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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Discovery Mod: Balance Issues

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Discovery Mod: Balance Issues
Offline Hielor
07-14-2011, 06:03 PM,
#51
Member
Posts: 1,900
Threads: 11
Joined: Feb 2011

' Wrote:Missiles for fighter

hello to everyone
i read the whole topics, so if i missed one about missiles, and repeat the request, sorry.

i tried a missiles setup for my ship, also looking for a way to compensate my lag. i tought a homing weapons could be useful against a lag that keep the target blinking here and there.
unluckily i discovered that there are too much ways to get rid of a missile:
-CM
-CD
-mines
-and even shooting at them

this, related to the slow speed and turn rate of missiles make missiles quite useless, including that often they explode near me rather than near the enemy.

so, i was asking one of the following two:
-solve the easy missiles destruction
-or increase speed and turn rate of missiles (for example, speed 50%-100% more, turn rate 25%-50% more. if you wanna increase refire rate a bit too, it's cool)

'cause for now they are a nearly useless in-game equipment, as one using missiles has no good refire rate added to the risk to expose himself to the line of fire of the enemy (that keep raining flashes of code weapons fire) while launchig missiles.
i read that torpedoes have similar problems...but i never use them (and there's a reason for it?)
Don't forget that if the server is full, the missiles will just sometimes not track.

There was a thread for this here: http://discoverygc.com/forums/index.php?...pic=101792

The conclusion from that thread, if I recall correctly, was that the majority of the community is fine with missiles being terrible and easily countered.
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Offline escopton
09-14-2011, 03:39 AM,
#52
Member
Posts: 749
Threads: 61
Joined: Aug 2011

I would LOVE to actually be able to use all zoner gunboat turrets on my conference without depleting its power core so quickly. Its so sad seeing my fellow zoners prefer the hathor. Who would want a spacecraft that resembles a plane? We fly spacecrafts, planes are at least vintage!

[Image: 29415592.png]
[Image: 46822555.png][Image: 26937320.png][Image: 71656505.png][Image: 47399654.png]
[Image: tazap.png] [Image: resavguard.png]
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Offline Sava
11-29-2011, 08:57 AM,
#53
Member
Posts: 725
Threads: 54
Joined: Mar 2011

Light fighters are unbalanced.

While some of them can stand against VHF (like Liberator, Falchion), the others(Hyena, Scimitar, Hussar, Wyrm etc) can be easily outturned or even outdodged by HFs(like agama, bayonet)

Proposal: fix light fighters turning rates
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Offline Syrus
11-29-2011, 09:12 AM,
#54
Member
Posts: 1,583
Threads: 86
Joined: Mar 2010

As far as I know they will be "fixed" or rebalanced with 4.86. We will have to wait till then and then see how they perform.

[Image: 7tAtSZe.png]
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Offline mjolnir
11-29-2011, 10:22 PM,
#55
Member
Posts: 3,774
Threads: 71
Joined: Sep 2007

' Wrote:Light fighters are unbalanced.

While some of them can stand against VHF (like Liberator, Falchion), the others(Hyena, Scimitar, Hussar, Wyrm etc) can be easily outturned or even outdodged by HFs(like agama, bayonet)

Proposal: fix light fighters turning rates

ehhh... you are comparing apples to oranges


First of all, no light fighters is very good 1vs1. Yes a very fast turning LF can be ok vs very slow VHF, but average LF is always at a disadvantage vs average VHF. It's a bit like 4.84 vanilla fighters vs bombers, the pilot of the lighter ship can die at any moment due to either mine or mini (snac in the bomber comparison), while the heavier ship can do a lot of mistakes without any huge punishment.

LFs are supposed to be good in group fights, because simply if a LF dodges its extremely hard to hit so it's basically no point to target it before downing heavier fighters. At the same time it has the speed to easily track and hit other fighters, but not enough firepower to hurt them too much => best used as a support.

---------------------------------------

Then when we look at the ships themselves there are generally 3 types of light fighters:

"Heavy" - extra firepower, mostly at the expense of being easier to hit and/or slower to turn
typical working examples: Loki, Scimitar, Decurion

"Fast" - those that have very fast turning, but due to their size or the way they respond aren't extremely good dodgers
typical working examples: Tigershark, Falchion

"Dodgy" - medium turning, but good dodging response and very hard to hit due to size/shape
typical working examples: Wyrm, Hussar, Liberator


If you take some of these LFs that aren't extremely fast and put them against the 2 fastest turnings HFs you mentioned, they will have trouble. That doesn't mean that either of them is broken.
You'd get same result if you compare for examples Centurion vs Eagle. 1vs1 the Eagle will likely have the upper hand. But the eagle is twice as big and with a shape that is much easier to hit, so outside 1vs1 the Centurion will have some advantages.



------------------------------------------

All this said all LFs are changed in 4.86 by:
- increasing cruise speed (currently on 400, the number will get tweaked in betas)
- bigger powerplat (8500/850 vs current 8000/800)


some individual LFs are also changed in 4.86 for example Phantom and Hyena.

[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
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Offline Sava
11-30-2011, 07:10 AM,
#56
Member
Posts: 725
Threads: 54
Joined: Mar 2011

Good to know someone actually knows ships stats.

Didn't knew about LFs subgroups, thaks for enlighting me.
However, with their current stats, some of LFs are just seemed much worse then others to me, without "but". Anyway, their effective firepower in group fight is limited by powercore and guns efficiency.

I doubt if LFs need to have subgroups. We already have 3 fighter classes (LF, HF, VHF).
They should be balanced both in 1*1 and group fights, at least within their class, just like VHFs.
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Offline mjolnir
12-01-2011, 11:27 PM,
#57
Member
Posts: 3,774
Threads: 71
Joined: Sep 2007

VHFs are rather different as well.

Some are great in 1vs1 and suffer a bit in large fights...like Eagle

some are not that good in 1vs1 but great in larger fights... like Templar

some turn fast but don't dodge so well... like Bastet

some dodge well but don't turn very fast... like Guardian or Titan

It's nice that ships have different characters no?

[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
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Offline Fat.Igor
12-01-2011, 11:31 PM,
#58
Member
Posts: 383
Threads: 7
Joined: Nov 2011

I have a question for you, well, two questions actually.

1) Who told you the Eagle is good in duels?

2) Do you ever talk with any of the people that can actually fly Very Heavy Fighters?

GUESS

WHO'S

BACK

!?!?!
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Offline horvat
12-02-2011, 12:36 AM,
#59
Member
Posts: 276
Threads: 10
Joined: Sep 2008

1) Who told you the Eagle is good in duels?

2) Do you ever talk with any of the people that can actually fly Very Heavy Fighters?



Rofl ye i want answer to those two questions too and like this unknown person said you should talk to people who can actually fly VHF's because obviously you are living in denial and because of that balance in discovery is getting from normal to crap.

http://zeltak.com/
[Image: overtrolltest.png]

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Blighter
12-02-2011, 12:42 AM,
#60
Unregistered
 

' Wrote:Rofl ye i want answer to those two questions too and like this unknown person said you should talk to people who can actually fly VHF's because obviously you are living in denial and because of that balance in discovery is getting from normal to crap.

what balance do you speak of ye
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