• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 216 217 218 219 220 … 547 Next »
Reduce the server limit please

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (3): « Previous 1 2 3
Reduce the server limit please
Camtheman
01-23-2012, 04:39 AM,
#21
Unregistered
 

Q_Q I dont have any lag at all with even a full server, my ping rests at ~150ms at all times, no lag or loss...

What are peoples issues?

My internet downloads at a max of 161 kb/s for christs sakes.

Don't blame the server, blame you.
Reply  
Offline Loken
01-23-2012, 04:58 AM,
#22
Phantom of Roussillon
Posts: 2,202
Threads: 80
Joined: Jun 2010

' Wrote:Q_Q I dont have any lag at all with even a full server, my ping rests at ~150ms at all times, no lag or loss...

What are peoples issues?

My internet downloads at a max of 161 kb/s for christs sakes.

Don't blame the server, blame you.
What this guy said.

[Image: NVY3f0y.png]
Reply  
Offline Swallow
01-23-2012, 06:21 AM,
#23
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

well I noticed it as well.
when server is full any pvp idea seems crazy.
Not sure why, but it was not caused by my connection with server, ping shows 60 ms, which is normal for me, so I think it all goes to server performance. But again it is only thoughts, and as soon as we got 225 slots, there is no turning back - only developing and progress, so I belive everything well be alright.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline Huhuh
01-23-2012, 06:32 AM,
#24
Member
Posts: 2,458
Threads: 148
Joined: Apr 2010

No lag in Tauranga.

[Image: 6fZYcda.gif]

Reply  
Offline AeternusDoleo
01-23-2012, 07:50 AM,
#25
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

People. You are confusing lag (overloaded connection) with excessive server load (server needing to calculate too much at the same time). The server load issue is being addressed, most likely making some hitboxes less complex will sort a lot of this out. It will mean less complex and therefor less accurate hitboxes here and there, but it should help immensely with the load. Working on this, but it'll take time.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Reply  
Offline Loken
01-23-2012, 08:36 AM,
#26
Phantom of Roussillon
Posts: 2,202
Threads: 80
Joined: Jun 2010

So one of the big features of 4.86 has broke it and is being undone as we speak. Awesome.

[Image: NVY3f0y.png]
Reply  
Offline Berny
01-23-2012, 10:18 AM,
#27
Member
Posts: 303
Threads: 32
Joined: Feb 2009

' Wrote:Are you sure the problem isn't your connection?
If it was my connection, I would lag always. Now I don't see any lag issues when server load is small - MRs don't crosshair and do damage when those hit, CDs track, Mines explode when these hit (most funny part - server was under 215 load, LF hits 4 nuce mines with hull - sound effect works, no explosion, Hawhaws in the space). For the ping part - it varies from 40 to 60. When server Load is low - fluct/loss/lag is 0-2/0/0.

But another post explained the situation from science point of view: calculations and complexity of hitboxes influencing these and attempt to fix this:

' Wrote:People. You are confusing lag (overloaded connection) with excessive server load (server needing to calculate too much at the same time). The server load issue is being addressed, most likely making some hitboxes less complex will sort a lot of this out. It will mean less complex and therefor less accurate hitboxes here and there, but it should help immensely with the load. Working on this, but it'll take time.


My problem is: as server gets loaded with high numbers of "capship dodgefighters" I find hard time aiming to hit a jumping target - rather just making random hits while chain-firing. Note - i don't use capital ships, which influences my gaming experience a lot more then capital ship users - those just need to hit huge slow things.

Anyways, let's hope attempt to reduce number of calculations works. But until then, reducing limit down to 200 again would help a lot in matter of performance.
  Reply  
Offline Lonely_Ghost
01-24-2012, 10:43 PM,
#28
Member
Posts: 1,217
Threads: 48
Joined: Nov 2010

Quote:as server gets loaded with high numbers of "capship dodgefighters" I find hard time aiming to hit a jumping target
Jeah, there is such problem... when 4 and more Legates entering into snubfight, and shooting with their turrets, trying to hit... may be even friendly targets, everyone got laggs and all fun goes somewere in direction of toilet.
Dunno about number of players, but today server died twice, and there wasnt 225 peole, or Im mistaking.
Reply  
Pages (3): « Previous 1 2 3


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode