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A dev's log.

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A dev's log.
Offline AeternusDoleo
11-19-2011, 11:23 PM,
#151
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

As was stated before, the Paladin replacement has already been put into the beta. This is for people asking me about additional CR fighters, additional Order fighters, replacement Liberty Cruisers, and all the other stuff that I undoubtedly have forgotten about.

Minor task for the day: Did some minor glitchhunting in the mod - nothing specific to write home about. Infocards seems the only major task left which I have the skills to help with (I don't have the coding skill to assist with FLHook programming much).

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Offline Xoria
11-25-2011, 02:23 AM, (This post was last modified: 11-25-2011, 02:24 AM by Xoria.)
#152
Black Hat Economist
Posts: 2,122
Threads: 244
Joined: Oct 2007
Staff roles:

Why are proofreaders like me necessary apart from writers? Because infocard writers produce this:
"Once a costumer, always a costumer"










If you can't see what's wrong, don't ever volunteer to proofread.
Still, I love my writers. Thanks to them, the nightmare of writing 1,500 new rumors has become merely a proofreading assignment for me.

Check out my
Trade Development Blog
for all the latest news on Nerfs and Final Nails, or to request trade changes.

An Interactive Tour of OSC Routes  | POB Supplies
Offline Jamez
11-25-2011, 02:35 AM,
#153
Member
Posts: 1,571
Threads: 80
Joined: Feb 2006

' Wrote:Why are proofreaders like me necessary apart from writers? Because infocard writers produce this:
"Once a costumer, always a costumer"
If you can't see what's wrong, don't ever volunteer to proofread.
Still, I love my writers. Thanks to them, the nightmare of writing 1,500 new rumors has become merely a proofreading assignment for me.

If you or your minions can get 'all your base are belong to us' into an infocard, you would receive infinite cool points.

Andrew Skye
Starflier thrill-seeker

Evangeline Knight
Seasoned fighter pilot

Shinji Takeda
Renzu Corp ex-COO
 
Offline AeternusDoleo
11-25-2011, 08:20 AM,
#154
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

Can't do. But I'll see about a "2milordai" reference in Cassini.:haha:

Update: Not much to report. I've been assigned a few GMS rumors and am planning to handle them during the weekend. These days RL doesn't leave me with enough time to handle much during the weekdays. I still need to figure out how exactly these rumors are being set up, but that shouldn't be too hard.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Offline AeternusDoleo
11-30-2011, 04:00 PM,
#155
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

Update: Been busy IRL, but got some days off coming. Planning to kill a whole bunch of rumor tickets. My main project right now is helping out Cannon with something that'll end up automating the tech chart if it works properly. That'll put the kybosh on overpowered combinations - people wanting to fly them could still do so, but their combat potential would be significantly reduced. It'll basically be an auto-nerf for using out-of-faction tech.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Offline Rommie
11-30-2011, 04:03 PM,
#156
Member
Posts: 1,585
Threads: 46
Joined: Mar 2009

' Wrote:Update: Been busy IRL, but got some days off coming. Planning to kill a whole bunch of rumor tickets. My main project right now is helping out Cannon with something that'll end up automating the tech chart if it works properly. That'll put the kybosh on overpowered combinations - people wanting to fly them could still do so, but their combat potential would be significantly reduced. It'll basically be an auto-nerf for using out-of-faction tech.
That definitely sounds awesome.

Edit: Second thoughts. What about tech that gets shared between factions? And then there's Conn, where I believe the tech chart restrictions are raised.

Might be pushing it with the questions, but it's very interesting news.

In space, nobody knows I'm a panda
Offline Zero755
11-30-2011, 04:10 PM,
#157
Member
Posts: 486
Threads: 2
Joined: Apr 2008

@Xoria, if you still need grammar Nazi's send me a few cards and I'll look them over. I do technical writing for work almost all day.

[Image: Zero.png]
Offline AeternusDoleo
11-30-2011, 04:13 PM,
#158
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

No exception for Conn - you want to go lulz with absurd combinations, there's always Discovery of Discovery;). For factions that currently have techchart options set to green/purple/white allowances can be made. Nerf would still be there, just not as pronounced. But the details are still being fleshed out - it's a work in progress.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Offline The Mole Miner
12-05-2011, 04:40 PM,
#159
Member
Posts: 344
Threads: 39
Joined: Jan 2011

hey just wondering but is Freeport 11 in delta gonna get anything? because with all the RP thats been involving it and using it for housing and research you would think they would expand.

anyways all this info in awsome keep it up guys.

[Image: minersig.png]
Rapur
12-06-2011, 09:02 AM,
#160
Unregistered
 

Are you guys planning to create a few more civilian weapons, maybe a second gun for each faction? Also, what about codenames? Are they still going to remain overpowered or are you guys going to rebalance them?
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