• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 240 241 242 243 244 … 547 Next »
New Missions

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (4): « Previous 1 2 3 4 Next »
New Missions
Offline Starfish
08-29-2011, 10:18 AM,
#11
Member
Posts: 129
Threads: 12
Joined: Apr 2011

It would be interesting to have a cargo missions, such as in Privateer or Escape Velosity series.
  Reply  
Offline Inspecta06
08-29-2011, 02:44 PM,
#12
Member
Posts: 48
Threads: 6
Joined: Dec 2009

*Cough*... http://discoverygc.com/forums/index.php?sh...4332&st=290

Miner - "I Just realised my life is a game of Asteroids"
  Reply  
Offline Varyag
08-29-2011, 08:19 PM,
#13
Member
Posts: 1,336
Threads: 23
Joined: Dec 2007

Actually if we can have ossies and BH dessis, we could have this.

[Image: RHShroom2.png]
"I looked up and all I saw was green death"
Reply  
Offline Zukeenee
08-29-2011, 08:29 PM,
#14
Member
Posts: 1,803
Threads: 82
Joined: Mar 2006

Well, it's one thing to switch out the enemy fighters for enemy capships. It's another thing to create entirely new objectives.

I just don't know if that can be done with the tools we have.

[Image: Zukeenee2.gif]
  Reply  
Offline Jaika
08-29-2011, 09:01 PM,
#15
Member
Posts: 478
Threads: 91
Joined: Jan 2010

For the trader missions i think it's not that hard, if you can switch out enemy fighters for caps, the you can do the same but with enemy containers.....and this is not my idea.....i just remember......so it's simple
-Go to "X" system there is our big bad enemy's supply depot or hell know what else.
-Shoot out the containers.
-Pick up the stuff. (big one what takes up a lots of cargo maybe 500 or more)
-Come back, and give us what you found.
-Profit.

Longer trips can give some work for escort if they're in the right place in the right time.

I think patrol mission are also can be done, we have missions with more than one waypoints. Increase the number of these waypoints and make enemy encounters attached to a percentage. I don't know if it is possible or not.

For cargoship hunting it can maybe done like this: one transport with GB and fighter/bomber escorts *here comes the le switch ships magic*. I'm sure all you know this situation...you shoot down half of the hostile fleet and they start to flee to another waypoint. This can be used in this kind of missions too. You go there and find the trader ship and its guards, they start fleeing to another waypoint where heavy weap platfroms and other nice things waiting for the player. If they can stop and take out the convoy at half way, the're lucky if not, then it's time to prepare to the hard work.

I don't know how to create those missions, so maybe this wall'o'text worth nothing...but who knows.....

There is no such thing as too much firepower.
Reply  
Offline Dab
08-29-2011, 09:32 PM,
#16
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

I plan to make custom missions at some point, but don't expect it prior to 4.88. Convoy missions will be possible (and relatively easy to create). I'm also trying to figure out how to set up a courier mission, but I expect this to take me quite some time. The way missions are set up on Freelancer is very chaotic and difficult to understand. Sloppy coding.

[Image: DFinal.png]
Reply  
Offline Doc Holliday
08-29-2011, 10:22 PM,
#17
Global Moderator
Posts: 8,832
Threads: 747
Joined: Aug 2008
Staff roles: Moderator

I always figured mission against the Wilde, both of Rheinland and Kusari, off of bases in the Sigma's 13 and 19 for Kusari and various bases in Rheinland.
Missions against Nomads in the Omicrons would be interesting as well sponsored by Corsairs, The Order and Bounty Hunters.

[Image: 7Md2x4D.png]
[MFE]Med Force One | Tales of Recovery|Med Force Enterprises
Reply  
Offline CzeReptile
08-29-2011, 10:52 PM,
#18
Member
Posts: 2,238
Threads: 89
Joined: Mar 2009

' Wrote:I plan to make custom missions at some point, but don't expect it prior to 4.88.

For my grandchildren to play yeh. Go me. :yahoo:

Srsly, get help then. Variety would make this pvp hell more feasible.

[Image: n24ZouO.gif]


Reply  
Offline Varyag
08-30-2011, 09:07 PM,
#19
Member
Posts: 1,336
Threads: 23
Joined: Dec 2007

If it helps I would be happy to learn it. I am out of school and suddenly find myself with time.

I am a mission whore so I would be delighted to be able to make them.

[Image: RHShroom2.png]
"I looked up and all I saw was green death"
Reply  
Offline Varyag
08-30-2011, 09:12 PM, (This post was last modified: 08-30-2011, 09:36 PM by Varyag.)
#20
Member
Posts: 1,336
Threads: 23
Joined: Dec 2007

I am looking up stuff and read the tutorial. I think i am going to give it a whirl.

Starport has some pretty awesome sounding stuff. I think I am going to try and make the zombie one.

[Image: RHShroom2.png]
"I looked up and all I saw was green death"
Reply  
Pages (4): « Previous 1 2 3 4 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode