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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Does Disco still have enough player base to keep running all factions ?

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Does Disco still have enough player base to keep running all factions ?
Offline SnakThree
06-19-2012, 06:54 AM,
#121
Member
Posts: 9,092
Threads: 337
Joined: Mar 2010

' Wrote:Because my original point was about making friends and meeting new people, not making money. If the only reason people are joining JZ (and thus becoming an oddity among unofficial factions in regards to numbers) is because they want money, then you can hardly use them in your argument against my original point.
I was not talking to you at all in that reply but never mind. If you choose to intercept reply directed to another argument, prepare to back it up.

I made many friends while in JZ. Your argument about my argument is invalid now.

[Image: rTrJole.png][Image: LJ88XSk.png]
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Offline lw'nafh
06-19-2012, 06:55 AM,
#122
Member
Posts: 2,648
Threads: 115
Joined: Dec 2006

' Wrote:But if they join a group, do they still retain their independence?

Are Jumping Zoner members using their characters still indies?
How are they different from official faction members of OSI, who jump-trades as well?

Both sides chose to affiliate themselves to certain group and adhere to their regulations. JZ- has regulation that tagged Whales are not to be used for regular trading. OSI might have regulation while using their tag.
From that perspective, unofficial factions and indies are two totally different things. As soon as you have regulations imposed on your members, they aren't independent. And the difference is status, OSI has a say in what happens with Zoners, JZ doesn't.

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Offline SnakThree
06-19-2012, 06:58 AM,
#123
Member
Posts: 9,092
Threads: 337
Joined: Mar 2010

' Wrote:From that perspective, unofficial factions and indies are two totally different things. As soon as you have regulations imposed on your members, they aren't independent. And the difference is status, OSI has a say in what happens with Zoners, JZ doesn't.
EXACTLY. Bravo. You get a cookie.

http://www.merriam-webster.com/dictionary/independent
http://dictionary.reference.com/browse/independent
http://www.thefreedictionary.com/independent

Every definition has reflection on how independent means unregulated. In the context we use term indie, this would refer to "unregulated by group".

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Offline lw'nafh
06-19-2012, 06:59 AM,
#124
Member
Posts: 2,648
Threads: 115
Joined: Dec 2006

' Wrote:EXACTLY. Bravo. You get a cookie.

http://www.merriam-webster.com/dictionary/independent
http://dictionary.reference.com/browse/independent
http://www.thefreedictionary.com/independent

Every definition has reflection on how independent means unregulated. In the context we use term indie, this would refer to "unregulated by group".
Okay?

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Offline Marburg
06-19-2012, 08:35 AM,
#125
Member
Posts: 3,446
Threads: 122
Joined: Jun 2007

' Wrote:My recollection of starting out on the server (October of last year) is that it was:

- difficult to get started. I knew vanilla pretty well but it was still radically different here, with different systems, mining areas, trade routes, etc. I couldn't find people willing to explain things either, and I didnt meet my first Angel until my 3rd or 4th ship at which point I no longer needed their help. What's interesting now is that it is very easy to get started if you know what to do, but at the time I was helpless and lost. I had to rely on Internet searches for everything and it was all outdated stuff. Wiki is contradictory on a lot of stuff, like RP fiction in the infocards that does not correlate to gameplay at all (can I really fly this ship into the atmosphere?? kee-rash)
Reading this bothered me in comparison to my own experience starting out. I had more people willing to help me learn as a noob than I could keep up with. Yeah, I know. Different era & all that, but it's still just as easy today to break character here & there to lend some helpful advice to a noob that asks for it as it was years ago. The only thing that's really changed is a larger number of regulars that don't give a wet fart about 'em. If I had a similar experience like Urs describes, I'd have said 'eff this place!' after a week or so & would have never come back.

While joining a faction can be a fast track to getting to know people & learning the server ropes, being in a faction is far less important than just exuding a basic helpful attitude when it's called for, no matter what banner you fly under.

I don't really pine for the 'good ol days' more than I simply pity the regression of general attitude from then to now.

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Offline Hone
06-19-2012, 08:46 AM,
#126
Banned
Posts: 4,577
Threads: 287
Joined: Jan 2010

' Wrote:Reading this bothered me in comparison to my own experience starting out. I had more people willing to help me learn as a noob than I could keep up with. Yeah, I know. Different era & all that, but it's still just as easy today to break character here & there to lend some helpful advice to a noob that asks for it as it was years ago. The only thing that's really changed is a larger number of regulars that don't give a wet fart about 'em. If I had a similar experience like Urs describes, I'd have said 'eff this place!' after a week or so & would have never come back.

While joining a faction can be a fast track to getting to know people & learning the server ropes, being in a faction is far less important than just exuding a basic helpful attitude when it's called for, no matter what banner you fly under.

I don't really pine for the 'good ol days' more than I simply pity the regression of general attitude from then to now.


This troubles me too. When I started no one "Helped me" In that No-one told me oorp all the commands and background details, or gave me money for no reason (Indeed I didnt want them to!) But I WAS lucky enough to meet a bunch of people early on, who involved me INRP in what they were doing, and really helped me get started, even if I was too ignorant to realise it, and flew off to do my own own thing as soon as I had some decent cash (Which was fun too!).

Seeing as a lot of my playtime seems to be spent blowing up idiots who dont know what they're doing (either because they're noobs, or foreigners who cant speak english well, and dont understand what to do) I fell like maybe I'm not behaving well, and paying back what i got when I was starting out. But the thing is, i always try to help out people when they ASK.

And that's the thing, its got to be a two way street, all these "idiots" I blow up dont ASK for help, and thats why they dont get it, I bet if these noobs you say people; "dont give a wet fart about" spoke up polietly more often, many more people would care about them.

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Offline Marburg
06-19-2012, 09:27 AM,
#127
Member
Posts: 3,446
Threads: 122
Joined: Jun 2007

it's just a matter of averages. There's nothing that can be done really that I can think of off the top of my head that would help decrease the numbers of jerks that roam in & out of the server pop week after week, but those guys generally don't stick around long anyway. Sure, it's like playing whack-a-mole alot of the time as when one goes away another takes his place, but hey, It's cool you still try, cause when you get through to just one guy that really wants to RP here, that one dude is worth more than a thousand lolwuts

I honestly think that in the more recent times, the root problem isn't the fly by night blue messengers, but the increase of people here in the community that think the only way to deal w/ 'em is to put more emphasis on evolving the server to a less RP & more PVP orientation. That's like cutting off our nose to spite our face

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Offline Leo
06-19-2012, 10:46 AM,
#128
Pathfinder
Posts: 2,830
Threads: 410
Joined: Dec 2007

From my viewpoint, it's a vicious cycle. Those who leave are fed up with the bull, those who join are the ones causing the vets (RPers) to leave. I know I don't log in nearly as much as I did before because of the amount of silence I get from people I talk to in passing, or those who tell me "i report u if you atack me" when I try to RP on my slaver.

That's why people are leaving, because the scales are tipping. Something drastic needs to be done, but I don't know what that would be.

~Leo

P.S. Maybe some kind of MAJOR in game event? No idea.

You fear oblivion. Yet you forget. The universe remembers every atom of your being. Even dust hums your name in the dark.

Starlight Research Consortium | The Banished Legion | Astral
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Offline lw'nafh
06-19-2012, 10:52 AM,
#129
Member
Posts: 2,648
Threads: 115
Joined: Dec 2006

' Wrote:From my viewpoint, it's a vicious cycle. Those who leave are fed up with the bull, those who join are the ones causing the vets (RPers) to leave. I know I don't log in nearly as much as I did before because of the amount of silence I get from people I talk to in passing, or those who tell me "i report u if you atack me" when I try to RP on my slaver.

That's why people are leaving, because the scales are tipping. Something drastic needs to be done, but I don't know what that would be.

~Leo

P.S. Maybe some kind of MAJOR in game event? No idea.
I'm basically on the same boat. The game is becoming rather boring like that... and I don't thin events are the solution.

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Offline pitockm
06-19-2012, 10:53 AM,
#130
Member
Posts: 471
Threads: 23
Joined: Dec 2011

Its not that bad! I play in both Dead and peak time of the server. 70-110 for low, and 150-180 for the peak. But just maybe 80-30 players do RP. Also dont ask for RP While player owned stations take whole time for Itself.

Thats It!
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