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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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4.86 Model Issues

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4.86 Model Issues
Offline Death.RunningVerminator
12-31-2011, 07:52 PM,
#11
Member
Posts: 4,308
Threads: 143
Joined: Nov 2008

' Wrote:I have the new model for the Ranseur. Upon undocking, the hull takes damage. It's not just me, but others as well. I think it's the size conflicting with the planet atmosphere.
I suppose this is considered a ship model bug.
Offline NonSequitor
12-31-2011, 10:35 PM,
#12
Member
Posts: 911
Threads: 116
Joined: Dec 2007

My Zoner Whale tends to get stuck at certain bases, for example Ames and Lanzerote.

Upon undocking from Gran Canaria, the ship was behind the docking moor, instead of before it. Fortunately the ship didn't burn up in the atmosphere.
 
Offline Echo 7-7
01-01-2012, 08:51 AM, (This post was last modified: 01-01-2012, 09:22 AM by Echo 7-7.)
#13
Masterful Modder
Posts: 4,077
Threads: 99
Joined: Sep 2006

The Order Resheph Cruiser has very strange hardpoint choice. The two forward-facing Class 7 slots are both mounted on the side of the ship, rather than in the middle of the ship, where it would be most sensible to mount a Light Mortar.

Please review.

Edit: I'd say, take the bottom, rear-only hardpoint (Class 7) and switch it for the top forward-facing hardpoint (Class 6).

Edit 2: The Zoner Conference GB;

The rear left-hand-side tail light hardpoint is not in the correct position. It needs to be moved further towards the end of the ship to avoid 'clipping' issues with the light.

There was a sig here, once.
 
Offline mjolnir
01-01-2012, 12:10 PM,
#14
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Posts: 3,774
Threads: 71
Joined: Sep 2007

' Wrote:The Order Resheph Cruiser has very strange hardpoint choice. The two forward-facing Class 7 slots are both mounted on the side of the ship, rather than in the middle of the ship, where it would be most sensible to mount a Light Mortar.

Please review.

Edit: I'd say, take the bottom, rear-only hardpoint (Class 7) and switch it for the top forward-facing hardpoint (Class 6).

Edit 2: The Zoner Conference GB;

The rear left-hand-side tail light hardpoint is not in the correct position. It needs to be moved further towards the end of the ship to avoid 'clipping' issues with the light.


It's a dilemma between "looks" and gameplay usefullness/balance.

Right now it can fire 2 heavy guns forward, 2 back.

If the 2 centerline hardpoints are used it will fire 1 forward 1 back which makes it quite a lot weaker. I was trying to look for other places where to put hardpoints but there are so many things everything on it that I didn't find any. If you think I missed some spot post it.

Noted the Zoner GB.

[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
Offline JSDisc
01-01-2012, 03:06 PM,
#15
Member
Posts: 101
Threads: 16
Joined: May 2011

I dock on a Valor a lot under its docking bay. thats about it.

LIBERTY IS THE STRONGEST OF THEM ALL!!! oh wait, that's 4.84
Now you'll see. I'll predict the future. in 4.86 Gallia will launch a full scale attack on the houses! guess how I know.
Offline mtjsmith
01-01-2012, 03:11 PM,
#16
Member
Posts: 822
Threads: 53
Joined: Aug 2010

Posted this in general, confirming now in the right section!

There are meant to be four contrails on the Insurgent VHF however we've only got 3. The top left wing is missing one. Cheers:)

Aeternus: Fixed, but existing ships might need to be rebought. Contrails are "equipment" mounted when you buy the ship.

[Image: iwrM7.png]
 
Offline Swallow
01-01-2012, 03:23 PM,
#17
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

In Dragoon BAF HF, legs of pilot stick out of cockpit through glass.
move pilot hardpoint a bit back

Aeternus: Fixed in update 3.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
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Offline Boss
01-01-2012, 03:42 PM,
#18
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Posts: 5,125
Threads: 101
Joined: Jan 2008

The AI cruiser's cruise disrupter hardpoint sits several meters to the right of the model. At least, I think it's meters, since I'm not really sure of the scale of that ship.

Aeternus: Handled. Hardpoints were seriously messed up. Fixed in update 3.

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
Offline Helo
01-01-2012, 07:50 PM,
#19
Member
Posts: 484
Threads: 29
Joined: Mar 2010

<strike>[font=Century Gothic]Asco Brigand Gunboat.
Have class 8 forward gun slot while gallic gunboat forward gun is class 7. Cannot mount.
</strike>
Nevermind. I just found Asco Torpedo -.-

Remember the ICMG
 
Offline Zukeenee
01-02-2012, 06:32 AM,
#20
Member
Posts: 1,803
Threads: 82
Joined: Mar 2006

The hardpoint for one of the contrails on the Caracal appears to be a bit further back on the wing than it should be. It's a bit uneven right now.

[Image: aewo0p.jpg]

Aeternus: Checked this, but the hardpoints are perfectly mirrored. Must be how the game renders these.

[Image: Zukeenee2.gif]
 
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