• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 382 383 384 385 386 547 Next »
Chain Guns

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (6): 1 2 3 4 5 6 Next »
Chain Guns
Offline Fellow Hoodlum
03-04-2006, 12:33 AM,
#1
Bodacious Cowboy
Posts: 6,386
Threads: 1,038
Joined: Feb 2006

Technically what we are using here in Discovery are not really chain guns. They are a
single barrel cannon with the firing action driven by something similar to a motor bike chain...
We are using a Gatling style rotary multi-barrel, the best known varieties being the
Minigun, which has appeared in countless games, and closest to ours, The Vulcan
air to air cannon........
Anyway my point is this thing is laggy in real time... Please dont slow its fire rate, as
seems to be the call. The whole idea of this type of weapon is to get as much lead in
the air as possible, in the shortest time, against fast flying craft.

Thank you Modders......... Hoodlum :)

[Image: sighoodlumkb4.jpg]
Some say he is a proud member of: "The most paranoid group of people in the Community."
Reply  
Offline finius
03-04-2006, 12:41 AM,
#2
Member
Posts: 253
Threads: 23
Joined: Jan 2006

On the subject of chain guns...can we please...do something about the model for them...the wierd marble effect of the barrels...is well...ugly...can't we have something more...hard...lol...as for lag...I've never had any with a chaingun...
  Reply  
Offline Virus
03-04-2006, 12:42 AM,
#3
Member
Posts: 4,311
Threads: 257
Joined: Oct 2005

I've never had lag either...... o.O

[Image: virussig3.png]
Into the Maelstrom - A Measure of Salvation - Reaver Company Database
Reply  
Offline Fellow Hoodlum
03-04-2006, 12:55 AM,
#4
Bodacious Cowboy
Posts: 6,386
Threads: 1,038
Joined: Feb 2006

Sorry guys I read in another post that the gun was laggy and slowing it down was
the answer. I've never had trouble with mine either.......... Dead right about the
look though!!!........... :laugh:

[Image: sighoodlumkb4.jpg]
Some say he is a proud member of: "The most paranoid group of people in the Community."
Reply  
Offline Wolfpack98
03-04-2006, 03:49 AM,
#5
Banned
Posts: 1,195
Threads: 84
Joined: Nov 2005

in regards to lag..

i think you're confusing Chaingun with swarm missle pod.

i think Igiss has fixed the swarm missle pod, but as far as the chaingun is concerned.. I'd go with some sort of single barrel thing.

The *LOOK* of the weapon can be changed, so can the dynamics. lets not get into a debate on senematics over it ;)

User was banned for: Compromised account
Time left: (Permanent)
Reply  
Offline daedalus
03-04-2006, 12:18 PM,
#6
Member
Posts: 273
Threads: 18
Joined: Jul 2005

Chainguns are great :) No lag here.

Role-played characters:
daedalus - Liberty Navy
bandersnatch - Ruthless criminal possessed by a (huge) alien
Shredder - Small-time Kusari pirate, looking to join the Blood Dragons

"Bounty Hunters. We don't need that scum." - Admiral Piett
  Reply  
Offline marauder
03-04-2006, 02:20 PM,
#7
Member
Posts: 1,950
Threads: 42
Joined: Nov 2005

I haven't noticed any lag when using them, though you do have to adjust your aim quite a bit.
  Reply  
Offline Titus
03-04-2006, 04:15 PM,
#8
Member
Posts: 374
Threads: 27
Joined: Oct 2005

No lag here either, but i don`t like using them. I like more damage per shot, at a slower refire rate (but not as slow as 2.00 :P). :)
  Reply  
Offline Telthose
03-04-2006, 07:59 PM,
#9
Member
Posts: 29
Threads: 1
Joined: Feb 2006

I don't lag ether but then again I don't lag when using the swarm missle pod ether, but I have a really fast putter

[Image: telthosediscoverysig3ee.png]

my characters
{TG}_Telthose: slipstream, cocky lil guy who likes fast ships and enjoys hanging out with GC in Kusari (he has a thing for dangerous women)
{TG}Telthose_Trader: Tranport, a cargo carrier that likes making money the easy way (has a habit of bribing everyone so he doesn't have to fight his way from system to system, and it is rumored that he moonlights by smugling)
{TG}Thunder: liberty gunboat with battleship missle turrets (I think he is trying to over compansate for something with the size of those guns lol)
Reply  
Offline Kane
03-04-2006, 08:43 PM,
#10
Member
Posts: 1,232
Threads: 67
Joined: Aug 2005

I don't lag on the chain-guns. I actually rather like the Purple Goddess ones for fighters. They chew right through Nomad Fighter armor. >:)

As for the Swarm, however, I never really saw any good use for it. You only get a few hits in, then the rest blow up in your face or don't hit anything. That, and it makes everyone look like they're in a DBZ version of Freelancer (teleporting around, blasts out of no where, and sometimes there is the "RrrrrrRRRRRRAAAAGH!!!!" to boot (Generaly it's people not amused by said lag though)).

This is the real true story of rock and roll; it was not about anything more then, how to live your life, as a gangster, in sartorial splendor, and turning the world into a place where normality would never return again...- Malcolm McLaren
[Image: sigiv3.png]
  Reply  
Pages (6): 1 2 3 4 5 6 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode