1: The Scimitar's Cruise Engine effect seems to be just a bit lower on the model than the actual center of the hole where the engine is. The regular non-cruise engine effect seems perfectly centered, though. (Picture)
2: The Paladin has a couple of issues. First, it's missing a... polygon? I think that's the right term here. Anyway, it's got a hole in it near the cockpit. (Picture).
Its CM hardpoint also appears to be maybe a few millimeters above the spot on the model where it should actually be. I can see space between the CM and the hardpoint. (Picture)
3: Belfast Production Facility also appears to have a hole in it. No, I don't mean the big one that's there by design. It's got another missing polygon, I guess. Like the Paladin. (Picture)
I highly suggest to change zoners gb's engine effect. bretonian one will fit perfectly, despite other zoner ships are using it. and no more annoying circles.
Also would be great to reduce the number of light hardpoints of this ship and place them symetrically as much as possible.
Minor stuff, but way annoying.
Why does all Battleships stucks extreme more in asteroid fields?
The Valor was an extremm good ship in 4.85, but now it stucks extreme often..
Aet: 'Cause the hitboxes are now accurate to the model, rather then resized vanilla ones. Feature, not bug. What's a Valor doing inside a roidfield anyway? Those things are huge, they'll get stuck all the time.
Folks, kind request here. This thread is for -bugs-, not for enhancement requests or feature requests. Leave "I want this changed" or "that may look better" out of this thread. Such requests will, at the soonest, be considered for 4.87, which is likely months away. Actual bugs take up the bulk of dev time now.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
' Wrote:Aet: 'Cause the hitboxes are now accurate to the model, rather then resized vanilla ones. Feature, not bug. What's a Valor doing inside a roidfield anyway? Those things are huge, they'll get stuck all the time.
Valor always had custom hitbox....but it was a lot simpler then now...
No need to post it here and make another big post - I think that one will be enough.
It's about weird class 7 placements on fearless...not logical I mean and basicly useless...
I'm not sure if intended or not, Pachyderme's front bottom 2 light hard points, which are set to docking lights by default, actually point at eachother. I found this out when trying to replace them with LargeWhiteSpecials, which then looked quite odd because of this. I can provide screenshots if needed. Also, when I put docking lights on the running light spots on the front tips of the engines, they did not light up upon turning on, only at actual docking.