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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Fighters should be fun...

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Fighters should be fun...
Offline El Nino
01-05-2008, 02:21 PM,
#201
Member
Posts: 1,248
Threads: 25
Joined: Dec 2007

As suggested i started my own modified server to test higher weapon speeds, i raised all weapons included in a fight with my brother for 200, titan on titan, corsair weapons, (i'm sure it would work for other weapons too), it did help, normaly our fights last around 10 minutes, the fights now took half that. (we didn't use any armor upgrades), once you get the upper hand in a dogfight, you can do enough dammage, probably with full upgrades fights would take up to a half an hour... really the only diffrence was in decreassed ability to dodge...:)but you don't need to be a genius to figure that out... perhaps we should also consider more the "less nanos and batteries" option... another note on our research was that nova torpedo kills were less freequent as you really needed a bit more focus on dodging...

Weapons used were salamancas and tazionas lvl 9 speed at 800, easy to do change, with good overall improvement to dogfighting, it's just a whole new level of enjoyment when you actualy figure out that left, right, left, strafe isn't gonna get you through a run with impunity...

We didn't test capital ships, becouse I figured they were easy to hit as it was and this wouldn't change anything...

I did latter try myself some higher speeds on capital ships against NPC's, that made them really vunerable, so this needs further thought... perhaps even lowering their speed and increasing damage... just a suggestion though... Cap vs Cap seems balanced at least for now...

That's all i have from testing higher weapon speeds, it helps speeding up 1 on 1... Myth Confirmed:)

Donate to the Poor Pilot's Fundation via Sirius Bank /givecash GreenHawk 1000000 now, and support poor pilots sirius wide!
Skype: jure.grbec
My primary char: Jose El Nino - Corsair Elder captain of the SS Greenhawk

Currently Inactive due to pursuit of life long dreams, will be back...*edited* As promised am back.

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Offline StarButt
01-05-2008, 07:12 PM,
#202
Member
Posts: 199
Threads: 5
Joined: Sep 2007

Jolly good show Jure! Now combined with reduced nanos for fighters and maybe uped fighter weapons damage (all within resonable limits not to change precious balance) and we could have our solution!


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Offline mjolnir
01-05-2008, 10:52 PM,
#203
Member
Posts: 3,774
Threads: 71
Joined: Sep 2007

' Wrote:... normaly our fights last around 10 minutes, the fights now took half that. ....

somehow this doesn't convince me that it will help to shorten fights for experienced players.....

anyway... nuff said around here.... lock and get to proper testing

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Igiss says: Martin, you give them a finger, they bite off your arm.
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Offline El Nino
01-06-2008, 09:52 AM,
#204
Member
Posts: 1,248
Threads: 25
Joined: Dec 2007

Well, me and my brother are by no means experienced pilots, and without armor upgrades, battles are faster, without nanos and batts, are even faster, for the right ballance of all things, we need proper testing:)

Donate to the Poor Pilot's Fundation via Sirius Bank /givecash GreenHawk 1000000 now, and support poor pilots sirius wide!
Skype: jure.grbec
My primary char: Jose El Nino - Corsair Elder captain of the SS Greenhawk

Currently Inactive due to pursuit of life long dreams, will be back...*edited* As promised am back.

[Image: opgbar.gif][Image: rightbar.jpg]
[Image: Sungi_sig.png]
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Offline jammi
02-03-2008, 09:16 PM,
#205
Badger Pilot
Posts: 6,892
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Joined: Aug 2007
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I know this hasn't been posted in for a while, but with the amount of hgh lvl armour upgrades flying around I thought I should post my idea. Armour ups the amount of Nano's needed to repair the ship. So a armour modifyer of 2.5 will up the amount of nano's required by 2.5. It would make people think twice about simpily going for the best upgrade possible. After all, the more armour plates you bolt on, the more work those tiny robots have to do. Would make sence really.

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Offline chopper
02-04-2008, 12:10 AM,
#206
Member
Posts: 2,476
Threads: 31
Joined: Oct 2007

I think that is exactly how it works.
If you don't have an armor upgrade, you will be able to repair yourself more times, then with the upgrade.
At least i think so.

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
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Offline Xing
02-04-2008, 01:04 AM,
#207
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Posts: 5,274
Threads: 147
Joined: Oct 2007

I wonder, does your shield goes up by the armor upgrade?

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Offline Horon
02-04-2008, 01:34 AM,
#208
Member
Posts: 1,485
Threads: 52
Joined: Sep 2007

Actually the armor multiplier multiplies the repair that nanobots do also. No matter what multiplier you have, nanobots will still do the same percentage that they would do if you didn't have an armor multiplier. And no, your shield is still as lame as it would be without one.

While being quite funny, your sig was the biggest one i've ever seen so far. No more than 700x250 please. ~utrack
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Offline Snip3rNife
02-24-2008, 03:33 AM,
#209
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Posts: 212
Threads: 8
Joined: Apr 2007

We could have some kind of community project where we rebalance the entire mod but it'll just take too long and i doubt anyone, including myself, is willing to do it.

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Offline Wo3dy
02-24-2008, 07:31 AM,
#210
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Posts: 203
Threads: 21
Joined: Sep 2007

why doing all this? just to decrease lenght of fights? idoubt manny people like to have short fights.. why? 1) shorter fights = shorter fun and events will be boring if its that short, 2) shorter fights = more people have to wait 4houres before reengaging,

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