• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
« Previous 1 … 51 52 53 54 55 Next »
Alpha - Gamma balance

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (4): 1 2 3 4 Next »
Alpha - Gamma balance
Offline chopper
12-06-2007, 01:54 PM,
#1
Member
Posts: 2,476
Threads: 31
Joined: Oct 2007

Let's have a look at the Omicron Gamma system.
It has jump holes in it, great.
It has Omicron Theta and Omega-41 jump holes. (and Kappa but that one is not important)

Now, when someone is in Omega-41, Corsairs don't go on alert, because he can go in 5 other systems then Gamma.
When someone is in Theta, it's the same.

But, let's have a look at Omicron Alpha now.
Omicron Alpha has Omicron Beta, Omicron Eta and Tau-37 jump holes (I'm not counting guard systems).
Each of this systems has 2 jump holes. This means, only one way to go.
Which means, Outcasts are on Alert when someone enters one of this systems.
They can prepare. (in RP meaning, in PVP meaning everyone is always prepared)

I know some people will say, that's not important, blabla. Maybe it's not, for PVP.
But in RP sense, Alpha is a fortress, Gamma is a highway.

Can this be changed somehow?
By adding some more jump holes in O-Eta, T-37, and O-Beta?

Maybe i am paranoid. :mellow:



Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
  Reply  
Offline Mr_3ppozz
12-06-2007, 02:07 PM,
#2
Member
Posts: 451
Threads: 15
Joined: Jun 2007

I agree that outcasts are all bunkered in... Having more and more High-level NPC's then most others. Most there bases do high damage against ships... They have heavy fortified systems, and the new Eta system is no exception. It has the Uber minefield that killed my GB in 3 explosions... Every other minefield (with exception of the NY one) will do maybe 1/10th of the damage...

Trying to make a life in the Sirius Sector

The story continues - Birth of Fortune, Homegrown happiness
Got any questions, ideas, comments on the story, click here

The life of a young OSI transport pilot
For all questions, ideas, comments and everything else on this story


"War. War never changes. Since the dawn of human kind, when our ancestors first discovered the killing power of rock and bone, blood has been spilled in the name of everything, from God to justice to simple, psychotic rage."
Reply  
Offline Eppy
12-06-2007, 02:13 PM, (This post was last modified: 12-06-2007, 02:14 PM by Eppy.)
#3
Member
Posts: 3,865
Threads: 162
Joined: Apr 2007

...you're supposed to go around the minefield...it only takes 30 more seconds. Outcast space isn't a bunker, it's a highway, I routinely have BSG freighters tromping through and have to chase them down... Gamma's a Common Room. I'd also like to point out that there are three times as many Corsair players as there are Outcast. Alpha isn't a fortress; if you want to see a Fortress try Omicron 85 as a Corsair. I dare you.

Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Eppy Wrote:Which Dreadnought was that?
n00bl3t Wrote:One of your nine. Tongue
Reply  
Offline mjolnir
12-06-2007, 02:17 PM,
#4
Member
Posts: 3,774
Threads: 71
Joined: Sep 2007

Hmm.. It was like this in vanilla Freelancer......except for Eta of course...

Corsairs have base in Omega 41 and they should actually be very interested to get anyone from there. Theta is a bit open yes...

On the other hand Beta is really small... takes very short time to cross... and Outcasts don't have any base in Tau37, while IMG has one + the Freeport... and on the other side you come out right next to Malta... from Theta to Gamma you are far away.

[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
Reply  
Offline Ripper
12-06-2007, 02:21 PM,
#5
Member
Posts: 451
Threads: 19
Joined: Oct 2005

' Wrote:Maybe i am paranoid. :mellow:

That explains it :)

Well look it this way,Alpha can be Invaded from 10 systems,while Gamma can be invaded from only 3...Corsairs are far more spreaded than Outcasts,so Outcasts have a fortress,and either way both Alpha and Gamma have 3 real JH's.

Alpha-Tau 37,Eta,Beta(Other are not important)
Gamma-Theta,O-41,Kappa.(Good when playing cat and mouse,you go gamma-theta-O-41 round and around.

Ripper-Freelancer
Pablo Ibanez-Outcast
  Reply  
Offline galaktik
12-06-2007, 02:30 PM, (This post was last modified: 12-06-2007, 02:31 PM by galaktik.)
#6
Member
Posts: 298
Threads: 16
Joined: Aug 2007

Yes, but then if you go now to alpha with fighter as you jump there are 2 missile platforms waiting you, and numerus NPC in Sabers if you are not fast you can die easy, and then you are 10k form Malta,so it is really easy for Outcast player to catch up the one form tau 37 couse he must go near Malta.

In Gamma corsairs dont have single missile platform and in alpha there are 2 for every Jumphole, and why station in eta has 12 large turrets and lot of NPC and wepons platforms around jumpholes?
I mean it is not Outcast guard system......

not here
  Reply  
Offline Jwnantze
12-06-2007, 04:12 PM,
#7
Member
Posts: 770
Threads: 14
Joined: Jul 2007

also Malta is right in the middle between the Tau and omicron JH, so anyone that comes in goes strait past it. Crete on the other hand is a good 40 kilcks off the path between o-41 and the theat/kappa jh.

There is nothing worth living for, unless it is worth dying for. -Elizabeth Elliott

  Reply  
Offline chopper
12-06-2007, 04:20 PM,
#8
Member
Posts: 2,476
Threads: 31
Joined: Oct 2007

No it's not:)

Malta is 13k away from T-37 JH, and 35k away from O-Eta JH.

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
  Reply  
Offline Eppy
12-06-2007, 04:25 PM,
#9
Member
Posts: 3,865
Threads: 162
Joined: Apr 2007

He means its right in the path of flight. If the Sairs want weps platforms near their JHs, whatever, it shouldn't be too much of a problem.

Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Eppy Wrote:Which Dreadnought was that?
n00bl3t Wrote:One of your nine. Tongue
Reply  
Offline bluntpencil2001
12-06-2007, 05:45 PM,
#10
Member
Posts: 5,088
Threads: 66
Joined: May 2007

Also, maybe Corsair Cruiser NPC patrols in their home system, like the Outcast get Dessie patrols?

[Image: sig-9566.jpg]
  Reply  
Pages (4): 1 2 3 4 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode