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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Discovery 4.86 General Bugs

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Discovery 4.86 General Bugs
SothaSil
12-31-2011, 03:26 PM,
#121
Unregistered
 

Researcher ID allows the Corvo Cruiser, but reduces the powercore to 75%. Bug or feature?
Offline Bloody Reverb
12-31-2011, 03:28 PM,
#122
Member
Posts: 269
Threads: 5
Joined: Nov 2010

When i try to dock to Mala...it restarts too.
the only place to dock in Alpha is Ibiza..


' Wrote:Anyone having success with linking Launchpad to the new mod ?
Yes - installed 4.86 EXE folder is the way.


Offline Junes
12-31-2011, 03:30 PM,
#123
Member
Posts: 929
Threads: 32
Joined: Aug 2010

Game crashes when I try to dock on West Point with a Liberty Dreadnought. Dunno about other bases in Liberty.
 
Offline Crassus
12-31-2011, 03:30 PM,
#124
Member
Posts: 184
Threads: 8
Joined: Apr 2008

Don't know if this is a real bug but the small transport turrets on my pirate train have changed into a mix of kusari and rheinland turrets even though they were all bought on Puerto Rico.
Secondly, my Zoner Corvo undocked from Livadia and got caught in a spinning frenzy inside the station, it lasted for about fifteen seconds and then launched normally with no damage to the ship. Since then it's undocked ok from the same place.

There was probably an NPC docking to that position or one near it. Happens.

[Image: sig6gs.jpg]
 
Offline Toaster
12-31-2011, 03:31 PM,
#125
Caution: Do NOT Insert Fingers
Posts: 3,137
Threads: 247
Joined: Sep 2010

' Wrote:Researcher ID allows the Corvo Cruiser, but reduces the powercore to 75%. Bug or feature?

New feature. Free tech mixing is implemented, but at a power cost.

Olivia Sable
On hiatus
Offline Wraga
12-31-2011, 03:31 PM,
#126
Storm Chaser
Posts: 1,767
Threads: 260
Joined: Sep 2010

Its impossible to dock on Srcelles Shipping Facility (Ille de France). The intro doesnt finish/just not start and after some mins the game crashes.

Ticketed

[Image: giphy.gif]
 
Offline mjolnir
12-31-2011, 03:31 PM,
#127
Member
Posts: 3,774
Threads: 71
Joined: Sep 2007

' Wrote:Ohhh..ok..

does this mean the celestra has to have 75% power ? D:

And we already have Colonial Gunboat Turrents, I don't see why we should use the TEW Turrets..

and stop using my font omg. Whoever that is..

>_>

Civilian transport turrets should work without reduced power, if they don't tell me.

[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
Offline TorDAku
12-31-2011, 03:32 PM,
#128
Member
Posts: 3
Threads: 0
Joined: Dec 2011

i kinda have a question how long will it take for the server to be stable i get crash every 2 minutes
Offline Charos
12-31-2011, 03:32 PM,
#129
Member
Posts: 1,553
Threads: 128
Joined: Nov 2010

' Wrote:Hellfire ID does not rephack Hellfire NPC faction to green and has made all of our ships hostile to our own faction.

RoS are experiencing the same problem

Remember our fallen, we are the Legion.
Offline mjolnir
12-31-2011, 03:33 PM,
#130
Member
Posts: 3,774
Threads: 71
Joined: Sep 2007

' Wrote:That EMP torpedo thingy. It has around 24k shield damage. (I think that was about it)
Seems kinda low doesn't it?
Nova torpedo has 3 or 4 times as much.
Did someone forget a zero or something?

It's intended. This torp uses much less energy and tracks much better than NOva torp.

Discussion about the parameters can go on in the balance section after a while, but definitely not a bug.

[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
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