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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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More New Battleships for All Factions

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Poll: Want More New Battleships for All Factions?
You do not have permission to vote in this poll.
Yes ,it is cool to play with variety of BS's
29.41%
25 29.41%
No
70.59%
60 70.59%
Total 85 vote(s) 100%
* You voted for this item. [Show Results]

Pages (6): « Previous 1 2 3 4 5 6 Next »
More New Battleships for All Factions
Offline Lunaphase
10-12-2011, 01:52 AM,
#11
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Posts: 1,405
Threads: 68
Joined: Apr 2008

"why would any nation use more than 1 bs" WW2. JApanese empire, Fuso, Yamato, Fuse. USA, Iowa, south dakota, new york, texas. Britan. George vII, invicible, etc.

Nations historicaly dont scrap all their older classes of warships just because a new one comes out. they wear out the current ones then when time to build, build the most modern. See the kitty hawk class. FL DOES have ship classes, for liberty the 3 vanella bs bases in NY, colorado, and texas all have diffrent classes. Instead of making new battleships, why not just make models for each class, instead of them all sharing the same generic. IE, one more manuverable but less armor, one heavyer plant and armor but slower, and the current mid-range that the DN is now. The same could be done for all houses quite easily, with a few modifications to the existing base model. IE, armor plates added for armor, etc. Would not be difficult, i think, from anyone who has a model program.

[Image: lunasig2.png]
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Offline Ipuvaepe
10-12-2011, 01:57 AM,
#12
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Posts: 984
Threads: 23
Joined: Aug 2010

If you want to use the RL argument, how come no battleship (or dreadnought) follows dreadnought logic? You know, all big guns.

Up the reactor and make battleships cerb/br/m/hm/pulse only. Then give em a barge engine. You don't need to nerf battleships, just change the role they play. They should be flown by patient team players, not loltards.

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Offline Cris
10-12-2011, 01:58 AM,
#13
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Posts: 1,103
Threads: 49
Joined: May 2009

What someone should do is more barges, everyone powertrading with the same ones is silly :yes::yes::yes:

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Offline Switchback
10-12-2011, 03:00 AM,
#14
Son of Malta
Posts: 1,623
Threads: 177
Joined: Mar 2010

No.

Power does not corrupt. Fear corrupts... perhaps the fear of a loss of power.
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Offline Tenacity
10-12-2011, 03:07 AM,
#15
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Posts: 9,496
Threads: 635
Joined: Apr 2008

I dont really think we need more. Honestly, there are already too many battleships in the game - they are supposed to be extremely expensive, extremely valuable ships, that are typically limited to only the most wealthy factions in sirius (house navies, the outcasts, and the corsairs), and even among those factions there are just too many at the moment.

Most of the independent/non-house factions shouldnt even have battleship access. For the factions that have a reason to use them, there should be no more than 1 battleship and, in rare cases, 1 carrier for that faction.

Then again, I've always been more of a cruiser fan anyways. Give us more Cruisers/Destroyers/Frigates/Corvettes and I'd be happy =P

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Offline Lunaphase
10-12-2011, 03:27 AM,
#16
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Posts: 1,405
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Puv. in vanella, they DID. All primary and secondary in vanella, no HM, pulse, or mortar existed. (they used a few missles as well though they were underpowered)

Go boot up an unmodded game of FL, look at the house battleships. All big guns.

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Offline Ipuvaepe
10-12-2011, 03:52 AM,
#17
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Posts: 984
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Joined: Aug 2010

I played freelancer before Discovery was even a figment of the imagination. Freelancer, not Discovery.

Not only is vanilla not relevant, but they weren't big guns. Why? Because big guns are so big that it is utterly impossible to hit fighters with them. Not impractical, not practically impossible, but impossible because they simply weren't designed for em. It would be absolute dumb luck to hit a fighter with them.

Because, you know, every battle in the pacific theatre featured aircraft being shot down by 16 inchers.

Don't lecture me on vanilla and the history of discovery, I am very familiar with them.

No. Let's see battleships fielding 5-7 extremely powerful cannons. Also, force them to use turret view to get the most out of the ships. The proliferation of cockpit view in friggin battleships is beyond pathetic.

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Offline Lunaphase
10-12-2011, 04:11 AM,
#18
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Thats more of a mechanic issue than a model issue, and has nothing to do with the subject at hand. Also, what you just asked for is whats HAPPENING for .86 supposedly.

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Offline Tenacity
10-12-2011, 04:14 AM,
#19
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Threads: 635
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Quote:No. Let's see battleships fielding 5-7 extremely powerful cannons. Also, force them to use turret view to get the most out of the ships. The proliferation of cockpit view in friggin battleships is beyond pathetic.

I dont think it's as common as you're implying, I only know a few battleship pilots that use cockpit view, and they only do so on skinny battleships like the Osiris - and even then, only when pursuing another large ship.

Personally, I never even use cockpit view on my Geb, except to fly through asteroid fields.




In vanilla, cruiser and battleship turrets were typically unable to be used on fighters and gunboats - they couldnt turn fast enough to track those targets. Gunboats in vanilla were basically bombers - small and fast enough to avoid capship turret fire, but equipped with heavy forward guns to take out those larger ships.

The problem here is that roles in discovery have changed drastically compared to vanilla freelancer. We have Bombers now, Gunboats serve an entirely different purpose than they used to, Battleships have point defense systems, and Cruisers are super long range artillery ships. If we're going to change anything in terms of balance with caps, we need to focus on those new roles that we've set up.

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Offline J.Bates
10-12-2011, 04:18 AM,
#20
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Posts: 200
Threads: 12
Joined: Mar 2010

Battleships are boring.... Need more snubcraft

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