• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Rules & Requests Rules
« Previous 1 … 13 14 15 16 17 … 198 Next »
Cloak bug

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (13): « Previous 1 … 9 10 11 12 13 Next »
Cloak bug
Offline Blackvertigo1
07-01-2012, 12:41 AM, (This post was last modified: 07-01-2012, 12:42 AM by Blackvertigo1.)
#101
Member
Posts: 679
Threads: 40
Joined: Jun 2008

' Wrote:So you don't reckon there would be a workaround, or is this a hardcoded definite limitation to cloaks that will always be there no matter what?

If the latter is truly the case, cloaks should be re-thought in the way Knjaz suggested.

Could you bring to my attention, maybe in quotation as of what Knjaz thinks of?

Then I'll try formulating an answer as to regards of Knjaz's thoughts and your first sentence in this quote.

"The path to hell is paved with good intentions."


Quote:* Nodoka Hanamura is all about that SSH life
If you can't RP then 1.0

"There are more things in Heaven and Earth than are dreamt of in your philosophy - from our odyssey into Hell, we have returned with a gift."
Reply  
Offline Mímir
07-01-2012, 12:43 AM,
#102
Member
Posts: 2,823
Threads: 182
Joined: Dec 2010

Quote:Like, drastically increasing maximum cloak duration on different shiptypes, and drastically increasing charging time.

In the light of the convo following what Knjaz said, increase the charging delay.

I.e. allowing for sufficient time cloaked on all ship types to set up ambushes, rather than using cloaks as a single-use escape mechanism.

[Image: 120px-BhgLogo.png][Image: 120px-LH_Logo.png]
Reply  
Offline Blackvertigo1
07-01-2012, 12:45 AM,
#103
Member
Posts: 679
Threads: 40
Joined: Jun 2008

' Wrote:In the light of the convo following what Knjaz said, increase the charging delay.

I.e. allowing for sufficient time cloaked on all ship types to set up ambushes, rather than using cloaks as a single-use escape mechanism.

' Wrote:This is a HARDCODED problem.

The best bet is not to be targeted in the first place. I've able to use cloaks in FL to be cloaked before shenanigans. BTW, when I say FL, I mean previously before Disco, like, in a modding server.

"The path to hell is paved with good intentions."


Quote:* Nodoka Hanamura is all about that SSH life
If you can't RP then 1.0

"There are more things in Heaven and Earth than are dreamt of in your philosophy - from our odyssey into Hell, we have returned with a gift."
Reply  
Offline Mímir
07-01-2012, 12:56 AM,
#104
Member
Posts: 2,823
Threads: 182
Joined: Dec 2010

As an example, a small cloak on my pirate bomber allows for me to run cloaked for ~30 seconds. In effect I use that when the lawful gankforce show, and I know I will be blasted to dust. Being a traditional lane-hugging pirate, I don't get a heads-up on new forces arriving at the scene, because they pop out of the lane right next to me. Utilizing the scanning "bug", my escape will be nigh impossible or I would have to be very very lucky.

The same goes with military engagements, where the cloak can be used for hit-and-run guerilla tactics, picking out a solitary target and running when reinforcements arrive.

If fuel consumption was tweaked differently, I could instead use my cloak to hide and set up ambushes in places where the traders least expect it. I wouldn't be able to count on running like I have been so far using cloaks, but an "ambush cloak" would give me the option of picking the battle (as I can stay cloaked and avoid ships with escorts etc.).

[Image: 120px-BhgLogo.png][Image: 120px-LH_Logo.png]
Reply  
Offline Blackvertigo1
07-01-2012, 01:00 AM, (This post was last modified: 07-01-2012, 01:01 AM by Blackvertigo1.)
#105
Member
Posts: 679
Threads: 40
Joined: Jun 2008

Fine! If no one wants my help alright.

All I can say is that I know what Freelancer cloaks can and cannot do.

Also, for the record. Cloaking IS one of my technologies(refer to my signature). So your talking to the most cloak-knowledgeable person here.

"The path to hell is paved with good intentions."


Quote:* Nodoka Hanamura is all about that SSH life
If you can't RP then 1.0

"There are more things in Heaven and Earth than are dreamt of in your philosophy - from our odyssey into Hell, we have returned with a gift."
Reply  
Offline Mímir
07-01-2012, 01:01 AM,
#106
Member
Posts: 2,823
Threads: 182
Joined: Dec 2010

Ok...?

[Image: 120px-BhgLogo.png][Image: 120px-LH_Logo.png]
Reply  
Offline Knjaz
07-01-2012, 05:27 AM,
#107
Member
Posts: 1,648
Threads: 80
Joined: Dec 2010

' Wrote:Fine! If no one wants my help alright.

All I can say is that I know what Freelancer cloaks can and cannot do.

Also, for the record. Cloaking IS one of my technologies(refer to my signature). So your talking to the most cloak-knowledgeable person here.

Well, first of all - I've just pointed out possible solution, not pushing it in any way.

Secondly, you're saying that it's impossible to reduce fuel consumption rate below 1/second? Because, as you already confirmed, it's possible to increase cloak "charging" time, by introducing a delay between issued command and actual charging sequence.

And all you need for that to work, is to allow ships to stay in cloaked duration for longer period of time, which is achievable by fuel consumption and cloak activation mechanism tweaks.

Is it needed, at this point, and how it will affect gameplay? That's a separate question.
Reply  
Offline Blackvertigo1
07-01-2012, 05:43 AM,
#108
Member
Posts: 679
Threads: 40
Joined: Jun 2008

' Wrote:Well, first of all - I've just pointed out possible solution, not pushing it in any way.

Secondly, you're saying that it's impossible to reduce fuel consumption rate below 1/second? Because, as you already confirmed, it's possible to increase cloak "charging" time, by introducing a delay between issued command and actual charging sequence.

And all you need for that to work, is to allow ships to stay in cloaked duration for longer period of time, which is achievable by fuel consumption and cloak activation mechanism tweaks.

Is it needed, at this point, and how it will affect gameplay? That's a separate question.

You are twisting my words!

I said:
Cloak timing cannot be changed without source code.
- Manipulation of cloak in/cloak out effects or whatever.
/Cloak on and cloak can have time constraints without source code.
- Lengthening or shortening time delay between the two.

"The path to hell is paved with good intentions."


Quote:* Nodoka Hanamura is all about that SSH life
If you can't RP then 1.0

"There are more things in Heaven and Earth than are dreamt of in your philosophy - from our odyssey into Hell, we have returned with a gift."
Reply  
Offline Knjaz
07-01-2012, 05:53 AM, (This post was last modified: 07-01-2012, 05:54 AM by Knjaz.)
#109
Member
Posts: 1,648
Threads: 80
Joined: Dec 2010

' Wrote:You are twisting my words!

I said:
Cloak timing cannot be changed without source code.
- Manipulation of cloak in/cloak out effects or whatever.
/Cloak on and cloak can have time constraints without source code.
- Lengthening or shortening time delay between the two.

Ok, just to make sure - under "charging" I meant the whole sequence from the moment you press "Cloak" button till the moment your ship completely vanishes.

Yes, I do understand that might require to remove "Cloak" option from controls or disable it somehow, and force players to use command.
So I see no contradiction in what we've been saying here. It's the results that matter, after all, not the exact way it's being called/done.
Reply  
Offline Blackvertigo1
07-01-2012, 06:15 AM, (This post was last modified: 07-01-2012, 06:17 AM by Blackvertigo1.)
#110
Member
Posts: 679
Threads: 40
Joined: Jun 2008

' Wrote:Ok, just to make sure - under "charging" I meant the whole sequence from the moment you press "Cloak" button till the moment your ship completely vanishes.

Yes, I do understand that might require to remove "Cloak" option from controls or disable it somehow, and force players to use command.
So I see no contradiction in what we've been saying here. It's the results that matter, after all, not the exact way it's being called/done.


If the cloak (equipment) shows up as it's unit. Clicking it as if it was a weapon on/off, would turn the cloak off (if clicked while it's green, so it turns white) or cloak on(if clicked while it's white, so it turns green).
Example(this is shown in the bottom-right HUD segment; can be any inventory number):
Cloak off
1 Cloak-Unit-Here equals Cloak Off.
Cloak on
1 Cloak-Unit-Here then toggle(click) inventory item results shown as one line below
1 Cloak-Unit-Here equals Cloak On.

If the cloak (equipment) only visible in inventory(infocard), and /cloak on and /cloak off would do so(if /cloak is functional).
Example(will by default shown in prompt-green text):
NOTE: The following is according to IF this is the PROPER syntax of the macro.
Cloak-Unit-Here Device Mounted
Cloak on
Type /cloak on equals Cloak On.
Cloak off
While cloaked, type /cloak off equals Cloak Off.

"The path to hell is paved with good intentions."


Quote:* Nodoka Hanamura is all about that SSH life
If you can't RP then 1.0

"There are more things in Heaven and Earth than are dreamt of in your philosophy - from our odyssey into Hell, we have returned with a gift."
Reply  
Pages (13): « Previous 1 … 9 10 11 12 13 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode