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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Shieldbusters

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Poll: Should they be removed from the mod? Post your reasons!
You do not have permission to vote in this poll.
Yes, they should be removed.
17.92%
38 17.92%
No, they should stay.
82.08%
174 82.08%
Total 212 vote(s) 100%
* You voted for this item. [Show Results]

Pages (8): « Previous 1 … 3 4 5 6 7 8 Next »
Shieldbusters
Offline LancerZero
11-27-2007, 03:28 AM,
#41
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Posts: 852
Threads: 52
Joined: Oct 2007

Like Titan, like Templar, we've found.

Also,if we can't get house shieldbusters, then I second the idea of putting them on Freeports.

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Offline Unit-sk855
11-27-2007, 04:52 AM,
#42
Member
Posts: 194
Threads: 13
Joined: Sep 2007

I would not mind adv debi's and adv debi turrets on freeports. I would love being able to buy them without getting stuck on detroit:D

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*mark placed on Unit-sk855's forehead* - Head hitting the desk as of reading the above
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Offline bluntpencil2001
11-27-2007, 04:54 AM, (This post was last modified: 11-27-2007, 04:54 AM by bluntpencil2001.)
#43
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Posts: 5,088
Threads: 66
Joined: May 2007

Note: This would give the added bonus of making them available to pirates that aren't friendly with the 'Sairs.

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Offline UnknownObject
11-27-2007, 09:48 AM,
#44
Member
Posts: 116
Threads: 6
Joined: Oct 2007

' Wrote:I would not mind adv debi's and adv debi turrets on freeports. I would love being able to buy them without getting stuck on detroit:D
As Doom has pointed out on another thread Adv Debs drop from Freelancers.

This was a revelation to me as my Xeno had nowhere else to go for a shield buster.

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Offline Panzer
11-27-2007, 10:42 AM,
#45
Man of iron, blood and Nyxes
Posts: 3,092
Threads: 56
Joined: Dec 2006

Voted no.

All houses and larger factions (pirates, independents and so on...) should have some little "tizzie" of their own. I'd get rid of the capship inferno tho - in favour of a bomber-mounted heavy shield buster. (SB+Supernova combo, since launching 2 supernovas ins't possible)

The corsairs have the tizzie and the Titan. The Outcasts ahve a mediocre Falcata and the inferno. Based on this - all houses should have an ace up their sleeve. Eg: Rheinland has overally crappy guns. But could get some fighter shield buster and EMP gun for bombers to compensate their regular guns' defficiency.


[Image: Vxqj04i.gif]
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Offline Spear
11-27-2007, 01:49 PM,
#46
Member
Posts: 876
Threads: 6
Joined: Sep 2007

' Wrote:Note: This would give the added bonus of making them available to pirates that aren't friendly with the 'Sairs.

Agreed, the Debiltator is a civillian gun and should be available to any faction who wishes to use it.

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=LSF=
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Offline tfmachad
11-27-2007, 03:06 PM,
#47
Member
Posts: 1,245
Threads: 32
Joined: Oct 2007

Voted 'no' as I agree with most of the arguments most people have already made.
1. Variety is nice; 2. We don't really need even longer fighter vs. fighter fights; 3. Even though we seek balance there should be some personalities (ups and downs) to make each faction unique; 4. Fighters should have at least some chance against the bigger ships (some "fast" access to hull damage); 5. Improvement of overall piloting (if you're comfortable inside your shield bubble for a long time you tend to get sloppy).

Specific house/factions shield busters, but I can only imagine the developing pain it would be. Making the Debs/Adv. Debs. more easily available would be one nice alternative for that.

As for the eventual atrocities (aka powerplaying) I guess we will always have some sort of it. Considering the overwhelming possibilities, it's really hard to damper them so much as to make a perfectly leveled battlefield.

I look around at the more experienced players and I have to acknowledge I have much to learn. It would be very easy for me to blame weapon/equipment balance, but I'm still killing myself much more than those aspects do. As Emily told me once, "Don't joust a bomber". She was right, it's just plain stupid considering the instant killers/shield busters combination.

So I say again, removing that aspect from the game completely is a bit too drastic.

As for the Inferno, I'd hate to see it limited for bombers.

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Offline Othman
11-27-2007, 06:40 PM,
#48
Member
Posts: 2,013
Threads: 49
Joined: May 2007

Liberty Level 9 EMP Gun, 600m / 750ms / 8.33 - sync with Liberty Vengeance
Bretonia Level 9 EMP Gun, 600m / 600ms / 4.00 - sync with Bretonia Adv. Sunrail
Kusari Level 9 EMP Gun, 600m / 600ms / 4.00 - sync with Kusari Disinfector
Rheinland Level 9 EMP Gun, 700m / 700ms / 5.88 - sync with Rheinland Hornviper
Naval Level 9 EMP Gun Type A, 699m / 600ms / 2.00 - sync with Codes for the lawful cause
Naval Level 9 EMP Gun Type B, 600m / 750ms / 3.03 - sync with 750ms alternative guns for the lawful cause

Just the idea hijacked from McNeo.. Sounds like lots of work I know but maybe could add some depth?

On the uncharted lagoons of anguish, I sail with a canoe made of my sins.
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Offline alance
11-27-2007, 06:45 PM,
#49
Member
Posts: 511
Threads: 29
Joined: Jul 2007

While we're at it, how about making Adv.Deb Turrets 750m/s just like the guns? Seems odd they'd be 700m/s.

Kress, do you envision Outcast and allies using civilian guns? Kraken 2s are 700m/s, the Hessian's Natterturn Zwei are 750m/sec ... basically if we're going to make shield busters of various speeds to match house weaponry velocities, we should probably have unlawful shield busters in a range of velocities too.

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[Image: ub-behemoth.png][Image: disco_spacer.gif][Image: ub-slipstream.png]
"To gain a hundred victories in a hundred battles is not the highest excellence;
to subjugate the enemy's army without doing battle is the highest of excellence."
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Offline Othman
11-27-2007, 06:48 PM,
#50
Member
Posts: 2,013
Threads: 49
Joined: May 2007

Well I would not like personally to see Outcast aligned vessels using Adv.Deb as of RP. They already have the inferno which is well mountable on a fighter.

On the uncharted lagoons of anguish, I sail with a canoe made of my sins.
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