• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General News and Announcements
« Previous 1 … 31 32 33 34 35 … 46 Next »
For brave souls - a small update

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (16): « Previous 1 … 7 8 9 10 11 … 16 Next »
Thread Closed 
For brave souls - a small update
Offline Othienka
08-26-2011, 12:36 AM,
#81
Member
Posts: 207
Threads: 11
Joined: Dec 2010

Awesome work! Finally my window doesn't freeze when inactive [stupid Windows7]. Turret Zoom is great, no bugs on the cargo holds of Salvagers, Praefects, Corvos, Hegemmons, Ahouduris and Spatials [that I tested]. Scrap mining works as it used before, so does copper. Testing now turret steering in actual combat. No problem in damaging NPCs. Docking/undocking worked as usual. No problem playing on widescreen and not standard resolutions.

I really can't see why people are complaining so much about the font size though. Connection ping was nearly the same, but it seemed to be much more stable, no lag whatsoever:P
Offline aerelm
08-26-2011, 01:00 AM,
#82
0110000101100101
Posts: 5,265
Threads: 522
Joined: Oct 2009

Didn't read the whole thread, so most if not all of these is probably mentioned already but I'm gonna sum it up in one post.

First of all - Cannon. [Image: emoticon-00148-yes.gif]

Then - Here are all the new features I have checked so far -
  • Turret Steering*
    - Map "Turn Right", "Turn Left", "Pitch Up" and "Pitch Down" in options then use it in turret view.
  • Turret Zoom
    - Go to turret view, hold Ctrl and then use mouse wheel to change the zoom level.
  • Scanner update time increased
    - Now the data on scanner (Lower left box when in space) updates faster
  • Widescreen fix
    - Screen won't be messed up before you undock and navmap grid is also fixed.
  • Windowed mode fix
    - Game doesn't freeze anymore when you switch to another window on windowed mode.
  • Cruise animation
    - Wraith & Templar fold their wings on cruise. Tried on a bunch of other vanilla ships, didn't work on any.
However, these are all tested in SP. So I still don't know about any server-side issue.

* Cannon, are you sure adding turret steering before the cap (Mainly GBs) rebalance is a good idea? I'm really expecting a huge wave of Q_Q and rage some time soonish.
Offline Hoban.Washburne
08-26-2011, 01:21 AM, (This post was last modified: 08-26-2011, 01:22 AM by Hoban.Washburne.)
#83
Member
Posts: 23
Threads: 3
Joined: Jul 2011

Well, I found 3 issues that will keep me on the old .dll file until they're fixed:

1. Major cargo problems on transports (Some go in the negative, others don't want to take a full load...)

2. The log not appending (It overrides the command line switch....)

3. No more speed boosting in group formations (For convoys and pursuing unlawfuls, a must have...)


Kudos for the widescreen support and the new animations though!

ON INDEFINITE LEAVE OF ABSENCE FROM DGC
 
Offline Ayatolah
08-26-2011, 02:49 AM,
#84
Member
Posts: 738
Threads: 32
Joined: May 2011

for what i saw all it's okay.... except fot the full cargo glitch... i was rearming a gunboat when i can't buy the guns because "there's not enough cargo space..."

i think is a serious problem.... besides that all ok

[Image: RPyeqAe.jpg]
 
Gytrash
08-26-2011, 04:48 AM,
#85
Unregistered
 

I logged in on my Zoner Whale and as I had loaded it up beforehand it had -30 cargo. Not that big of an issue but it is not allowing me to fill up to 5000 anymore, only to 4970.

apart from that everything I tried worked fin as far as I can tell.

The Zoom feature really allows me to appreciate the effort people put into constructing those bases. Very nice

All in all I give this 2 thumbs up. I can trade off cargo space for the lovely new features.
Offline Irwin
08-26-2011, 05:16 AM,
#86
Banned
Posts: 533
Threads: 40
Joined: Jun 2010

Hey uh, what with this new turret view shift, the camera ship can't zoom in past it's old default. Perhaps lower it's default zoom?

User was banned for: Unacceptable behavior
Time left: (Permanent)
Offline Nick.Walker
08-26-2011, 06:02 AM,
#87
Member
Posts: 45
Threads: 3
Joined: Jun 2011

' Wrote:I have negative cargo space on my Resheph and Geb.... didn't check my other ships, but it's worying enough.


Same here. Unarmored hegemon reports -282 space instead of 2750 when full. UAU8 BWT reports 2423 when empty instead of 3580.

Seeing this when scanning the hauling ship too. Unarmored stork (5k) reads 4340 when full.



System wise, my framerate lag has improved...gone from 35 to 45 on the good side, and drops to 8 or 9 most of the time instead of 1-3 as it did previously.


Ping time....meh, mine fluctuates too much to tell really. Loss is down, and lag has reduced.


[Image: .png]
 
Offline Stoat
08-26-2011, 07:55 AM,
#88
Member
Posts: 2,133
Threads: 90
Joined: Aug 2007

' Wrote:I have just been testing a bit together with Omicron. We could damage each other just fine. It might be just your weapons, or maybe something is just wrong on your side. Maybe it are just bombers weapons? Since We used a gunboat and a fighter, which worked fine.

This problem seemed to be affecting all my ships, across 7 or 8 accounts. VHFs, GBs, Bombers were tested. Can't retest until this evening, so fingers crossed it's all ok by then.


' Wrote:Unbanned. The account was autobanned because the dll was not active.

Thanks Cannon

[Image: Sig3.png]
My Stories
Offline Erasmas
08-26-2011, 08:53 AM,
#89
Member
Posts: 187
Threads: 10
Joined: Sep 2010

' Wrote:Ah. I forgot about that. It shouldn't matter too much.

Well of course I don't use caps for trading... but sometimes I put some "RP content" in my ships, like you know, ship crew, scientists, nomnoms for research, the usual stuff.

[Image: kalan.png]
 
Offline AeternusDoleo
08-26-2011, 09:09 AM,
#90
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

Some info:
- The incorrect cargo space issue is due to non-armor equipment taking up cargo space - which isn't fully working yet. It gets deducted from the "available cargo" value, but not from the "cargo space left". It's a bug.
- Scanner data update: I'm wondering if increasing the distance recalc interval also also increases missile accuracy - might be that the missile "scanners" adjust their course based on this interval as well... Someone please test this. Couple of gunboat or fighter miss(project)iles should let you know.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Pages (16): « Previous 1 … 7 8 9 10 11 … 16 Next »
Thread Closed 


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode