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  Discovery Gaming Community Role-Playing Unofficial Factions and Groups
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Partei für Soziale Gerechtigkeit - |PSG|

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Partei für Soziale Gerechtigkeit - |PSG|
Offline Xenosaga
10-05-2011, 08:59 AM, (This post was last modified: 10-06-2011, 12:03 PM by Xenosaga.)
#1
Member
Posts: 497
Threads: 35
Joined: Oct 2010

Greetings,

Since the Bundschuh faction has been disbanded, I thought about posting my ideas of a replacement.

My general idea was: All of Rheinland's unlawfuls are politically motivated (more or less) and they're all left-wing. No, don't get me wrong, I will not introduce racist Space Nazis, but a party that is not solely dedicated to Workers, Miners and Farmers like Unioners, Red Hessians and the LWB are.
I wanted the PSG to be a Social Democratic party, that also aims at intellectuals. No hard socialism, no communism, no blood-stained revolution.
Now one might think: "boring, no fighting, no recruits" but now comes the fun part.
The PSG is armed in order to defend itself against the demagogic military, to police Rheinland paramilitarily and to fend off Libertonian Invaders. Piracy WILL be allowed, but we will only speak of "donations" and we will only "ask" wealthy merchants with full cargo holds and large transports over 2500 cargospace.
The aim of the PSG is to reform Rheinland to a parliamentary democracy that uses social economy as a foundation, rejects militarism and fights against the increasing gap between poor and rich.

Some more information will follow below.

PSG - Partei für Soziale Gerechtigkeit ("Social Justice Party)
Bundschuh ID
Tag: |PSG|

In game behaviour:

- Social democratic politics
- Comprised of workers, miners, farmers AND intellectuals
- Paramilitary, though largely defensive
- Collects donations from rich traders
- Fends off Libertonian Invaders if necessary
- Fights against "dirty" piracy
- Tolerates drugs only as long as it is for personal use
- Does not tolerate slavery or artifact smuggling
- Operates within all of Rheinland and the immediate, bordering systems. Homesystem is Frankfurt, homebase is Bruchsal.

Goals:
- End of the Liberty-Rheinland war
- Aims to reform Rheinland into a parliamentary democracy
- Aims for social market
- Rejects militarism, the Military becomes a pure defense force
- Fights the increasing gap between poor and rich
- Open to foreigners and free trade between the colonies, though only as long as it is benefical for all citizens

Diplomacy:

- Hessians:
Possibly allied, although the PSG does not share their agressive stance and their ultimate goals of socialism/communism.

- Unioners:
Same as the Hessians

- LWB:
Same as the Hessians

- Junkers:
Neutral and judged individually

- Allies of the Hessians (Rogues, Mollies, etc.)
Neutral. As long as they behave themselves, they can stay in Rheinland. The SCRA is an exception, see further down.

- Trans-Sirian cooperations and groups (Bounty Hunters, Junkers, IMG)
Neutral. Judged individually.

- Freelancers, Mecenaries, Vigilantes:
Neutral. Judged individually.

- Gallic groups (of any kind)
Unfriendly. Very wary of them and prefer not to have them around. The Council may be an exception, since they also desire a democracy in their home.

- Rheinland cooperations:
Unfriendly. Will be "asked" for donations if carrying enough cargo in a large enough ship. No assassination of these ships.

- Liberty Forces:
Unfriendly. Their Navy does not belong in Rheinland and needs to be fended off. Though a peace agreement is desirable.

- Liberty cooperations:
Unfriendly. Same as Rheinland cooperations, although they may be charged a bit more and harder.

- Bretonia and Kusari cooperations:
Unfriendly. Same as Rheinland cooperations, although they may be charged a bit more and harder.

- SCRA:
Unfriendly. They are way too radical for the PSG and are only tolerated in company of Hessians.

- Outcasts:
Unfriendly. As long as they do not smuggle cardiamine in order to sell it or pirate Rheinland citizens, they are tolerated, but not liked.

- Rheinland Military and Police:
Unfriendly to hostile. We do not openly fight them, but we will defend ourselves with full force when attacked. Occasional assassinations of important Rheinland Military vessels, especially lone Capital ships are permitted. Afterall, they are the main instrument of the cooperate terror the government spreads. Talking to them is still a very important aspect and should be done to convince them. Especially policemen and women are underpaid and overworked.

- Corsairs:
Hostile. They must be destroyed whenever they enter Rheinland territory

- All other criminals, that are not allied to the Hessians. Including independent pirates
Hostile. They are to be destroyed or removed from Rheinland forcibly.

- Alien forces (Nomads, Wild, Aoi Isejin)
Hostile. Shoot on sight, they are a threat to all of mankind and need to be exterminated. Pardon will not be given.


This is a first draft and its purpose is to ask, wether people like the idea or not.
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Offline rwx
10-05-2011, 09:14 AM,
#2
No one is above the law
Posts: 1,076
Threads: 167
Joined: May 2010

My first thought: "hmm."

Sounds more like a unlawful police faction.
What's your affiliation to the RM/RFP?

Rheinwehr Admiral Malexa Malte Wrote:
We make the rules, you follow them.
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Offline Xenosaga
10-05-2011, 09:24 AM, (This post was last modified: 10-05-2011, 09:32 AM by Xenosaga.)
#3
Member
Posts: 497
Threads: 35
Joined: Oct 2010

Added.

And yes, an unlawful police faction seems to fit the PSG well. I mean, we have three Rheinland criminal groups that want revolution and chaos. I think Rheinland needs a faction that promotes order.
The Bundschuh has a very difficult position on Discovery, because ALL of the other Rheinland Unlawfuls took over the role of revolutionaries, that was originally intended for the Bundschuh. In Vanilla, the Hessians were Pirates, the Unioners and LWB terrorists (against Republican and Synth Foods respectively). Now they are all political and render the Bundschuh superfluous.
I think the approach of a moderate, unlawful "Police" faction is the best way to integrate the Bundschuh as a unique and influential force in Rheinland, without impeding the other groups' Roleplays as revolutionaries.
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Offline Vrabcek
10-05-2011, 09:32 AM,
#4
Your honest Angel
Posts: 1,283
Threads: 39
Joined: Jul 2009

' Wrote:In game behaviour:

- Fights against "dirty" piracy


Diplomacy:


- Unioners:
Same as the Hessians

Something is not right in here.
From my experience the unioners are dirty pirates and terrorist.

[Image: Vrabcek.gif]
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Offline SpaceTime
10-05-2011, 09:37 AM,
#5
Member
Posts: 1,501
Threads: 111
Joined: Jul 2005

' Wrote:to police Rheinland paramilitarily and to fend off Libertonian Invaders.

So is there a possibility to engage Hessians and other seemingly allies of |PSG| ?


I think the "police part" is the most attractive feature of |PSG| because it's different from what Hessians and Co can offer.
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Offline Xenosaga
10-05-2011, 09:38 AM, (This post was last modified: 10-05-2011, 09:41 AM by Xenosaga.)
#6
Member
Posts: 497
Threads: 35
Joined: Oct 2010

' Wrote:Something is not right in here.
From my experience the unioners are dirty pirates and terrorist.

Yeah well, when we see a Unioner or Hessian pirate a poor guy that just bought his civillian Transport we will tell them to stop it.
I actually intended these conflicts. From my past as a RHA member I know we had some beef with the VF) too.

The extreme homogenity of Rheinland's unlawfuls must end.
Maybe the PSG will not be allied to the Hessians at all. It certainly would make things a lot more interesting in Rheinland's underworld. Unioners, Hessiand and LWB are basically the same deal: Agressive, deep red revolutionaries.
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Offline Lennox
10-05-2011, 09:52 AM,
#7
Member
Posts: 1,428
Threads: 85
Joined: Sep 2010

I like the idea. An unlawful 'police faction' not fighting for the state but for the people. It has some kind of Robin Hood style to take credits from the rich only (to give it to the poor) but that would be no problem I think. Also the part with reducing the gap between poor and rich...I think that would be then the primary objective of this faction in addition to serve for the people's safety? If it's alright with the RP and if it would work I would like to create a Bundschuh char since I didn't find a faction in Rheinland that fits to me and I would like to join yet. All in all: Thumbs up. Sure there are some irregularities but the idea is not bad. 9/10 points from my side.
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Offline Xenosaga
10-05-2011, 02:48 PM,
#8
Member
Posts: 497
Threads: 35
Joined: Oct 2010

Thanks for the feedback. Any more comments and suggestions? If there is enough interest, I might initiate this faction on the server.
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Offline Syrus
10-05-2011, 03:13 PM, (This post was last modified: 10-05-2011, 03:17 PM by Syrus.)
#9
Member
Posts: 1,583
Threads: 86
Joined: Mar 2010

I like the idea.
But yes, as already mentioned, you should be less friendly to the Unioners. They are the main "pirates" around Rheinland while the official Hessians have move towards a more (extreme) revolutionist stance. The LWB just want their jobs as farmers back and Libertonian Megacorporation "Synth Foods" out of Rheinland. While Hessians are rather miners, LWB is mostly focussed on Stuttgart.

You can ASK for donations from everyone, if you let the smaller ones go without any trouble. I think bigger transports can be uhm...pushed a bit into paying.

Anyway, the idea is great, I hope it gets some attention, even though we have already lots of pirates/hostiles in Rheinland and we miss some more defense. (Though the RFP there is often doing a very good job with the TLAGSNET or however it's called.)


But, I'd be interested in something...
If you see a (lone) capital ship (gunboat or cruiser) in northern Hamburg. The ship doesn't seem to notice you or is focussing on something else. He might be flying somewhere or following someone, what would you do?

Another thing, you find a single capital ship (again, cruiser or gunboat) in Frankfurt or Stuttgart, the ship misses some bots and bats, it's seems to be heading towards the next lane but it's still way out. Would you decide to attack it?
If so, what if the captain/crew iRP says he's heading back to the Hamburg front and explains to you, that he was fighting hostile forces?

The question is, would you rather use that situation to destroy a lone warship or would you keep in mind that those might be just soldiers who just fight for their house as they don't want it to be overrun by Liberty?
Would you try use that situation to pull them on your side?

[Image: 7tAtSZe.png]
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Offline Xenosaga
10-05-2011, 03:22 PM,
#10
Member
Posts: 497
Threads: 35
Joined: Oct 2010

' Wrote:I like the idea.
But yes, as already mentioned, you should be less friendly to the Unioners. They are the main "pirates" around Rheinland while the official Hessians have move towards a more (extreme) revolutionist stance. The LWB just want their jobs as farmers back and Libertonian Megacorporation "Synth Foods" out of Rheinland. While Hessians are rather miners, LWB is mostly focussed on Stuttgart.

I will carefully think about the stance of the PSG towards all Rheinland Unlawfuls. Being neutral to all them and fighting them, if they do something utterly babaric will really be a huge addition to Rheinland RP.

' Wrote:You can ASK for donations from everyone, if you let the smaller ones go without any trouble. I think bigger transports can be uhm...pushed a bit into paying.

Exactly what I am talking about. Bigger transports will be "convinced".

' Wrote:Anyway, the idea is great, I hope it gets some attention, even though we have already lots of pirates/hostiles in Rheinland and we miss some more defense. (Though the RFP there is often doing a very good job with the TLAGSNET or however it's called.)

The main problem is, that all of Rheinland Criminals are so uniform. All left-wing, all radical, all pretty chaotic. I want to bring in some diversity to Rheinland Unlawfuls.

' Wrote:But, I'd be interested in something...
If you see a (lone) capital ship (gunboat or cruiser) in northern Hamburg. The ship doesn't seem to notice you or is focussing on something else. He might be flying somewhere or following someone, what would you do?

Another thing, you find a single capital ship (again, cruiser or gunboat) in Frankfurt or Stuttgart, the ship misses some bots and bats, it's seems to be heading towards the next lane but it's still way out. Would you decide to attack it?
If so, what if the captain iRP said he's heading back to the Hamburg front and explains to you, that he was fighting hostile forces?

The question is, would you rather use that situation to destroy a lone warship or would you keep in mind that those are just soldiers after all and they are just fighting for their land?

This is a bit much theorycrafting, imho. Such situations should be based upon inidividual decisions and ingame RP. It all depends on the PSG member and the disposition of the capital ship captain.
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