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  Discovery Gaming Community Discovery Development Discovery Developers Forum
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A dev's log.

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A dev's log.
Offline Hawk
12-30-2011, 05:27 PM,
#221
Ass Kickin Meanie
Posts: 2,637
Threads: 522
Joined: Jul 2008

' Wrote:and why exactly do they need gb's? Corporate escort job is to keep pirate busy while trans runing.. not to kill all pirates I see in om7/dublin/other mining system.

I would suggest letting this play out and commenting once we see what it looks like. As it is the interactions between pirates and traders will be changed dramatically and everyone will have to learn new tactics. There is no way at this point to say exactly what this will look like since it will depend largely on how individuals respond to the changes.


Offline West
12-30-2011, 05:33 PM,
#222
Itsumaden
Posts: 794
Threads: 70
Joined: Apr 2009

' Wrote:bigger prey - more attention :unsure:

Edit: about second - corporates supply military forces all over around, I think according to some instructions corporates may use those big shippies to escort big and serious traders.

Idea: restrict GBs only to official factions? Like Convoy?


' Wrote:I would suggest letting this play out and commenting once we see what it looks like. As it is the interactions between pirates and traders will be changed dramatically and everyone will have to learn new tactics. There is no way at this point to say exactly what this will look like since it will depend largely on how individuals respond to the changes.

Well even companies build destroyers... millitary use them, and if they wanna protection, millitary providing protection. I still think that if you want gunboat to protect trader make indie millitary gb or join official millitary faction, there is no need for corporate gunboats.

[Image: westik.png]
Offline Cris
12-30-2011, 05:33 PM,
#223
Member
Posts: 1,103
Threads: 49
Joined: May 2009

' Wrote: Guard IDs will be dropped (with the exception of BHG Core, which is a seperate faction from BHG, and Keepers).

What will happen to Junker guard ID? WIll gallic junkers get their own ID if this one is dropped too?

Join DHC today! Click >>here!<<

[Image: 11841570.png]
Offline Swallow
12-30-2011, 05:34 PM,
#224
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

' Wrote:Well even companies build destroyers... millitary use them, and if they wanna protection, millitary providing protection. I still think that if you want gunboat to protect trader make indie millitary gb or join official millitary faction, there is no need for corporate gunboats.

you are right, but how to force military escort traders?

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Offline Hawk
12-30-2011, 05:39 PM,
#225
Ass Kickin Meanie
Posts: 2,637
Threads: 522
Joined: Jul 2008

' Wrote:you are right, but how to force military escort traders?

And what to do when other houses refuse to allow the escorts to come into house space?


Offline Swallow
12-30-2011, 05:41 PM,
#226
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

' Wrote:And what to do when other houses refuse to allow the escorts to come into house space?

hmm, reasonable

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Offline Azan27
12-30-2011, 10:15 PM,
#227
Member
Posts: 683
Threads: 33
Joined: Apr 2011

The only problem I see arising from corporate IDs using Gunboats is reconciling the ZoI of the corporation with the power of a gunboat, which is normally restricted by the ZoI limitations of the military forces that can use it. Because corporate IDs have pretty much a Sirius-Wide ZoI, a few problems might arise with players using corporate IDs to raid space with gunboats that they most likly should be able to reach. However, this really seems like one of those things where "we should wait and see how it turns out," so overall I enjoy this idea.

Also, if guard IDs are getting removed, I'm very excited to see what happens in terms of Zoners and their large ships.

Let it burn.
Offline Jansen
12-30-2011, 10:52 PM,
#228
Member
Posts: 4,110
Threads: 501
Joined: Jan 2009

' Wrote:What will happen to Junker guard ID? WIll gallic junkers get their own ID if this one is dropped too?
They already have their own ID ;).
Quote:Junker Guard ID

Pilot Carrying this ID is a Gallic Junker, who:

It might get a rename and a more logical sale place though.

[Image: HkdyBql.gif]
Offline Echo 7-7
12-31-2011, 12:23 AM,
#229
Masterful Modder
Posts: 4,077
Threads: 99
Joined: Sep 2006

' Wrote:Couple of things I can let slip: Corporate IDs will be allowed gunboats


I love you.

Corporations definitely needed Gunboats in order to deal with multiple pirating bombers/gunboats.

Quote:The only problem I see arising from corporate IDs using Gunboats is reconciling the ZoI of the corporation with the power of a gunboat...

This is usually countered by the manner in which Corporate IDs can engage an enemy (usually only defensively, except for some particularly hated enemies).

Quote:It might get a rename and a more logical sale place though.

Junker Guard ID is getting renamed to Gallic Junker ID, and will only be sold in Gallia.

There was a sig here, once.
 
Offline AeternusDoleo
12-31-2011, 02:55 AM,
#230
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

Junker Guard ID is dropped. Gallic Junkers get their own ID. All guard IDs will be dropped/invalidated (players are requested to switch them to their nonguard versions - yes, even on battleships).

This'll probably be my last update before the release. I have spent the last 6 ish hours working over the IDs from a partially finished, easter egg rich project Dusty was involved in. Sanitizing it and merging it into the DLLs was a royal pain in the rear, but it needed doing. Only thing now is some last minute testing of some of the FLHook items that were not working properly - carrier docking and the jump drive systems mainly. If we can't get em to work, we'll prolly just release with those disabled and fix them later.

Time for some shuteye.

[Edit] Oh, I asked around with some pirate factions? The organized ones are looking forward to a flurry of gunboat-sinking. Bombers have some weapons that are specifically suited for dealing with gunboats.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
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