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Fighters should be fun...

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Fighters should be fun...
Offline Virus
12-25-2007, 05:03 AM, (This post was last modified: 12-25-2007, 05:13 AM by Virus.)
#81
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Posts: 4,311
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' Wrote:And if the balance is like this to satisfy noobs I'll ask you: should Counter Strike remove all weapons but Glocks just so noobs don't die instantly when facing a skilled player?

I'd like to note, a Glock can kill in one shot. Burst fire to the head kills instantly. And if you don't get all three, fire again in the chest and they die anyway.

As soon as someone becomes skilled with a specific gun in CS, it is immediately considered overpowered and you should no longer use it. For example, I killed five guys in a row with one burst from the Glock and got comments like, "Dude? What the hell?!" and "Quit using that damned gun! Its overpowered!" Note; it is considered THE WORST gun in the game.

[Image: virussig3.png]
Into the Maelstrom - A Measure of Salvation - Reaver Company Database
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Offline Turkish
12-25-2007, 05:09 AM, (This post was last modified: 12-25-2007, 05:27 AM by Turkish.)
#82
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Posts: 2,617
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Nice point Rob.

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I have a fetish for all things Norse.
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Offline Horon
12-25-2007, 07:58 AM,
#83
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Posts: 1,485
Threads: 52
Joined: Sep 2007

A decent 1 on 1 fighter fight that lasts longer than 10 minutes seems long to me, but over an hour? Jesus *U** TOO LONG! My hands would fall asleep by then... Reminds me of halo and watching two Banshees fly in a circle for about 20 minutes trying to target the other one but not succeeding. This, is why I don't enjoy PvPing in a fighter. They are too damn hard to destroy, especially when it takes you 30 minutes just to drop their shields and they end up using a couple batteries and you have to start the process over again. People complained about the re-engage time. But at this rate a 2 hour play limit could be used up in just one god damned 1 on 1 fighter battle... ok ok maybe two fighter battles.

While being quite funny, your sig was the biggest one i've ever seen so far. No more than 700x250 please. ~utrack
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Offline chopper
12-25-2007, 02:19 PM,
#84
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Posts: 2,476
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Joined: Oct 2007

' Wrote:Bomber armour. I have always thought it seemed ridiculous that bombers had such advantagous armour. How often does a bomber actually get hit by a Capship? How different is that to a regular VHF? Bombers are just VHF with a much better power supply and the ability to capitalize on it. The armour is just another advantage. My suggestion is to have the armour on a given bomber equal to the armour on the VHF that has the same "agility" as the bomber. Don't know if this is already the case or not...

Meh... just a few drunken thoughts...

Mohr

Well, agile bombers have the armor of the VHF. The most agile bombers are still less agile then most VHF's.
Slow bombers are... Uhh... Hard to use, at least. They have a lot of armor, but they are huge targets and not agile at all.
I think bombers are well balanced with capital ships, but not with fighters.
So, logical solution would be to improve fighters, not nerf bombers and caps.

@Virus and Starbutt - Glock is not THE WORST gun. You may consider it as, but it's not:P

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
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Offline mjolnir
12-25-2007, 03:22 PM,
#85
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Posts: 3,774
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Joined: Sep 2007

Quote:Yes, nukes are instant killers for vanilla ships, i agree.
But, they are much easier to dodge then cannonballs.
At least for me. Especially if you have a CD. Mines are not the problem then.

I was reffering to some people (Yngen and you...) saying that flying VHFs is the safest thing... it's not when you are in a Vanilla ship.... I had roughly 80+ fighter fights in vanilla VHFs.... out of those I died about 10 times... now out of those 10 times..3 times was a sunslayer, rest (some 7 times) Nukes.. never to guns... ... yes I dodged some crazy ammount of nukes/sunslayers...but the very few that did hit certainly did their job.


-----------
So the 3 simple options that are here so far

1) Decrease armor

2) Increase damage

3) Increase weapon speed

not so simple ones would include removal/adding of wireframes

---------------

I would prefer decreasing armor on non-vanilla ships (including bombers).. and leaving it on same level on vanilla ones .... Cannonball+Sidewinder on my Sabre make for nice short fights against vanilla ships

What will happen if the changes are made?

My look on it if I try to be non-biased.

1+2) Fighters would become even less used... because not so good pilots would die all the time => they will buy a GB instead....(already now the GB spamming is becoming quite widespread)

3) no big change from now... but less skilled pilots (pilots with worse aim) would aim better..... so overall fight length might even increase... as the pilots with better aim would need to dodge/evade more to survive.

--------------

Any big change like this would need proper testing with huge ammount of players on different skill levels involved....

Question is: Is it such a big problem with long fights now?

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Igiss says: Martin, you give them a finger, they bite off your arm.
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Offline chopper
12-25-2007, 03:33 PM, (This post was last modified: 12-25-2007, 03:38 PM by chopper.)
#86
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It is for me.
You remember how long we fought, you in your Saber and me in Viper? It was around 30-40 mins.
And that was pretty fast, i must say. Because none of us had the will to camp shield, and i am glad it was like that.
But when i fight some persistent people who are shield camp masters, then i fight for a very very long time.
So, i guess it's not all about the hull.. More is about the shield camping. Well, no changes there needed.
That's why i love Inferno.
You can let him camp his shield, one pass and bye bye all the effort.

For the 2. option, i disagree that fighters would be less used.
It's like saying, gunboats are too strong, so n00b gunboat pilots are switching to destroyers, because they die fast from other gunboats.
I disagree, i think it would give fighters an edge and a reason to be used.
3. option is the safest way, and it's prolly worth a shot.

And yes, flying Vanilla ships is dangerous. I remember when i fought against a GB with another eagle.
GB had 2 dragonfly missile launchers. If even 1 hit me, i'm dead:)
So, it lasted for 20 mins, because we had to be very careful not to get shot down.
But we took him down in the end, and then the LSF guys came, we took 2 of them down, and then my teammate blew me with a nuke:P
I'm much more afraid of friendly mines then enemy ones.
But for example, when i fly a Blood Dragon HF (which is Vanilla), i don't feel the same risk.
It's too safe in it. It's so damn agile and small that i'm not worried at all.
Not even once i died in it from the blast.
I haven't tried a Wrath yet, but i guess it's pretty much the same.

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
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Offline StarButt
12-25-2007, 03:38 PM, (This post was last modified: 12-25-2007, 03:39 PM by StarButt.)
#87
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Posts: 199
Threads: 5
Joined: Sep 2007

' Wrote:I was reffering to some people (Yngen and you...) saying that flying VHFs is the safest thing... it's not when you are in a Vanilla ship.... I had roughly 80+ fighter fights in vanilla VHFs.... out of those I died about 10 times... now out of those 10 times..3 times was a sunslayer, rest (some 7 times) Nukes.. never to guns... ... yes I dodged some crazy ammount of nukes/sunslayers...but the very few that did hit certainly did their job.
-----------
So the 3 simple options that are here so far

1) Decrease armor

2) Increase damage

3) Increase weapon speed

not so simple ones would include removal/adding of wireframes

---------------

I would prefer decreasing armor on non-vanilla ships (including bombers).. and leaving it on same level on vanilla ones .... Cannonball+Sidewinder on my Sabre make for nice short fights against vanilla ships

What will happen if the changes are made?

My look on it if I try to be non-biased.

1+2) Fighters would become even less used... because not so good pilots would die all the time => they will buy a GB instead....(already now the GB spamming is becoming quite widespread)

3) no big change from now... but less skilled pilots (pilots with worse aim) would aim better..... so overall fight length might even increase... as the pilots with better aim would need to dodge/evade more to survive.

--------------

Any big change like this would need proper testing with huge ammount of players on different skill levels involved....

Question is: Is it such a big problem with long fights now?
.


4) Increase damage only on fighter weapons?

I fail to see, how come will "increasing projectile speed" going to make fights even longer? Problem with guns as they're now is this: Fighter can kill other fighter only if they're in 1 on 1, targeting each other. In fight with more, again, only fighter targeted by other fighter can land good hits, while fighter chasing it, would have little or no chance to hit at all. Increasing projectile speed, and maybe most weapons re-fire, would certainly help.

Answer: IMHO YES..its a HUGE problem with too long fights as they're now (ruins the game):(

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Offline mjolnir
12-25-2007, 03:48 PM,
#88
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Posts: 3,774
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Joined: Sep 2007

@guess you still need to meet some that uses mines/missiles properly in your Blood Dragon... it will not feel so safe any longer


' Wrote:.
4) Increase damage only on fighter weapons?


I ment increasing damage on fighter weapons so your 4= my 2.

Quote:

Fighter can kill other fighter only if they're in 1 on 1, targeting each other. In fight with more, again, only fighter targeted by other fighter can land good hits, while fighter chasing it, would have little or no chance to hit at all.

This is not really true....... you just need good aim + the right weapons.... long from little or no chance.


[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
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Offline chopper
12-25-2007, 08:55 PM,
#89
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Posts: 2,476
Threads: 31
Joined: Oct 2007

Yup, maybe I didn't fight skilled mine-users yet.

Anyway, improve fighter weapons !!!:)

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
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Offline Epholl
12-25-2007, 10:33 PM,
#90
Member
Posts: 640
Threads: 9
Joined: Aug 2007

I had a crazy idea...

Thrusters are the things that keep fighters fighting for so long... maybe messing with thrusters...

Imagine this:
non-rechargable thrusters (woaaa)
- after some time, the fighters will just "run out of fuel" and the fight will be a lot faster depending on who has fuel and who doesnt.
- if a ship has 2 thruster slots, the thrusting speed is doubled, => 140thruster x 2 = 200 speed: 120 x 3 = 200 speed and so....
*LFs - 1thruster
*HFs - 2thrusters
*VHFs - 3thrusters
*SHFs+bombers - 4thrusters

so LFs+HFs - maybe even worth use...maybe overpowered...

The drain would be really low...

(Dont take this real, its just an idea...but I find it riddiculous, that you thrust 20 secounds, and after 3 secs of e-kill you are back to 100%...)

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