As far as I'm concerned, the only two problems are the gunship's agility, and the power:drain ratio of the cerbs. Igiss has already stated that both those things are being fixed in the next version, so I'm basically done in this thread.:P
GB teamwork can do wonders. In fact any teamwork can do wonders, that's what some people tend to forget. Even small numbers can win against larger fleets if latter ones are disorganized. Small team where everyone knows what to do, have voice communication (TeamSpeak/Skype) wins over the other one, which has no communication and shoots just at random targets while being shot one by one. Teamwork in groups at PvP is very important.
Well-known issue with Cerberus and maneuverability of certain gunboats, both of which, as it has been told already, were addressed. But that's not the point, even though the situation isn't as bad as some tend to make it (makes me think, for what ill purpose and advantage then?). Apart from that there is nothing interesting.
ZR Enforcer, as I told already, scorpions use 3-4 cerb w/ 4-5 nomad turrets. The only BS in fleet uses two infernos dating back to HF era of the battleship Harbinger existence (and the equipment was "roleplayed" as well), the rest are the nomad turrets. Fighters use player usable nomad lasers of various types, and we have no cruisers. I've got nothing to hide from the public. Which ships are equipped with Zoner/Corsair/Order weapons then? None. So there you go, stop lying.
RickJames, you'd better look at the fact that defense forces were disorganized and where picked one by one, just as they came one by one.. Suffice to say one of the BSes defending the area had no bats/bots at all, it just undocked without being properly loaded. Some just stood outside for too long scratching their heads and probably thinking whether to engage or not. On our side we had solid teamwork. So, instead of working on teamwork you wish to nerf gunboats? Well well, that's not how it works.
Gunboats can be countered, as it has been said earlier, and I agree with those. Skill, coordination and teamwork. But when people think to counter those with larger ships that's where things go wrong. A battleship can be destroyed by two gunboats with fairly simple yet effective teamwork. Thus making battleships not a final and ultimate solution as some tend to believe. Sorry, bubble myths are what they are.
' Wrote:ZR Enforcer, as I told already, scorpions use 3-4 cerb w/ 4-5 nomad turrets. The only BS in fleet uses two infernos dating back to HF era of the battleship Harbinger existence (and the equipment was "roleplayed" as well), the rest are the nomad turrets. Fighters use player usable nomad lasers of various types, and we have no cruisers. I've got nothing to hide from the public. Which ships are equipped with Zoner/Corsair/Order weapons then? None. So there you go, stop lying.
When the Keepers first surfaced, we were told Nomad only gear and ships. The Cerberuses are not cool.
you got a point but Skorpions are Wild GB (if i'm right) And some player of the Keeper are like the wild so they can use a few cerb but most also rely on nomad weps.
Corect me if I'm wrong
It's nice to see the Gunship get nerfed a little bit and to see that the cerb will be fixed, Because now the situation is totaly,,,,well stupid and unlogical.
Quote:When the Keepers first surfaced, we were told Nomad only gear and ships. The Cerberuses are not cool.
Told by whom exactly? Like I said, some equipment awaits it's equivalent in some way or form (mines, countermeasures, possibly shields, etc), hence we borrow it at the early stages of the faction evolution. I'm afraid some people interpret what I said to their likings. There been a deal of that as I can see (like saying that we shouldn't use shields, etc). Well, not going to break what is fixed and ticking already. I'm rationalist, not purist
Now what do you think a full and pure RP equipment would mean? I'll tell you: no shields, weapons adjusted to proporional damage they dealt to ships in single player campaign (ouch), nomad torpedoes adjusted so that three can blow up station of Freeport 7 class, and of course the dreaded cloaking device on every nomad ship. That would be in full RP. But neither I, nor probably you want that. So I stay reasonable within balance and use common sense. Had I sought pure advantage over the enemy my GB would have been equipped with eight cerberuses, yet it doesn't and we have encountered a lot of people coming at us with full cerberus loadout (a lot of them were corsair gunboats by the way, think about it), ships using ridiculous mixed bags, yet I don't go on forum raving about that whenever I'm killed in a fight or just seen that almost every day I'm playing. We find our own ways to deal with it. Sorry, I will not handicap my faction so that enemies will have an advantage. Not going to happen and don't look for that.
Quote:you got a point but Skorpions are Wild GB (if i'm right) And some player of the Keeper are like the wild so they can use a few cerb but most also rely on nomad weps.
Some people just tend to separate Wild and Nomads as if they are completely different and unrelated factions. But they are not. It's Nomads and Nomads-in-disguise. Bond between Wild and Nomads is the tightest one between any other faction in terms of roleplay. Hence Scorpion Gunboat is a ship used by both due to it's remote controlling capability. I've told that before and will tell that again, I'm not making a step back on this one. There are people using ships from the arsenal of their allies all around. It's a normal practice that allies give their ships, it's what happens in the world as well.
p.s. this post is offtopic and I fully acknowledge it. I apologize for that, however, unfortunately, my faction was dragged into it and I had to reply. I suggest those posters to make a separate thread if they want to talk, although I find there is nothing more to talk about as everything has been explained several times before.
I like the things being talked about by the dev team.
Nerf some of the mauverability on the super quick GB's. lane hacker and BH gunship.
I personally feel that gunboats are a dual role ship. A few of them should be able to enage lone capships.
I also think they should be used as anti-fighter defense.
It seems that both of these roles will be made possible.
Fast firing, low energy weapons for working on fighters.
And slow firing, massive energy weapons for capships.
The only issue with the cerbs is they are rapid firing for such huge damage and cost little energy. As was stated there refire is going to be lowered and energy/damage upped. Perfect. Good for capship fighting and bad for fighter fighting.
' Wrote:from what i see here is, someone got owned by a teamwork of gunboats, and wants them nerfed so that he doesnt die that fast as he did. sorry to sound like a (put your fav fourlettered word here), but im really sick and tired of the way people are going about on a blooming nerfing spree.
maybe try to understand first what we are talking about. Is not about teamwork, anyway.