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Volksfront to expand into Bretonia

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Volksfront to expand into Bretonia
Offline mwerte
07-05-2011, 08:59 PM,
#11
Old Man
Posts: 4,049
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' Wrote:You may correct me if I'm wrong but I understand that the only thing that the corsairs invade - or own rather - is the black market of Bretonia. We will see if there will be any tensions resulting from this; our allies would surely love to see it.
Corsairs do substantial piracy in Cambridge, Dublin, and New London. The Dublin raiding is the cause of their conflict with the Mollys.


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Offline Cawdor
07-05-2011, 09:04 PM, (This post was last modified: 07-05-2011, 09:07 PM by Cawdor.)
#12
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Posts: 1,859
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' Wrote:Corsairs do substantial piracy in Cambridge, Dublin, and New London. The Dublin raiding is the cause of their conflict with the Mollys.

Well in that case I think there is no way that we could stay neutral with them. We are on friendly terms with mollies and IMG and allied with Hessians.
And yes, Jarl is breathing down my neck about sairs having to be hostile to us >.<'
So I guess we can add that into the "allied operations" region D:


' Wrote:OK so how does it work? Who need to accept your expanded ZoI? Admins? Or will be a vote on forum or you just expand by your own will? Just asking.

We will request the Volksfront ID, and if at all possible a matching IFF. getting this ID approved would basically mean admin approval of this expansion. Until then, I haven't heard a word from anyone.

Edit: the request was not yet submitted.

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Offline Elven
07-06-2011, 12:23 PM,
#13
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Posts: 1,683
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What's your present relationship with the Order?

Also I like you're not going directly hostile to Corsairs yet. I've always wanted to see Bundschuh mostly careless about Corsairs and Outcasts, unless those're carrying contraband or some dangerous cargo.

In general, I can't say I like idea much, but I understand the Volksfront needs to earn activity.

Also I hope you will still stick to Lugers and Sabres. I don't really want to see VF as parody on pvp faction, collecting all and any tech to use it later in various so called "overpowered" combinations. (ex. Sabre with Trefails)

Oh, also I don't like you require separate ID (I've seen too many requests for separate IDs lately).
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Offline Cawdor
07-06-2011, 12:55 PM, (This post was last modified: 07-06-2011, 01:06 PM by Cawdor.)
#14
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' Wrote:What's your present relationship with the Order?

A very practical one. We have already sold our base in Munich to the order in order to (hur hur ... sorry) be able to launch joint operations against the infested with them.
Other than that, our ZoIs don't overlap

' Wrote:Also I like you're not going directly hostile to Corsairs yet. I've always wanted to see Bundschuh mostly careless about Corsairs and Outcasts, unless those're carrying contraband or some dangerous cargo.

So do I. Then again I don't call the shots. and Jarl made it clear to me that we should go into any arguments with corsairs guns blazing. >_>


' Wrote:Also I hope you will still stick to Lugers and Sabres. I don't really want to see VF as parody on pvp faction, collecting all and any tech to use it later in various so called "overpowered" combinations. (ex. Sabre with Trefails)

AMEN! Well said, mate.

However, you have to keep in mind that the luger is among the weakest weapons in game. So right now people really don't have much of a choice other than looking for alternatives. I really hope this will change next mod, so we can mount our guns with pride again:)


' Wrote:Oh, also I don't like you require separate ID (I've seen too many requests for separate IDs lately).

Our current plan is to simply have the bundschuh guard ID and IFF renamed to Volksfront or Volksfront Brigades.
Which means that there could technically be VF indies.
We'll see what the admins think about this.




And elven. Come back.

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Offline TheJarl
07-06-2011, 01:17 PM,
#15
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Posts: 1,855
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To add a bit about the relations with the Corsairs. We need to earn the trust of the mollies in my opinion since we use their bases. Helping them fend of Corsair invaders in Dublin always does well at that.

[Image: yXeeIiN.png]
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Offline Elven
07-06-2011, 01:37 PM,
#16
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Posts: 1,683
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' Wrote:A very practical one. We have already sold our base in Munich to the order in order to (hur hur ... sorry) be able to launch joint operations against the infested with them.
Other than that, our ZoIs don't overlap
So do I. Then again I don't call the shots. and Jarl made it clear to me that we should go into any arguments with corsairs guns blazing. >_>
AMEN! Well said, mate.

However, you have to keep in mind that the luger is among the weakest weapons in game. So right now people really don't have much of a choice other than looking for alternatives. I really hope this will change next mod, so we can mount our guns with pride again:)
Our current plan is to simply have the bundschuh guard ID and IFF renamed to Volksfront or Volksfront Brigades.
Which means that there could technically be VF indies.
We'll see what the admins think about this.
And elven. Come back.
As far as I know, the Order can use only Bruschal, so deal was modified?..

As for Luger, I'm more then fine with it as it is now, it's cute and awesome gun. 7 Lugers/razor always worked for me.

And having Guard IDs will reflect badly on faction, since no people want to rep up Guard ships. And Bundschuh Guard is quite hard, from what I remember.

I can come back, but I can't promise good in-game activity. Furthermore, I don't have ship. And I'll exist only as Rheinland VF.:P

' Wrote:To add a bit about the relations with the Corsairs. We need to earn the trust of the mollies in my opinion since we use their bases. Helping them fend of Corsair invaders in Dublin always does well at that.
Shooting Corsairs doesn't automatically make you friend of Mollies, nor shooting Liberty Rogues make you enemies of the Mollys.
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Offline TheJarl
07-06-2011, 01:46 PM,
#17
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' Wrote:Shooting Corsairs doesn't automatically make you friend of Mollies, nor shooting Liberty Rogues make you enemies of the Mollys.

You misunderstand. We already friendly with the [M], but in-RP they do fully trust us yet, nor do the other molly groups fully do so.

I experienced in-game however that when corsairs invade, trust can be quickly earned when you say you'd happily help them out.

edit: also we want the ID to have a positive rephack

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Offline jammi
07-06-2011, 01:50 PM,
#18
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' Wrote:we are already engaged in talks with numerous couraged Bretonian citizens and servants. However, the patriotic ones are slightly repelled by the fact that we are socialists.
Hatred of socialism is something that seems to be most prevalent in Liberty. Bretonia is actually the most socialist of the Houses, with an NHS and two spacing nationalised mega-corporations (probably more planetside). So long as Bretonia continues to be based on the UK, there is a strong socialist base, with the House being a constitutional monarchy - the Lords and Commons hold the majority of of power, with the Queen retaining a few royal prerogatives.

Beyond that, it might be an idea to get in contact with Dab, etc about the Parliament. We're in the process of setting up a fully player driven Parliament, much in the style of the old Zoner Council. The Mollys and Gaians have 'sympathetic' MPs in there, which in effect means Gaian and Molly players can influence legislation in their favour. If you're really dedicated to this idea, you might want to enquire into getting some of your own independent 'sympathetic' seats.

Also, you're vastly overestimating the power of the aristocracy on the legislature here. The elected Commons is the sovereign house, with the Lords being subordinate - much as it is in the current UK. Similarly, Bretonia isn't some kind of neo-fascist state. They wouldn't outlaw a working man's political party - I mean, the Green Front still exists, and it's well known they supply and fund terrorists. The current starting parties are the Royalists, the Federalists, the Green Party, the Independence Party, the Democratic Party. Greens are Gaians and Indepedence is Mollys. Royalists are Conservatives, Federalists are Labour, Democratic is the Lib Dems - so far as I can tell.

We'll also have a system where independent MPs can band together to form new parties - a minimum of three would be required. This should all be up to date, but you'd have to check with Dab for the concrete details.

As for guard rep - why not just get a triple bribe?

EDIT: Also, the PPL backstory. A 12% share of the vote isn't a crushing defeat - for an minor party that's a huge bloody victory. :lol:

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Offline Cawdor
07-06-2011, 02:29 PM, (This post was last modified: 07-06-2011, 02:35 PM by Cawdor.)
#19
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' Wrote:Beyond that, it might be an idea to get in contact with Dab, etc about the Parliament. We're in the process of setting up a fully player driven Parliament, much in the style of the old Zoner Council. The Mollys and Gaians have 'sympathetic' MPs in there, which in effect means Gaian and Molly players can influence legislation in their favour. If you're really dedicated to this idea, you might want to enquire into getting some of your own independent 'sympathetic' seats.

Personally, I don't like the idea of the unlawful factions having an influence on "lawful" actions of Bretonia such as declaring or ending wars. I simply view the sympathizers-solution as slightly ooRP. IMO, there should be the bret.gov consisting of chars provided by the lawful faction leaders to provide the inRP agenda - and a separate leader-chat to discuss common house affairs like the ban on a special commodity and other similar inter-law problems.
Those are only my 2 cents however.
And while we wouldn't mind to participate, we also wouldn't have hard feelings if we weren't included since we are basically the new guy in the school yard.


' Wrote:Hatred of socialism is something that seems to be most prevalent in Liberty. Bretonia is actually the most socialist of the Houses, with an NHS and two spacing nationalised mega-corporations (probably more planetside). So long as Bretonia continues to be based on the UK, there is a strong socialist base, with the House being a constitutional monarchy - the Lords and Commons hold the majority of of power, with the Queen retaining a few royal prerogatives.

While we do in fact too believe that the population of Bretonia isn't at all anti socialist, we do believe that our representation of the working population (by actual planned-economy-socialists) and the resulting problems for the industrial productivity of Bretonia and thus the war machine are in fact a huge problem for the Governing parties that started these conflicts in the first place.
I'd very much like to compare the current situation of Bretonia with the German Reich at times of the first world war, where the leading figure took on too many opponents at once (like Bretonia now even provoking the war with Rheinland). What actually ended the war and forced the Kaiser into capitulation back then was the (in propaganda terms) socialist backstabbing in the parliament where they denied to support the war effort any longer. Of course, this was only the final occasion for the war to end, not the basic cause.
We think that it is indeed possible for the bret.gov to realize how a socialist party, that is on the rise thanks to worsened work conditions because of the years of war, might be able to force Bretonia into capitulation.
The result was the one you read, that an excuse was found to get rid of them.
Again, I don't compare this to the UK at all because the UK's way of dealing with things is in a stark contrast to how the the Bret.gov behaves in discovery Freelancer.


' Wrote:Also, you're vastly overestimating the power of the aristocracy on the legislature here. The elected Commons is the sovereign house, with the Lords being subordinate - much as it is in the current UK. Similarly, Bretonia isn't some kind of neo-fascist state. They wouldn't outlaw a working man's political party - I mean, the Green Front still exists, and it's well known they supply and fund terrorists. The current starting parties are the Royalists, the Federalists, the Green Party, the Independence Party, the Democratic Party. Greens are Gaians and Indepedence is Mollys. Royalists are Conservatives, Federalists are Labour, Democratic is the Lib Dems - so far as I can tell.

Well, as you mentioned, there already is an imperial Labour party: The Fedearlists. It may not have become clear in the PPB's backstory. But PPB does represent actual socialism which means severe state-side controls of the economy aka planned economy.
While I thought that this should be enough of a reason to pose a huge threat to the empire of bretonia others may indeed disagree.

Having that said, I would really love to hear suggestions from your part to iron this out a bit more. What other reasons would you recommend for this rather small party (before the war never more than 5% of the vote on an imperial level - sky rocketing in surveys during the war) to get banned other than posing a threat to the economy.
Should I add concrete violence and/or communism.


' Wrote:As for guard rep - why not just get a triple bribe?


we don't have one Q_Q

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Offline Cannon
07-06-2011, 02:36 PM,
#20
Ex-server monkey
Posts: 4,530
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Joined: Mar 2008

Quote:edit: oh btw, faction status is updated

Umm..hold up there chaps. Don't just go into a new ZOI without getting some useless admin to say that it is okay.

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