Ok, a few gripes about missiles....
There aren't any class 8s for some reason, and there aren't any missiles that kill sheilds except for the paralyzer above class 7.
Not really a pure balance issue, or even a real issue, but...what are my missiles?:(
Feel free to be upset for my useless missilemongering.
Ohh, while I am going on about missiles...
Can we get the newer missiles that are hypothetically getting added here to have more variety?
Have them balanced, of course, but perhaps a bit outside of our 3 standard missile types (slow hullbuster, fast hullbuster, sheildbuster)?
Maybe you would like a Sunslayer class 2? It is an anti-fighter weapon.
Anyway, i love missiles.
But Paralyzers are of not real use against fighters, and they need to hit a certain area of a Gunboat to make a shield damage.
So, Shield missiles are pretty much useless. Yup, they are.
Maybe you could suggest a new type of missiles, that are not slow-strong, fast-weak, and shield-missiles?
Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.
How about a flechette missile that tracks and has a proximity fuse, but costs a crapload? Should help with the "missile doesn't track because of internet connection' crap.
Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Ive seen missiles work a lot better on other mods when the blast radius is increased. This has the effect of dmamaging many of the turrets or equipment as well as the hull damage. I agree that class 8 missiles would fill a big gap. I have wondered about making a thread about this myself in the past. Unseelie credit to you for beating me to it..
Most likely there will be numerous people saying missiles arent for them, well thats fine dont use them. For me I think missiles should be given a little love to balance them.
Id particularly like to see a better anti fighter torp. Someone mentioned a sunslayer 2. Thats giving me little loving tingles...... mmmmm torpy.
mmmmmm flechette missiles..... more loving tingles...... mmmm proximity fuse...... still more tinngles.
I like idea of sunslayer 2, could have similar stats like this:
hull damage: 20 000
shield damage: 10 000
turn rate. 0.40 to 0.50
price per torpedo: 3500 (since price per sunslayer is 2k now that would be fair price)
It was not an idea, it was a parody..
But feel free to comment it anyway.:)
Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.
' Wrote:I like idea of sunslayer 2, could have similar stats like this:
hull damage: 20 000
shield damage: 10 000
turn rate. 0.40 to 0.50
price per torpedo: 3500 (since price per sunslayer is 2k now that would be fair price)
I say no to this one... it's better than sunslayer in every aspect... and now sunslayers are just about balanced compared to other torp slot weapons.
@chopper Paralyzers are not useless... I have them on some ships... they can keep a Transport/GB shield down while you recharge supernova, + you can support other fighters nicely with them.
Igiss says: Martin, you give them a finger, they bite off your arm.