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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Discovery 4.79 beta features

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Discovery 4.79 beta features
Offline Angel
02-20-2006, 08:50 PM,
#21
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Reducing size would kill what it was meant for, I do like the strafing bit though that would help with docking.

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Offline Dab
02-20-2006, 10:04 PM,
#22
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Korrd,Feb 20 2006, 09:38 AM Wrote:I think that RH bomber agility is ok. It needs that agility to avoid BS weapons. Make it less agile and you will be killing the best anti BS ship in the mod...
[snapback]12993[/snapback]

You shouldn't need to dodge a battleship with a bomber. The range for a Nova is like 1,250m I think. You fire as soon as possible and then turn and gun the thrusters. The ship won't get more than one shot at you before having to try shooting the Novas down. That one shot isn't even enough to take the shield down in most cases. Only thing the bomber is supposed to worry about is other fighters and that is why it should always be with other ships not on its own. It isn't supposed to be as agile as a sabre. It should be like the Dromedary freighter.

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Offline Korrd
02-21-2006, 04:13 AM, (This post was last modified: 02-21-2006, 04:14 AM by Korrd.)
#23
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Some BS weps have range > 1271... like the Flak shells which have unlimited range, or missiles (range = 1500)
And flak will work in next version, as far as i know...

Also, firing novas from that far means 50% chances to hit... and after firing you have to turn your ship in order to go out of range... at 200mps, that mean you reach BS weps range in less than a second.

RH bomber maneuverability is fine. Less that that and evading BS fire will be next to impossible.

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Offline Virus
02-21-2006, 04:25 AM,
#24
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Korrd,Feb 20 2006, 09:13 PM Wrote:Some BS weps have range > 1271... like the Flak shells which have unlimited range, or missiles (range = 1500)
And flak will work in next version, as far as i know...

Also, firing novas from that far means 50% chances to hit... and after firing you have to turn your ship in order to go out of range... at 200mps, that mean you reach BS weps range in less than a second.

RH bomber maneuverability is fine. Less that that and evading BS fire will be next to impossible.
[snapback]13033[/snapback]

My only thing is, the amount of health, and the amount of Nanobots and Shield Batteries would be too high then. If it were the same as the Titan(or less even) I think the hull and Nanobots and Shield batteries are fine.

If you don't lower its turning, it will be(as it is) the ultimate BS and fighter killer.

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Offline Dab
02-21-2006, 05:23 AM,
#25
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Virus,Feb 20 2006, 10:25 PM Wrote:If you don't lower its turning, it will be(as it is) the ultimate BS and fighter killer.
[snapback]13034[/snapback]

Virus is right. I saw you fight Titus the other day. He was a Eagle you were a RH Bomber. You didn't even use torps or missiles and beat him. That is never supposed to happen. The bomber should have just enough to barely dodge things but it should be the agility of the Sabre. We would just put an extra torp and another gun on the Sabre if we wanted a bomber that agile. The bomber should be about what the titan was before we upgraded the agility on it. So about a dromadary's agility, maybe a bretonian freighters.

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Offline ACER_SPACER
02-21-2006, 06:28 AM,
#26
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look, if you are going to put HOMEWORLD ships into version 4.79, then can you guys make the ion beams on the heftier ships have the same look and have the same sound as in the HOMEWORLD games? it would be really kool

P.S: hows modeling the dreadnought going?

P.S.S: the ion beams on HOMEWORLD games only last for about 4 sec, is it possible to make a killswitch on weapon?
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Offline Fire_Tzunami
02-21-2006, 01:07 PM, (This post was last modified: 02-21-2006, 01:07 PM by Fire_Tzunami.)
#27
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Ok i understand the bs shrinking thing, i just thought it may be as ither game modding (like warcraft 3 for example)just change a number and Voila, job done. But i won't go offtopic with this. Still then making side thrusts is the bset solution

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Offline Igiss
02-21-2006, 01:17 PM,
#28
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I will check, but I think that battleships have same thrusting capabilities as all other ships... probably these capabilities should be increased so that battleships could thrust effectively.

I'll include this into wiki.
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Offline Titus
02-21-2006, 03:24 PM,
#29
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And that wasn`t the bomber i remember.....i searched for it on TLR but didn`t find it :( . It was rather long, with a big nose. :laugh:
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Offline The Damned
02-21-2006, 03:31 PM,
#30
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Cap ship shields recover too slowly. Even using SB u can boost the shield about 3 full recharges. A well equipped fighter (with tizonas , inferno , nova ) can reduce them to 0 in seconds. Maybe the cap ships need better recharge time. The math about now looks like this:
Battleship shield: 800 seconds for full recovery from 0!
Cruser/Destroyer : 480 seconds for full recovery
Gunboat : 300 seconds for full recovery
Train: 240 seconds.
It's because they all have fighter shield regeneration - 250 points/second.
By the math again - fighter recovers it's shield for 40 sec.
So i suggest that All cap ships might have a regen of lets say 3 mins - 180 seconds.
This will make 'em worth their money.
The math for the 3 mins regen is like this :
BS shield: About 1100 regen
Cruser/Destroyer shields : About 660 regen
Gunboat : About 420 regen
Train : About 340 regen.

And another thing - the equipment of the Cap ships - Bs turrets and guns are made for BS's , cruser guns for crusers, gunboats for GB - but it's too easy now to equip Cruser forwartd gun on a GB , get it some BS/cruser missle turrets , and marsflyer side turrets , BS shield - u go fight against that!
I suggest level requerments - guns will have the proper Lv requierments -
BS guns and BS mounts,equipment - lv 10
Cruser/Destroyer,equipment - lv 9
Gunboat mounts , equipment - lv8
Train mounts, equipment - lv 7
Or Eitherway we need some serious balance there - a RH BS with 21 turrets - bunch of marsflyer , solaris and bret missle is something overpowered (and the energy balance is almoust infinite). No other BS has a good chance opposing a thing like that! Frankly I don't like the Rh BS(just don't like it's looks). But since there is a serious difference my Bretonian hasn't got much of a chance - 0nly 12 turrets and less hull (this goes also for the other classes of cap ships - balance is needed, so they might be tested around or something).
This is worth of thinking over... Or we can make all BS have the same amount of turrets - like in other mods I've seen (something like 12-14).

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