAKE THIS RIGHT! :yahoo:

[Image: Enojado1-1.png]
 
Offline Akura
06-30-2011, 12:47 AM,
#80
Member
Posts: 5,367
Threads: 167
Joined: Mar 2009

' Wrote:When you saw that you weren't getting enough activity, why couldn't you have spent enough time on the 113th| ships to ensure that the faction gets out of the "danger zone," giving you at least two more months to sort things out? If you're as active as you claim it wouldn't be difficult to do.


Because it was clearly a mistake to have KNF IDed ships in our faction, it's just not fun to do. We could sit AFK in space to make the activity like other factions, but I chose to try and fix it instead.

Then this happened, which I wasn't expecting.
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