I'm sorry, Starbutt, but, what I see you saying here, is: "Nerf torps, because they kill fighters." and "Turn missiles into torps."
Which is as circular as it is asinine.
I suggest you go fight Razr with a few missiles, and then come back and tell me that they don't track well enough, or don't do enough damage.
Also, did you ever consider your missiles weren't tracking right because of lag?
Or, perhaps, because you actually do have to aim them?
They aren't perfect, and a poorly aimed missile doesn't even warrant dodging.
Also, just to be clear, there is no way to 'fix' missiles, especially since they AIN'T BROKE.
' Wrote:Why don't two of u go play Space invaders deluxe? Lots of shooting there, without aiming assistance (and no analogy to reality what so ever). Being such RP experts, I'm sure u could develop an engaging RP story about Space invaders universe....have a ball there...
Or how about you learn to fly your ship instead of whining that you explode on a regular basis? Or maybe you can go buy lottery tickets, since skill doesn't matter with that either, win or lose it's all luck, which is what you seem to want...
"I'm too lazy to aim, do it for me!"
Excuse me, sir, but when we do that, there's no point in practising, getting good and knowing how to fly our ships. We could make all fights be done in autopilot, would that be better?
And, yes, before you have to ask, that was a rhetorical question.
Who ever said I suggest thing cos' i don't know how to fly or shoot? Maybe I'd just like thing to get better for the sake of it? Not cos "I" have problems with em? Ever met me or BSG lately in combat? If u haven't, ask anyone that have.....Stop treating everyone else like noobs Sir. There'r ppl aside from u that actually know how to fly...and have flown better in FL, and in real sims, and in REAL LIFE than u Sir....
My aim is just to speed things up a bit, cos duels and dogfights are often too long, tedious and unresolved. Not to shape things so that I CAN WIN. Make it more of a game of mind, tactics, skills...less of a "reaction" game. It would need just a few miner "tunings" and would still retain all of the original FL.
But do it the right way...make missiles kill fighters...not torpedoes that were meant vs. cap. ships. Analogy to real life stuff is what brings more "atmosphere" to the game...while "exploits" e.g. "bunny hopping / torpedo killing" is ruining it...
I know my "writing style" doesn't really help for some ppl to "open" towards my ideas...but hey, at least I'm aware of my imperfections...unlike some:P
I'm done with flaming cwap....I like the fact we all play the same game and enjoy it...just thought it could be even better....(in return, i'd appreciate if some could "tone down" with the "l2p, I'm t3H 1337 PwNz0r" attitude)
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You've been told why missiles work and why you're wrong. Your argument is going nowhere. You've been told that increasing tracking and damage on every missile would imbalance the game and make skill less of an issue, yet you persist. The facts are as follows: Missiles can and do kill fighters in the hands of skilled pilots. Since they do kill other fighters, the only excuse for failure is a lack of skill.
And, yes, I've spoken to people that have fought BSG... I believe one single pilot by the name of Mariko Kietan effectively won a war against them. I'm shaking in my boots.
Oh, I have another question... have you flown a Titan in real life? How do you find the cruise engines and Nomad Blasters?
' Wrote:Ever met me or BSG lately in combat? If u haven't, ask anyone that have.....
Well, I have. Just to add to Blunt's point and kill your argument even more... I have fought you in your BSG, you spam dual missiles on every pass and ate a supernova on my first shot. Let me know if you figure out which character I was. That's it, have fun.:dry:
Quote:i think no matter how much we increase the turn rates of missiles, they ll still miss due to lag.
There is another mod that i used to play where ships could thrust at around 500, they could strafe at around 150, and they could cruise at 600. nearly every fighter turned faster than nomad fighters, and a fighter vs fighter combat never resulted in guns getting the kill.
ships could hold 700 missiles, and the missiles did 4k dmg, moved at speeds of disco cruise disruptors, turned fast enough to do a 180 and chase you, and had bigger blast radius's.
Cms fired at a rate of 1 ever 2 seconds, missiles were once every 2.5 seconds, or 1 second. Armor on ships was lower, and the mod was about 100% skill in timing your launches, and your counter measuring.
The point of it is...
Lag was enough to give players an edge, but even at the increased speeds of ship agility, and movement the missiles still hit and landed plenty of kills. I have a video somewhere of me flying in that mod.... lemme find it.
Ahh the good old missiles, how i miss the wtfpwnedsauce!
In discovery, fights are much more close ranged fighter vs fighter, in that mod you were 1.5k out most of the time, anything less than that was a flyby then back to around 1k. Also, shooting missiles like in that mod, at as hip in discovery would rail the ship easily no matter the lag every time. The only factor of game bug would be the missiles not tracking, and a quick ctrl t and t fixes that.
Missiles got buffed this mod. Ammo price reduced, speed increased. Made me smile, but they still are to expensive for me.... i suck at trading XD.
To long of a trip down memory lane...
Anyways, current discovery missiles can be effected by lag. Bump them up to much, and they would annihilate everything and lag wouldn't even stop them. Thats what i wanted to say o.0
and i do not want discovery to be like the mod i left. It was soooooooooo boring to not have to learn anything but strafe left, launch missiles in varying order, cm, turn around, repeat, boom or you boom. I would love to see a missile that could work against a target that was not jousting with you though, but that would break the other missiles unless it was weak like the one i suggested.
*Wilson shows off his ham sandwich* - Armory.003
*mark placed on Unit-sk855's forehead* - Head hitting the desk as of reading the above
Mariko.Kietan never fought the new BSG.
And she certainly didn't win any wars against us.
You are either wrong or lying.
If however you mean on a battle that took place in front of Harris-McDuff, then i have few words for you.
Trader dropping your "winners" bots/bats. They heal up, we don't.
After 1h of battle, they still have full bots/bats. Tell me again "learn to aim" thing.
And that trader is a trader that they taxed 10 mins before a battle.
Another thing, when Panzer and Mariku remained, a Phantom showed up, attacking only Panzer, not Mariku.
Well, look at that. I'm amazed. I think that Phantom is familiar to me.
And i thought Phantoms are not friendly with Brettonia armed forces, but i guess i was wrong.
If that's a way to win a "war", then please, go ahead.
I will rather loose.
And you are missing the point here.
I have fought Marzoruki when Mazakishu died, and Berkut lagged out.
We fought for 20 mins, no one could take an advatange.
I actually used 1 bot for that 20 mins.
I can hardly hit a blood dragon HF, he can hardly hit a viper.
And i got bored, because, i can't really have an all-night fight.
And if you tell me now : "learn to aim" you'r a hellova guy.
Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.
thats quite a nice piece of experience you have there unit. i wasn t aware of how much you can buff up missiles. - well, the original intention of the threat was to get missiles for all gun/missile class slots in the first place. it then turned into a missile balance post, and then into a bragging about skills post.
so back to the topic. it shouldn t be hard to put missiles into the post for each class, just scale the existing ones up and down in damage - and keep the two layouts: poor tracking, high damage or good tracking, poor damage.
for really new and innovative missiles, its all down to igiss and what he likes his mod to be, cause we can only speculate about stuff. we don t have the ability to put something new into a trial / beta to test it on - maybe the pvp server.
missiles should - in the current state of disco - not replace guns ( so, i stick to my argument, missiles ARE for the lazy folk that don t like to aim, thats what "homing" missiles were made for - not saying its like that in disco:P- but thats the general intention of them to give a projectile the edge over a gun - cause in the end, a missile is nothing but an intelligent projectile, that takes over some work that the pilot should have done ) - missiles in disco are OK, no wonder, they are basicly microsoft made and unchanged for the most part of it.
too bad we didn t have inventive weapons in the last upgrade. - but then, it took long enough to balance what we allready have.
I had dual missiles in that fight....wasn't about to fight anyway, wanted just to test loadout when I got jumped. I believe in that fight, U flu a bomber that has the same maneuverability as the Viper Mk2 "mr 1337 PwNz0r". U ate like 8x CBs out of 50 which would make any other normal craft pretty much dead. U got a lucky nova shot on me after I was bored and frustrated that even dual CB hits didn't do noticeable damage....
Oh and it was hardly ur "1st shot" ....I've heard ur novas fire quite often in the beginning of the fight. And than, I was flying right, so u didn't even get my shields down with em.
But, Brainswap whooped ur collective butts pretty good after that. So at least some of us are equally skilled to U, and he's even BETTER than u.
And Desecrator, u maybe "ok flier" in FL...but u'r nothing special. U just have like a "year" more in experience than us, and fly THE BEST craft when ever possible, and in the end, u still got ur butt whooped (those CDs are nasty buggers eh?).
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