-> undocking something big from that planet in omicron mu makes ya appear IN the planet
' Wrote:Strange thing about creating a new character and the letter "L".
Earlier, "L" didn't work at all. AND it makes your cursor disappear.
Now, after the patch, "Shift + L" works, "L" doesn't. When typing "L", your cursor disappears. "Shift + L" does not make your cursor disappear.
No idea if it is server-side or client-side.
P.S: My keyboard works fine. (Thus me being able to type "L")
L = switch HUD on/off with default settings.
the command is not vanilla so it seems its messed up - the key shouldnt work in menu
fix for now: set key to something you dont need to type
Game crashed to desktop on entering tradelane. <strike>Twice</strike> three times, in NY, Colorado and Sigma 13. Funny, but after that crash in NY I found my ship in Texas. In the same coordinates (sector) where I was before the crash, but in another system.
Crash in Sigma teleported (100k+) my ship inside the system (is it possible that it was there, cruising randomly all the time?).
Feel free to PM me regarding any grammar/spelling/other language mistakes I have made in my posts.
Does that happen everytime? If not, it can happen when the process / PC needs to reduce the effect quality in order to keep on running properly. Occurs when there is a lot to render (e.g., in a nebula, sometimes).
Aet: No, it occurs when two textures collide in name. We had a lot of those. Fixed in update 3.
More Gallic Graphic bugs:
Located on Epernon base in Oreal..... something. Occurs specifically with this ladies model, whenever you talk to her wherever she is. Atleast on Epernon that is. Probably everywhere else too. The... thing.... seems to be pointing at the same spot each time. Though could be coincidence I guess.
Aet: Another male/female pheno mixup. Fixed in update 3..
Don't sure that it worth mention... Get stuck on BWT. First at Nansei (Kyushu), second at Shasta (Baffin). Yes, "/stuck" working.
Aet: Undocking with transports gets you stuck sometimes. Can't be helped. That's what /stuck's for. Fixing this will involve removing most quickdocks and implementing a hook to allow players to use moors - this has been done, but implementing moors will be a BIG job.