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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Quickdocking, boon or bane?

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Poll: Eliminate yes/no
You do not have permission to vote in this poll.
Yes
41.96%
60 41.96%
No
49.65%
71 49.65%
Maybe/Other
8.39%
12 8.39%
Total 143 vote(s) 100%
* You voted for this item. [Show Results]

Pages (10): « Previous 1 … 5 6 7 8 9 10 Next »
Quickdocking, boon or bane?
Offline Mímir
03-21-2012, 03:11 PM,
#61
Member
Posts: 2,823
Threads: 182
Joined: Dec 2010

It is an excellent idea if it is balanced with the trading system so that freighters will have a purpose (besides from faster cruise speed). It's nice with a bit more variety in trading, seeing that a 5K transport can do the same stuff as all other ships used for trading (really the one/no guns isn't that much of a weakness in reality) while making you significantly richer at the same time. There is no real incentive to not use a 5K transport, save for RP and ID's, and it would be cool if the economy combined with a new docking system could be an incentive for traders with nothing but dollar signs in their minds to mix it up a little.

Also it would eliminate the silent trader/quick docking power-combo that is utilized quite frequently. Or the random Ranseurs docking at Rochester Base.

If the devs are willing to spend the time on stations/ships that needs fixing following this, I'd say go for it!

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Offline Ursus
03-21-2012, 03:13 PM, (This post was last modified: 03-21-2012, 03:14 PM by Ursus.)
#62
Member
Posts: 3,853
Threads: 249
Joined: Oct 2011

I think you're tugging on too many threads at once. You're smart enough to keep track of everything but we're all freaking out. Can't we implement this in baby steps?

As to realism-vs-playability, people come to games to escape reality not to relive it. Fun is priority 1.

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Offline kikatsu
03-26-2012, 07:31 PM,
#63
Member
Posts: 2,199
Threads: 253
Joined: Jul 2008

Well this has been around for about a week and things are just about equal.

I did notice that in the dev log however that new ideas on docking procedures have been implemented, specifically some jumpholes are being made so that only fighter sized ships can enter them (in order to cut off trade route abuse)... now this opens up some interesting ideas to smugglers in freighters... they have the potential of not only getting to their destination faster in some cases, but they also would have the advantage of small ship docking procedures should the quick dock changes be implemented.
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Offline William Frederick Cody
03-26-2012, 07:40 PM,
#64
Member
Posts: 1,852
Threads: 180
Joined: Sep 2007

I voted YES.

The only bad thing on Cody would be, that it would take much more time to change between my ships.

Idiocy and blind spots. Hidden features for veteran players. Inform yourself here|Codenames and their locations

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Offline mwerte
03-26-2012, 07:53 PM,
#65
Old Man
Posts: 4,049
Threads: 0
Joined: Nov 2007

' Wrote:It'll fix stuck-while-undocking and get-blown-up-by-undocking-from-the-planet.
Why is this broken anyway? It wasn't broken pre-.86 for 5ks and battleships, but now it is? What changed?


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Offline Adam.Smith.
03-27-2012, 11:06 AM,
#66
Member
Posts: 76
Threads: 5
Joined: Feb 2012

' Wrote:Why is this broken anyway? It wasn't broken pre-.86 for 5ks and battleships, but now it is? What changed?
Ship Hitboxses changed, now they are not big diamond-form around the ship that protect it but they are exactly the same as the ship form itself like skin.

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Simple Truth
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Offline AshHill07
03-27-2012, 11:16 AM,
#67
Member
Posts: 896
Threads: 28
Joined: Feb 2010

Provided base weapons get a bit of a buff definatly.
But then I've always thought pirates raiding "entrenched" possitions is a bit OORP. Stuff like pirateing infront of manhatten never made much sense to me ...

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Offline AeternusDoleo
03-27-2012, 12:19 PM,
#68
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

' Wrote:Why is this broken anyway? It wasn't broken pre-.86 for 5ks and battleships, but now it is? What changed?
Some models bumping the mooring spoke before they clear the planet's deathzone. It's those damned "jump" type hardpoints I want to get rid of which accept all traffic - they don't instruct the plugin to do the "unmoor in reverse" routine while undocking from them. The plugin governing undocking and usable moors incidentally has been running since the release.

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Mostly retired Discovery member. May still visit from time to time.
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Offline Gentlefood
03-27-2012, 02:27 PM,
#69
Member
Posts: 511
Threads: 21
Joined: Nov 2011

Will Liners still be able to dock on Liners? If not that messes up a lot of people commodity routes for the big ship.

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Offline dodike
03-27-2012, 02:39 PM,
#70
Member
Posts: 3,799
Threads: 55
Joined: Oct 2009

I like the idea even though it's a balance changing concept.
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