• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 543 544 545 546 547 Next »
Discovery 4.79 beta features

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (8): 1 2 3 4 5 … 8 Next »
Discovery 4.79 beta features
Offline Igiss
02-18-2006, 09:03 PM,
#1
Discovery Creator
Posts: 3,181
Threads: 578
Joined: Jun 2005

Here is the list of changes that were already included (or almost included) into current 4.79 beta. The beta was not yet released, but will be in the near future.

More information is available from Discovery Wiki here - http://discoverygc.com/wiki. There you may leave comments about features, or just post in this thread.

New in Discovery 4.79 beta:
- New pilotable ships:
Kadesh Freighter
Kadesh Heavy Swarmer
Kadesh Swarmer
Kushan Freighter
Kushan Heavy Fighter
Kushan Scout
Kushan Bomber
Kiith Somtaaw Light Gunboat
Kiith Somtaaw Heavy Fighter
Kiith Somtaaw Light Fighter
Turanic Raiders Freighter
Turanic Raiders Fighter
Taiidan Freighter
Taiidan Heavy Fighter
Taiidan Bomber
Death Scythe
Raven Claw
- 5 new systems created by Angel, with bases, encounters and complete infocards.
- New bases, objects and other additions for many original systems. Created by Angel.
- Freeport 11 built by Zoners in Omicron Delta.
- NPCs are tougher, especially higher-level ones; now they have better equipment and improved AI.
- New encounters included, featuring advanced fighters of all 4 houses.
- Added 18 new weapons, including Tizona del Cid turret, new capital ship weaponry.
- Battleships, destroyers, gunboats and liners can equip cruise disruptors.
- Ammo limit for all weapons that require ammo increased from 50 to 70.
- Planet Toledo now has a mooring fixture.
- Turret views and cockpit views for capital ships improved.
- Battleships have better power supplies, and their weapons consume more power.
- Marsflyer became more powerful.
- Rheinland Bomber is more difficult to handle than before.
- Kusari advanced fighters became more agile.
- Mines do better damage.
- Alaska jumpgate moved to initial position for singleplayer mission integrity.
- Many bugs fixed (laggy weapons, Liberty Gunboat 7th gun, more).
Reply  
Offline daedalus
02-18-2006, 10:48 PM, (This post was last modified: 02-19-2006, 08:33 PM by daedalus.)
#2
Member
Posts: 273
Threads: 18
Joined: Jul 2005

:shok: Wow. This sounds incredible. :ohmy:

Looking forward to seeing all those new ships. The only thing I'm nervous about is cap ships having cruise disruptors... and is the Wyrm considered an advanced Kusari fighter? If that gets more agile it'll just become a blur...

:blink:

Role-played characters:
daedalus - Liberty Navy
bandersnatch - Ruthless criminal possessed by a (huge) alien
Shredder - Small-time Kusari pirate, looking to join the Blood Dragons

"Bounty Hunters. We don't need that scum." - Admiral Piett
  Reply  
Offline Dab
02-19-2006, 12:22 AM,
#3
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

Has the torpedo launcher been removed from the Slipstream light fighter?

[Image: DFinal.png]
Reply  
Offline Igiss
02-19-2006, 11:30 AM,
#4
Discovery Creator
Posts: 3,181
Threads: 578
Joined: Jun 2005

Yes it was removed... like I said, see wiki for more.
Reply  
Offline Circadian_Lupine
02-19-2006, 09:45 PM,
#5
Member
Posts: 85
Threads: 4
Joined: Jul 2005

I see reference to kushani fighters.... is [MITHRIL] starting up a group here?

[Image: taglup.jpg]
  Reply  
Offline finius
02-19-2006, 10:56 PM,
#6
Member
Posts: 253
Threads: 23
Joined: Jan 2006

Rheinland bomber already handles like a pig :( ...

But if I can carry 70 nova torpedos in it :P all is good :)
  Reply  
Offline Igiss
02-19-2006, 11:27 PM,
#7
Discovery Creator
Posts: 3,181
Threads: 578
Joined: Jun 2005

According to feedback in 4.79 suggestions thread, Bomber is way too agile. Actually it should handle worse than Titan, cause it's a bomber and has a specific purpose. This purpose is obviously not dogfight.
Reply  
Offline finius
02-19-2006, 11:56 PM,
#8
Member
Posts: 253
Threads: 23
Joined: Jan 2006

Well...I'm probably wrong here, I couldnt fght my way out of a wet paper bag, in any ship, so it could handle as the most agile ship in the game, but I'd still find it difficult :cool: ...
  Reply  
Offline ACER_SPACER
02-20-2006, 05:08 AM,
#9
Member
Posts: 213
Threads: 21
Joined: Aug 2005

hey igiss, did you get those new ships from the HOMEWORLD series of games? if so, can you include a Kiith somtaww dreadnought and a taidainii heavy cruiser?
Reply  
Offline Virus
02-20-2006, 05:25 AM, (This post was last modified: 02-20-2006, 05:26 AM by Virus.)
#10
Member
Posts: 4,311
Threads: 257
Joined: Oct 2005

All I can say is........ HELL YEAH!!!!!

Can't wait to check out the new bombers and LF's. :)

[Image: virussig3.png]
Into the Maelstrom - A Measure of Salvation - Reaver Company Database
Reply  
Pages (8): 1 2 3 4 5 … 8 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode