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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Discovery 4.86 General Bugs

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Discovery 4.86 General Bugs
Offline Bootsiuv
12-31-2011, 10:57 PM,
#251
Member
Posts: 637
Threads: 20
Joined: Oct 2010

Hmmm....guess this is a suitable place to post that gold ore is only selling for 250sc on Detroit.

Don't know if this is by design, just wanted to mention it.

I also really can't log in, my ping is 360, where it was about 140ish IIRC with 4.85. Not sure if they're related.

See the mining guide. Prices changed.

[Image: CRSJB.png]
Offline Discovery UK
12-31-2011, 11:26 PM,
#252
Member
Posts: 193
Threads: 6
Joined: May 2009

Quote:i just took a mission from Sarcelles shipping station for the IDF, i go to the waypoint and there is nothing there
i also cant cancel the mission, except by leaving the server
Happened a few times now.

' Wrote:Warnings will be issued. Accounts will be banned. In game characters will be deleted. I will drive to your house and punch you in the mouth.
' Wrote:I approve of this post.
 
Offline SA_Scavenger
12-31-2011, 11:34 PM,
#253
Member
Posts: 1,252
Threads: 36
Joined: Oct 2010

' Wrote:Hmmm....guess this is a suitable place to post that gold ore is only selling for 250sc on Detroit.

Don't know if this is by design, just wanted to mention it.

I also really can't log in, my ping is 360, where it was about 140ish IIRC with 4.85. Not sure if they're related.

This is by design, try Planet Pittsburgh.

[Image: tycusdekker.png]
 
Offline Charos
12-31-2011, 11:36 PM,
#254
Member
Posts: 1,553
Threads: 128
Joined: Nov 2010

When there's an LABC exploding in your screen, the game crashes.

Remember our fallen, we are the Legion.
Offline Ursus
12-31-2011, 11:36 PM, (This post was last modified: 12-31-2011, 11:43 PM by Ursus.)
#255
Member
Posts: 3,853
Threads: 249
Joined: Oct 2011

LABC is just about impossible to dock in a tradelane, it keeps shifting out of the middle and then stalling against the edge of the ring. I don't even bother trying anymore.

Also a bit tough to dock in a jump gate but it's not impossible like tradelane, and other big ships are having trouble with jump gates now too so that may be a universal problem instead of specific to LABC.

Also... it was stated that destroyers would be able to mount lesser weapons on the heavy hardpoints, however the class 9 and class 8 hardpoints on the LABC can only mount the named claass. For example, you cannot mount a class 8/7/6 weapon on the LABC class 9 hardpoints.

LABC thruster speed seems to top out at 120 not 140 (maybe a feature?)

Transports are unable to mount lower-level turrets (eg Purple Goddess turret). And my Titanic does not hav the power to continuously fire a full set of transport turrets for any length of time, even when my shields are not being hit. I don't know if these are bugs or features but if the latter it needs to be considered a balance issue, I will not be able to fire my guns at all when the shield generator is using up all the output

Discovery 24/7 Negotiating Tactics:

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Offline mtjsmith
12-31-2011, 11:39 PM,
#256
Member
Posts: 822
Threads: 53
Joined: Aug 2010

**NEW BUG**

SCRA Anti-Matter cannon appears to be doing no hull damage to Capital Targets. We've just tried attacking an RNC target in New Berlin, a Turtle, to no avail.

EDIT: After testing with SCRA bombers against the Havana. It appears to be a bug with the battleships themselves taking hull damage from SNACs or Nova's. Something *requires* to be sub-targetted and shot at in order to do damage. Something highly difficult to do in a combat situation.

We tried to reproduce it but could not. Most likely already fixed in some other patch. SCRA cannon, apart from another visual, is no different then any SNAC.

[Image: iwrM7.png]
 
Offline Aphil
12-31-2011, 11:41 PM, (This post was last modified: 01-01-2012, 12:16 AM by Aphil.)
#257
Member
Posts: 1,531
Threads: 100
Joined: Jan 2010

Another thing to add, we have to be within 600-700 Metres of the target, instead of the 1.2k Range the Infocard says we should have.

Edit: We've found out that it's an issue with the Battleships, and not the equipment itself.

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Offline Matthews
12-31-2011, 11:43 PM,
#258
Member
Posts: 324
Threads: 13
Joined: Sep 2010

The Paladin's powercore is bugged. With 4 Splitters and 2 debs its powercore recharges in 1min and 38s.
Curassier has 900 recharge and takes 12s, while the Paladin has 900 too, on the paper.

[Image: IG7h5oH.jpg]
 
Offline Rommie
12-31-2011, 11:44 PM,
#259
Member
Posts: 1,585
Threads: 46
Joined: Mar 2009

Formation catch-up speed is 356, basically only 6 more that the cruise speed...

Happened on my CR Nyx, don't know about other ships.

Aet: By design. No using a LF to speed up the formation.

In space, nobody knows I'm a panda
Offline Battlesnax
12-31-2011, 11:47 PM,
#260
Member
Posts: 204
Threads: 9
Joined: Aug 2009

In the Gallic Core Worlds, Brigand Cuirassier NPCs fly at 350m/s while shooting you as you cruise.
I believe they should not fly that fast unless they are cruising themselves, in which case they would be unable to shoot.
This was happening in Picardy while I was flying a GMS-ID'd Vache (Cruising at 350 m/s). I was trying to check if it happens in other systems but I can't get into the game now without my FL freezing up.

Yeayea, fifth or so report on it. Fixed in update 3.

Let's all just be friends and have a good time.
 
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