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Admin Notice: Rule Update

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Admin Notice: Rule Update
Offline Dab
05-15-2012, 07:22 PM, (This post was last modified: 05-15-2012, 07:23 PM by Dab.)
#31
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Posts: 9,570
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I'd advise adding "Transports being used in combat other than self-defense are not exempted." to clarify what was said before, as those who read the rules might not see this thread and the addendum that transports being used for combat can be sanctioned under the docking and reengaging rule.


' Wrote:so freighters can come back and lol pew pew/pirate again?
pirate freighters ofc, it just says 'except freighters/transports;
not about activities
Read the bottom half of the first post.

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Offline Hell Hunter
05-15-2012, 07:34 PM,
#32
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Posts: 1,487
Threads: 80
Joined: May 2009

' Wrote:I'd advise adding "Transports being used in combat other than self-defense are not exempted." to clarify what was said before, as those who read the rules might not see this thread and the addendum that transports being used for combat can be sanctioned under the docking and reengaging rule.
Read the bottom half of the first post.
ohhhhhhhhhhhhhhhh

no I did read the bottom bit, but I misread the upper rule for when someone dies in pvp combat xD

[Image: discosig_zps7bb5682f.png]
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Offline casero
05-15-2012, 09:47 PM,
#33
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Posts: 2,101
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Joined: Nov 2008

' Wrote:After the major changes a couple days ago, and of course your feedback, we've continued to look at 'em. 5.6 is being updated with a transport exemption. Transports are now free to dock on bases and not be subject to that being considered a PVP death.

The full 5.6 now reads as follow, a simple line addition.
As a note, we may waive the exemption at our discretion for transports being used purely for combat, however few and far between they are.

Code:
5.6 Fleeing from combat and then docking at a station or planet while you are in range of the ship you were fighting counts as PVP death.

Traders in Transports and freighters are exempt from this rule.


Does it sound better?

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Offline Daedric
05-15-2012, 09:59 PM,
#34
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Posts: 4,321
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I think they left out Traders in on purpose. They want to allow pirates using freighters and transports to be able to dock and then return to piracy.

I believe they are holding the right to waive it so they can punish people who try to abuse the exemption. Ala a gang of combat freighters harassing people they know they can't kill continually. You know, the people chase them to a dock and they dock. Only to go back and harass the people again. They aren't trading and they aren't pirating. They've no way to kill their victims, but they can harass them endlessly.

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Offline casero
05-15-2012, 10:07 PM,
#35
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' Wrote:I think they left out Traders in on purpose. They want to allow pirates using freighters and transports to be able to dock and then return to piracy.

I'm not sure if they want pirates docking on sight of their attackers and then returning to piracy. Pirating is a combat situation...

A pirate trading is a trader, unlawful, but trader. A pirate pirating is not a trader, is a pirate. It is the pirate who forces the traders, throught threats and violence (regularly), to drop cargo or transfer credits.

The rules were changed because, among other reasons, of Pirate transports getting away untouched by Lawful caps, I doubt they want to make an exception for those pirate transports again.
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Offline Daedric
05-15-2012, 10:13 PM,
#36
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' Wrote:This was our stance on the matter. For both enforcement and clarity, it is, for one thing easier to lump all transports together in the exemption.

For a second, in the case of traders of the lawful variety, you have a win condition now, as Del pointed out. For pirates and ne'er-do-wells, you have a way to get back out there in the inferno if you're mad enough to choose to.

Regarding the latter, it is in our opinion that returning to the same spot you were at before is lunacy, and that making it from your favorite trade lane/hunting ground back to home base is likely to be fairly difficult in an unlawful transport anyhow - most encounters would more likely end in death than dock. If you make it back to the pirate's den, though, good on you. You can suit back up and have another go. Gameplay difficulty will impose the restrictions for us more than limiting IDs would, so we'll leave it simple. Simple is elegant.

For those of you asking about ship classes, before you post, I direct you to rule 6.8:
To my knowledge, there are no exceptions.

I get the vibe that if a pirate gets home, he is free to leave again and ply his trade from Gheis' statement here. Del is lurking. Hope he clears it up.

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Offline Reverend Del
05-15-2012, 10:16 PM,
#37
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The reason we gave pirates the exemption is that we had a hard time justifying not giving it to them, and trust me I tried. But I refuse to do anything I cannot really justify. And I won;t come up with some bullcrap justification just to appease my own conscience. Also it was figured given the distance most pirate bases are from decent piracy hot spots, getting back to base would be challenge enough. And then if they were dumb enough to jump back into the fire they just extricated themselves from, well. They deserve to carry on.

Pirates, Miners and traders it applies to. Folks running around in poor man's gunboats it don't, my very own Xeno AT is one it doesn't for example, as that's used primarily to make folks cry.

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Offline SMGSterlin
05-15-2012, 10:17 PM,
#38
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Modify the exception a bit to where it says "Transports and freighters being used for the purpose of trading, smuggling, or mining are exempt from this rule."



Simple enough.

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Offline Reverend Del
05-15-2012, 10:20 PM,
#39
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Look now you're just being sensible. Not what we expect from you. Pack it in.

I'll run it by the rest of them see what they say, seems logical though.

[Image: Del1.png]
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Offline Ursus
05-15-2012, 10:33 PM, (This post was last modified: 05-15-2012, 10:35 PM by Ursus.)
#40
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Add a new rule 5.10 that states exactly what you want.

Quote:Transports and freighters that dock during combat are exempt from the timeout period specified in 5.7, but are still bound by the re-engagment restrictions in 5.8.

That lets smugglers and pirates keep their winnings, but prevents them from jumping in and out. It also prevents players from coming back with their battleships.

Discovery 24/7 Negotiating Tactics:

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