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Closed Factions IDs= Terrorist IDs?

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Closed Factions IDs= Terrorist IDs?
Offline jammi
01-12-2012, 05:09 PM,
#121
Badger Pilot
Posts: 6,757
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' Wrote:People should never forget their history, it is the story of how they got to be who they are today. The more you understand your history, the more you understand why things are the way they are now.
In reality, yes, totally agreed. Thing is, people didn't RP then, or did so in a half-hearted manner, which makes chronicling it from a character perspective a bit of a hairy activity.

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Offline Dane Summers
01-12-2012, 05:18 PM,
#122
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Posts: 1,688
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Joined: Apr 2010

' Wrote:*snip*

As much as that may sound like a complete doomsday scenario to you, I'll tell you - it never happens that way.

Whether you want to believe it or not...The SCRA is not the phantoms.

an SCRA pilot is obliged to save traders from pirates, and kill folks who prey on others. To the working man of sirius, were the good guys, and while I was in my junior days, i flew anti-pirate patrols in Omega 7, so the miners could work in peace - even the kruger ones, despite the fact they were logging gunboats and sic'ing there merc's on us (only to get attacked by lolsair caps soon as they chased us off - kharma is a bitch)

If your a house military, yeah we'll start fights with you. We want to bring your corrupt government to the ground - however, most people are shocked and amazed to find out that we dont want to do that amidst a pile of skulls - we'd like for folks to join us, or at least agree with our cause - but hey, everyone says were terrorists. *shrug*

As of late, we've been concentrating almost primarily within Rheinland, and more then that, in Gamma - why? Ease of access. We have zero reason to the like the corsairs, and they have zero reason to like us - therefore we have every reason to kill them, and they have every reason to kill us in return.

But even the corsairs have more allies then we do.

And we dont bitch and moan about it.

So. we arent the phantoms. for a small transport all alone in the savage frontier, with no law in sight, and nothing but pirates in your path - an SCRA vessel should be a welcome sight to you.

And if you dont believe, we will damn well prove it with our actions.

[Image: Hasshodo.gif]
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Offline Dusty Lens
01-12-2012, 05:19 PM,
#123
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Dane, read my earlier post to Blodo. Replace ZOI bit with your post.
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Offline Govedo13
01-12-2012, 05:23 PM, (This post was last modified: 01-12-2012, 05:44 PM by Govedo13.)
#124
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Posts: 4,663
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' Wrote:As much as that may sound like a complete doomsday scenario to you, I'll tell you - it never happens that way.

Whether you want to believe it or not...The SCRA is not the phantoms..
I do believe - there are bunch of nice people in SCRA, and you got nice RP but if you are not phantoms why you need similar ID allowing you to shoot civilians?
Why nobody in the 12 pages topic cannot answer this simple question?
I do believe you in the same way that I believed in 4.85 Wilde faction that would not use 8 nomad guns on their ships. But what happens in game is other story. You still continue to thing that I am some kind of bad troll that does not like you all etc stuff, I don't care really I just state the obvious facts and you ignore them 12 pages, I do like SCRA faction personally. I had nice interactions with them, last time was yesterday shooting corsairs near FP1 together, 2 weeks ago I killed 2 SCRA players with my Corsair GB, I mean how I can play all factions and still having neutral view to all?
If you shoot civilians you would go with the ID allow us... same like they did- we are ally with nomads we can use their guns. I do believe you all that's why I propose to fix the IDs.
Edit for Dane under me:
Dane you should compare the ID that you quoted with the SCRA 4.85 ID and you will see what I am talking about. In 4.85 ID SCRA and HF had protective clause on their IDs not allowing them to attack civilians. I just want to see the same clause back. I will continue not to understand your point why you need your ID to allow you to shoot civilians if you stated that you wont do so. That line was the huge difference between your 4.85 ID and the terrorist ID without it your ID is equal to the terrorist one.
Under civilians are classified all non-combat ships of all factions with non-military/unlawful origin, even freelancers and mercs and stuff in combat ships are still civilians.
Think about it for a second then post non-sense. I see you are new around and cannot read the IDs right.

The purpose of this topic is not to harass/attack/comment their RP etc. any faction that uses one of the 3 IDs that I mentioned. The topic is to give feedback about the IDs and their purposemitations and the lack of such.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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Offline Dane Summers
01-12-2012, 05:31 PM,
#125
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' Wrote:I do believe - there are bunch of nice people in SCRA, and you got nice RP but if you are not phantoms why you need similar ID allowing you to shoot civilians?

' Wrote:; dsy_license_coalition ids_info = 501408
Coalition

Pilot carrying this ID is a member of the Coalition official player faction who:

- Can demand contraband, levy fines, and destroy ships if they refuse to comply with contraband demands, refuse to cooperate or are affiliated with a group at war with the Coalition.
- Have never lost the Havana.
- Can hunt pirates and terrorists anywhere in Sirius.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 3,600 cargo.
- This ID may only be used by the official player faction.

Allowed ships: Fighters, Bombers, Freighters, Transports, Gunboats, Cruisers, Battleships. Time machines.

Other then freely hunting pirates and terrorists, the bit where it says we can demand "contraband" from anyone, and blow them up if they refuse - I can see what your saying.

And other then telling you the same thing I've been telling you - the SCRA has always been very strictly against harming civilians - even when it would have been in our best interest to do so - like the example i gave with the kruger guys chasing us off.

[Image: Hasshodo.gif]
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Offline Swallow
01-12-2012, 05:34 PM,
#126
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Posts: 4,493
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' Wrote:HF don't operate out of Liberty, that's one of the largest factors you guys are forgetting.

If they would go around killing everyone everywhere that would be a different story.

I thought *everyone* are in Liberty...

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Offline Eichann Rush
01-12-2012, 05:48 PM,
#127
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Joined: Dec 2010

' Wrote:But even the corsairs have more allies then we do.
lol nice try. Shows how much you know about the SCRA and the Corsairs.

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Offline Denelo
01-12-2012, 05:57 PM,
#128
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Posts: 1,816
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Joined: Feb 2007

' Wrote:I am a huge believer that we should never rectoc our past here. It offends the Zelot the historian.

I said I wasn't going to post here again. I was wrong. Because something notable has happened.

I agree with Zelot.

</loremaster>
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Offline Zelot
01-12-2012, 06:11 PM,
#129
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Posts: 7,539
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' Wrote:Other then freely hunting pirates and terrorists, the bit where it says we can demand "contraband" from anyone, and blow them up if they refuse - I can see what your saying.

And other then telling you the same thing I've been telling you - the SCRA has always been very strictly against harming civilians - even when it would have been in our best interest to do so - like the example i gave with the kruger guys chasing us off.

If you dont attack civilians, why are you arguing so hard to keep it on the id?

[Image: 13121_s.gif]  
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Offline ... kur nubėgo?
01-12-2012, 06:41 PM,
#130
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Posts: 3,019
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Alright. This time I'll try to be constructive about given subject taking the dispute btween Zelot and Aphil in concideration. As far as it could look like a flame it's not intented, I'm seriuos.

I. SCRA
What strikes me about them is strange self claimed heroism to save sirius workers from oppresion. They live in one system, have no planets nor population (you can't accomodate hundreds of thousends in few carved rocks) no matter how you try to cover it up in rp. And yet still manages to assemble huge fleets and wage -war- (war? for real?) nearly against everyone they encounter. Be it outsider groups (sairs, casts) or be forces of offial houses, be it nomads.

So it's the basic though behind everything. If we analize even further more strange stuff are waiting to be faced.

Modus operandi:

1. Allying themselves with groups which are in terms of ideology contradicts to their own. For example IND matter Zelot risen here. Then you such things happening it really strikes me under what criteria SCRA sees other groups as "good" and "bad". Or SCRA in actuallity is rotten and corrupted in the governing body (how all radical left regimes are). Or allying themselves with Red Hessians... then again, hessians are Nationalistic group, then SCRA as I assume are internationals. Bundschuh who are mainly liberals.. Well maybe these facts can be explained by a desperete situation SCRA are in, due to being isolated... but here we come to another problem.

2. Confronting enemies, ussaly with brute force rather than anything else. Also having all that fleet doesn't reflect the desperate situation SCRA should be while being at -war- with nearly everyone in Sirius. This seems to lead to a conclusion that SCRA are self sustainable. If that so, then why they need all those strange alliances?

War with corsairs. Why? Why they would be at war with corsairs? They are at their doorstep. And in actuallity the only socium which is not governed by capitalist corporations. The main reason they act aggresivly is that they were neglected by other nations as unworthy savages. Not like they choose to do bad things, they are agressive becouse from the begining it was the only way for them to survive.

3. SCRA and target priorities. As Zelot said, it would make more sense to strike luxury goods or corporation property. The open confrontation is something such group shouldn't be able to allow themselves due to potencial damage they might suffer and resources they might lose.

4. "We don't attack civilians." I beg to differ. When I was in SCRA durning all that SCRA's civi war, I had Straw Dogs character. We were given freedom to attack anyone. I can repeat anyone including simple cargo haulers or ore miners.

For lols it was commented like: "keyboard warriors fight to provide mouse warriors with targets". Apart from few 'roleplayers' it was mainly consisted from PvP-whores, some of them were working in "sina's gang" on regular basis.


' Wrote:but if you are not phantoms why you need similar ID allowing you to shoot civilians?

From the example I provided they do shoot civilians, not on regular basis, but do. And propably they don't want to close a window for further develpoments they might want to have or to lose flexibility on which they can act.


And now back to the ID matter. The problem with ID is that it allows too much stuff. Quite a few developers/administrators already complains about strange self written SCRA rp which disregards balance in many ways and really seems like pure powergaming. Leaving an open ID would allow SCRA to do strange stuff even further, which, IMO, shouldn't be allowed.



II. Hellfire legion. This group is indeed a bit strange. But as I recall it's very old. From my perspective I guess it was a group formed then server hadn't had such strict rules about rp. So faction needed to adapt accordinatly. And yes this way some stuff don't make sense, but durning all that time it's hard to remove it without leaving an empty void in house of Liberty. While being military orientied faction as I recall they are not allowed to bug traders, only smugglers who endanger society with illigal goods.


III. RoS. They are not outcasts. But have lived with outcasts for a long time. We can question their roleplay, but since the main idea is about gameplay abuse, their ID crealy forbbids to iniciate fights then they will so. Meaning - they can't attack first. This is very limiting for them already.


well, that would be all.

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