• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General News and Announcements
« Previous 1 … 30 31 32 33 34 … 46 Next »
Rules update 5.7 6.6 6.7

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (61): « Previous 1 … 3 4 5 6 7 … 61 Next »
Rules update 5.7 6.6 6.7
Offline Prysin
05-12-2012, 10:46 AM,
#41
Apex Predator
Posts: 3,101
Threads: 165
Joined: Jul 2009

THANK YOU GOOD SIR's

[size=small]This ought to be the best change done to this mod EVER...

[Image: v1zVWKX.png]
DHC Discord
Reply  
Offline McNeo
05-12-2012, 10:46 AM,
#42
Member
Posts: 3,424
Threads: 52
Joined: Aug 2006

If transports get strengthened in their ability to defend themselves, I'll be happy.

Of course it's not the case, and now their main defense (which is surviving long enough to dock) has been negated by the ability to use cruisers.

I like the way this simplifies rules, but it has to be recognised that transports were balanced as they currently are with the assumption that they didn't need to fight back because of the rule exception. Now they do, as the exception may no longer exist after this trial period.
  Reply  
Offline Thunderer
05-12-2012, 10:47 AM,
#43
Tea Disposal Unit
Posts: 5,611
Threads: 463
Joined: Jul 2011

Why it's good: some factions have embargoes. Some of the factions that have embargoes have mostly caps *points at Rheinland and Liberty*.

Why it's bad: transports will now be on the bottom of the food chain. It will maybe be impossible to make money if you're pirated on every corner. I always liked short routes - now I like them even more.

[Image: 396AUfe.png]
Bretonian Treaty Database Bretonian Armed Forces Recruitment Center
Bretonian Charter of Interstellar Law Bretonian Secrets Act
Reply  
Offline Landers
05-12-2012, 10:49 AM,
#44
Member
Posts: 609
Threads: 43
Joined: Jul 2010

' Wrote:I wanted to point on the "good side", what could force people to use escorts, fly in convoys, what could raise the roleplay activity.

Well, hiring escort is unnecessary under these circumstances. Few shots, double LM, see you in Valhalla. Now you lost your cargo, money for escort and see ya in 4 hours...
Reply  
Offline Tabris
05-12-2012, 10:50 AM,
#45
Member
Posts: 2,710
Threads: 335
Joined: Dec 2007

I hope this Trial Period ends soon and things go back to normal...Frankly this is just STUPID as hell as I can tell that every nutjob and his MOTHER is gonna be grabbing a Cruiser for the SOLE purpose of griefing traders when a simple Bomber or Gunboat could do the SAME THING but at least give the trader a fighting chance. You CANNOT outrun a Cruiser in a Transport, not with it hounding you, sure the transport gets like 10 extra speed or so, but that doesn't matter when the guy is shooting Pulses and LM's your hull like crazy before you can escape and CD's ya so you cannot thrust/cruise away very effectively.

But frankly...This picture says what I am thinking.

How I feel...
Reply  
Offline Tachyon
05-12-2012, 10:51 AM,
#46
Freelancer for Life
Posts: 2,664
Threads: 53
Joined: May 2011

' Wrote:Well, hiring escort is unnecessary under these circumstances. Few shots, double LM, see you in Valhalla. Now you lost your cargo, money for escort and see ya in 4 hours...

You don't hire escorts, you hire scouts.

[Image: vJQQbhu.png]
Reply  
Offline Mercarryn
05-12-2012, 10:52 AM,
#47
Member
Posts: 980
Threads: 55
Joined: Jul 2011

One more problem I see here are the pirate cruiser groups with 3-4 cruisers hunting down entire convoys, with the convoy escort not even able to get down 1 cruiser before the transports are blown up.

More over trade will break down with transports excemption of moving around after being killed. They will be shot more now, effectiviley disrupting any encounters within a certain region if it goes on like this.

I already expect heavy Q_Q like it was with all the Hogosha pirating the hell out of trades within Kusari. Back then the devs / admins restricted the Hogosha ID, now we will face the same situation all over sirius.
Where is the sense in that?
Reply  
Offline SpaceTime
05-12-2012, 10:56 AM,
#48
Member
Posts: 1,501
Threads: 111
Joined: Jul 2005

I half-expected/half-hoped that this rule change would also be assosiated with some balancing on every ship type in disco.
Reply  
Offline mtjsmith
05-12-2012, 10:56 AM,
#49
Member
Posts: 822
Threads: 53
Joined: Aug 2010

Nice.

Space is dangerous.

[Image: iwrM7.png]
  Reply  
Offline Wraga
05-12-2012, 10:58 AM,
#50
Storm Chaser
Posts: 1,767
Threads: 260
Joined: Sep 2010

Giving for the transports some boost maybe? Battletransports with gb/cruiser shields and/or guns could change this a bit...

[Image: giphy.gif]
  Reply  
Pages (61): « Previous 1 … 3 4 5 6 7 … 61 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode