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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Offline Vape
12-12-2007, 03:48 PM,
#11
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Posts: 1,543
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Joined: Oct 2007

hey if i find smugglers in liberty and i catch em there dead.

*pats the hull of the Gunboat Chattanooga

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Offline mjolnir
12-12-2007, 03:53 PM,
#12
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Posts: 3,774
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Joined: Sep 2007

' Wrote:I'm not so sure there... I imagine smugglers have all sorts of sneaky bugger ways of getting around the cops on-planet. This would essentially kill smuggling. As soon as some random police IDed player scanned me, he's won. I can't sell on my destination. He wins by clicking 'scan'.

But that's actually what happens if an NPC scans you...
.. anyway you can always try to run to neares unlawful base and sell it there... the price difference between say Buffalo/Manhattan or Kreuzberg/New Berlin is not that big... 150 in the Kreuzberg case...


EDIT: That way police or military that wants to stop smugglig could actually use fighters - like NPC police... now you need at least a bomber or a looong time in a fighter with a CD to "stop" a smuggler.

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Offline Spear
12-12-2007, 04:00 PM,
#13
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Posts: 876
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Joined: Sep 2007

I got to agree with Mjolnir that if a police or milirary scans a smuggler and says halt then the smuggler should have to start running or halt, not dock on a lawful base.

Ships in Freelancer are not designed for atmospheric docking, thats why the rings and mooring fixtures were constructed. If an officer scans a smuggles it is resonable to assume he has a radio and would demand permision to dock was NOT granted.

I think half the fun of smuggling is avoiding police/military. Not blatantly flying through normal trade routes but instead by being a sneaky git.

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=LSF=
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Offline pipsqueak
12-12-2007, 04:04 PM,
#14
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Posts: 970
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Joined: Apr 2007

Frankly... unfair to Smugglars....

Now try to apply the same rule to lawfuls.
IF a pirate stops you, dont speed dock, line up to a base then dock.

Aside from real life situation, the Mods goal should be to make it fun for every body by making at as much of a level playing field as possible.

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Offline Stoat
12-12-2007, 04:10 PM,
#15
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Gotta agree with Spear and Mjolnir. When I'm smuggling I make sure I don't get scanned by the cops. If that means selling at a different base 'cos Houston is crawling with LSF and SA (for example), so be it.

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Offline Spear
12-12-2007, 04:22 PM, (This post was last modified: 12-12-2007, 04:24 PM by Spear.)
#16
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Posts: 876
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' Wrote:Frankly... unfair to Smugglars....

Now try to apply the same rule to lawfuls.
IF a pirate stops you, dont speed dock, line up to a base then dock.

Aside from real life situation, the Mods goal should be to make it fun for every body by making at as much of a level playing field as possible.

Well I don't really agree that it's unfair on smugglers. Yes you can turn that around by saying lawful traders should not speed dock when you are trying to pirate them by a lawful base. But then pirating should be done in open space not near a dock, these bases should have HUGE guns that would annihlate any illegal close to it who was not manouvering for his life. If you line up without speed-docking corectly you can enter the cinematic almost just as quickly and be invunrable anyway.

I guess I am just of the opinion piracy should be done on the open sea, not 500 meteres off the coast of Southampton.

I do agree the mod should be fun for everybody, and I still think it's more fun to RP your smuggler as a sneaker, not to fly past the law docking quickly then saying "muhahaha!"

:D

[Image: 545pxroyalcoatofarmsofs.th.png]

=LSF=
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Offline Othman
12-12-2007, 04:35 PM,
#17
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Posts: 2,011
Threads: 49
Joined: May 2007

' Wrote:The running of goods, and doing it safely, is a trader's number one goal. If he gets away then he's done his job well. So, a trader does not have to log from his char if you're not successful at pirating him.

Another thing I'd like to address: In a fight, if a player is killed, respawns and comes near the fight just to 'watch' but starts supplying his friends with bots and bats..... Technically I'd consider that re-engaging. That char is 'dead' and could not give anything to anyone because he doesn't exist anymore. Trading bots and bats between those still alive is fine though.

2 important points here which I totally agree. If a trader has managed to elude the pirates on his tail and docked on a base or planet, pirates should agree that they have failed to catch the trader and therefore leave him, not engage after the trader undocks from his last location.

Actually, I said I totally agree but in my personal opinion trading bots even while alive does not seem very decent to me. But thats my opinion of course, and one could say "hey we have repairships and etc.."

I wouldn't honestly argue on this since this is my opinion but I don't see it a decent way for a capital ship supplying his escorts in a fight with bots instead of dealing with the opponent.

On the uncharted lagoons of anguish, I sail with a canoe made of my sins.
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Offline chopper
12-12-2007, 06:16 PM,
#18
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Posts: 2,476
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Joined: Oct 2007

I need some explanation about that Smuggler ID, if it is possible.

Let's say, I catch a Smuggler smuggling Cardamine trough Taus, and after he refuses to drop it, i kill him.
Wouldn't it be logical that i, as a lawfull force, put his name on a KOS list?
I mean, IMG are enemies of Outcasts.
Smugglers smuggling Cardamine trough IMG space.
For example, he manages to run away with Cardamine from Taus, and head to NY.
And i can't do anything on his way back?
I mean, that concerns me.
I don't know anything about Smuggler ID's.

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Can't let you bash folks in your sig Chopper-Del
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Offline tfmachad
12-12-2007, 06:25 PM,
#19
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Posts: 1,245
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Joined: Oct 2007

I think, chopper, that you are fully entitled to dislike and/or KoS whoever you please based on such solid RP implications. I mean, if you are a law enforcer and you happen to gain knowledge of someone who actually breaks or broke the law it makes only sense for you to 'specially' deal with them. It's not about the ID anymore, it's about known previous actions from that character. In that sense, the Smuggler ID isn't any different from the Trader ID.

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Offline bluntpencil2001
12-12-2007, 06:27 PM,
#20
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Posts: 5,088
Threads: 66
Joined: May 2007

Yeah, people KoSing my smuggler is fine... but I still don't think stopping them from landing is very fair. I think it would hurt smuggling profits to the point whre people wouldn't smuggle.

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