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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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class 8 missiles?

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class 8 missiles?
Offline Unseelie
12-11-2007, 01:45 AM,
#1
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Joined: Nov 2006

Ok, a few gripes about missiles....
There aren't any class 8s for some reason, and there aren't any missiles that kill sheilds except for the paralyzer above class 7.

Not really a pure balance issue, or even a real issue, but...what are my missiles?:(

Feel free to be upset for my useless missilemongering.

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Offline mjolnir
12-11-2007, 01:52 AM,
#2
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Posts: 3,774
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Joined: Sep 2007

oops... that's true... would be nice with lvl9 EMP missiles.... and some class 8 missiles too... but you see there are no LVL6 missiles either.


EDIT: We have a lot of guns in the game now.. maybe we can add some missiles then?

[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
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Offline Unseelie
12-11-2007, 02:12 AM,
#3
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Ohh, while I am going on about missiles...
Can we get the newer missiles that are hypothetically getting added here to have more variety?
Have them balanced, of course, but perhaps a bit outside of our 3 standard missile types (slow hullbuster, fast hullbuster, sheildbuster)?

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Offline chopper
12-11-2007, 02:19 AM, (This post was last modified: 12-11-2007, 02:21 AM by chopper.)
#4
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Maybe you would like a Sunslayer class 2? It is an anti-fighter weapon.

Anyway, i love missiles.
But Paralyzers are of not real use against fighters, and they need to hit a certain area of a Gunboat to make a shield damage.
So, Shield missiles are pretty much useless. Yup, they are.
Maybe you could suggest a new type of missiles, that are not slow-strong, fast-weak, and shield-missiles?

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
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Offline Eppy
12-11-2007, 02:41 AM,
#5
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How about a flechette missile that tracks and has a proximity fuse, but costs a crapload? Should help with the "missile doesn't track because of internet connection' crap.

Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Eppy Wrote:Which Dreadnought was that?
n00bl3t Wrote:One of your nine. Tongue
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Offline Gentle
12-11-2007, 10:35 AM, (This post was last modified: 12-11-2007, 10:36 AM by Gentle.)
#6
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Ive seen missiles work a lot better on other mods when the blast radius is increased. This has the effect of dmamaging many of the turrets or equipment as well as the hull damage. I agree that class 8 missiles would fill a big gap. I have wondered about making a thread about this myself in the past. Unseelie credit to you for beating me to it..
Most likely there will be numerous people saying missiles arent for them, well thats fine dont use them. For me I think missiles should be given a little love to balance them.

Id particularly like to see a better anti fighter torp. Someone mentioned a sunslayer 2. Thats giving me little loving tingles...... mmmmm torpy.

mmmmmm flechette missiles..... more loving tingles...... mmmm proximity fuse...... still more tinngles.

The Madness of the Pirate King
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Offline Panzer
12-11-2007, 10:45 AM,
#7
Man of iron, blood and Nyxes
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Thing is - that blast radius can't go too far or we'll have a repeat of the FLAK problem

I partailly liked it for the NPC killing ease, but it was too tempting to use it on 1.0 ships - 2 cruiser flaks took down an Osiris in 5 shots.

[Image: Vxqj04i.gif]
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Offline galaktik
12-11-2007, 11:11 AM,
#8
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I like idea of sunslayer 2, could have similar stats like this:

hull damage: 20 000
shield damage: 10 000
turn rate. 0.40 to 0.50
price per torpedo: 3500 (since price per sunslayer is 2k now that would be fair price)

not here
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Offline chopper
12-11-2007, 12:55 PM,
#9
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Posts: 2,476
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It was not an idea, it was a parody..
But feel free to comment it anyway.:)

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
  Reply  
Offline mjolnir
12-11-2007, 01:09 PM,
#10
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Posts: 3,774
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Joined: Sep 2007

' Wrote:I like idea of sunslayer 2, could have similar stats like this:

hull damage: 20 000
shield damage: 10 000
turn rate. 0.40 to 0.50
price per torpedo: 3500 (since price per sunslayer is 2k now that would be fair price)

I say no to this one... it's better than sunslayer in every aspect... and now sunslayers are just about balanced compared to other torp slot weapons.

@chopper Paralyzers are not useless... I have them on some ships... they can keep a Transport/GB shield down while you recharge supernova, + you can support other fighters nicely with them.

[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
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