' Wrote:The two new turrets can't be build atm (they show up as an error when you try to put the command).
When that'll be fixed I'll make a post about them. The MK I though has a mix of cruiser pulse/cerberus and battleship MK II turrets.
EDIT
The Array MKII is the classic battleship pulse/cerberus turret.
The Array MKIII has a mix of battleship razors and lots of solaris/gattling solaris guns
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I'm curious about damage to shields. Does it matter what sort of weapon is used; which damage stat of a weapon is used, the damage to hull stat or the damage to shields stat? In other words, is it advantageous to use weapons designed to inflict shield damage or do base shields not recognize the difference between weapon types?
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Base shields aren't the same as normal ones - they don't exist as a separate healthbar for the base. When the shield is active, all damage to the base is reduced to 1% of what an unshielded base would receive.
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So, there's basically no point to firing on a base shield except to activate it so that it consumes resources until the resources run out and the shield goes down?
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