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  Discovery Gaming Community Role-Playing Unofficial Factions and Groups
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The Project rewrite

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The Project rewrite
Offline munsan
07-03-2011, 04:36 PM,
#1
Member
Posts: 260
Threads: 25
Joined: Jan 2010

The Inner Project


Quote:Description

With war raging in all four houses and with increased embargo laws many companies are forced to let many of their employees go in order to save what little profit they get. In these hard times most of the transport captains have no choice but to go on their own and into smuggling work, but with the risk level gradually getting higher as military and police forces get more suspicious of any transport that isn't from the known companies, and their shoot first and ask questions later policy makes many smugglers rather sit in docks than move something illegal.

So a band of smugglers came together and thought up a plan: To create a criminal gang to support their smuggling operation and help them break any blockade that stand in their way, this criminal gang would be their muscles when it comes to enforcing their will on anyone who dare stand in their way, they called it The inner Project because, They planned to create a new under ground network of shipping from all corners of the galaxy, making contacts with pirate houses and pirate organisations in order to freely move their cargos, and would only operate from the inside and in the shadow, with no marking of any kind, and they mostly fly unmarked ships, unlike their criminal gang which they called them The outer Project, would operate in open view, and fly proud with their banner [ToP].



The outer Project

[ToP]

The Outer Project is the complete opposite of what the Inner Project is in the smuggling rings. Members of the Outer Project don'€™t care about secrecy or whether or not their name is known amongst the lawful forces. Their motto: get the job done as fast as possible, no matter what.

This means members of the Outer Project aren'€™t afraid to take shortcuts through systems with extreme military defenses. Tradelanes and jumpgates are the main travelling system these people use. And even if one gets caught by lawful forces, they won'€™t go down without a fight risking their hide by flying through minefields or the extreme warmth of a sun. Nothing is too risky for members of the Outer Project, and nothing will stop their cargo from reaching its destination.

They are the tools of The inner project to make those hard choice in order to get the jobe done, they kill, pirate and smuggle.

ToP ID/IFF
Pirate/Slaver ID/ Freelancer IFF

Unmarked ships ID/IFF
This ships belong to The inner Project
Smuggler ID/ Freelancer IFF

//The idea for this change is to make a simple faction with one tag, and it was [ToP] becouse we get to do more than just smuggling, but wer still have use for The inner Project, just handling most of the transmission in forum, and flying unmarked ships gives some freedom for TiP members to do projects that dont involve this faction, like going behind the member and doing jobs that might not be aproved by "The Project".

More info
Old TiP/ToP info
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Offline Madvillain
07-14-2011, 12:10 AM, (This post was last modified: 07-26-2011, 11:58 PM by Madvillain.)
#2
El Presidente
Posts: 2,690
Threads: 195
Joined: Apr 2010

//This concept info is out of date , for up to date info on [ToP] check here

[Image: zElBwT7.png]
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