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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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4.86 Model Issues

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4.86 Model Issues
Offline Zukeenee
01-29-2012, 08:17 AM,
#91
Member
Posts: 1,803
Threads: 82
Joined: Mar 2006

1: The Scimitar's Cruise Engine effect seems to be just a bit lower on the model than the actual center of the hole where the engine is. The regular non-cruise engine effect seems perfectly centered, though. (Picture)

2: The Paladin has a couple of issues. First, it's missing a... polygon? I think that's the right term here. Anyway, it's got a hole in it near the cockpit. (Picture).
Its CM hardpoint also appears to be maybe a few millimeters above the spot on the model where it should actually be. I can see space between the CM and the hardpoint. (Picture)

3: Belfast Production Facility also appears to have a hole in it. No, I don't mean the big one that's there by design. It's got another missing polygon, I guess. Like the Paladin. (Picture)

Aet: Ticketed. These might take some time.

[Image: Zukeenee2.gif]
 
Offline Swallow
01-29-2012, 07:24 PM,
#92
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

Please, make Behemoth` windows lighted up.
There is only few lines to add in MAT

Aet: This is not a bug.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Offline Swallow
01-29-2012, 10:43 PM,
#93
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

I highly suggest to change zoners gb's engine effect. bretonian one will fit perfectly, despite other zoner ships are using it. and no more annoying circles.
Also would be great to reduce the number of light hardpoints of this ship and place them symetrically as much as possible.
Minor stuff, but way annoying.

Aet: This is not a bug.

me: sorry for bothering. didn't know.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Offline Radick
01-30-2012, 07:51 AM,
#94
Member
Posts: 67
Threads: 17
Joined: Jan 2012

Is this the right section for that question:

Why does all Battleships stucks extreme more in asteroid fields?
The Valor was an extremm good ship in 4.85, but now it stucks extreme often..

Aet: 'Cause the hitboxes are now accurate to the model, rather then resized vanilla ones. Feature, not bug. What's a Valor doing inside a roidfield anyway? Those things are huge, they'll get stuck all the time.

AI-Faction Gathering
Offline AeternusDoleo
01-30-2012, 09:13 AM,
#95
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

Folks, kind request here. This thread is for -bugs-, not for enhancement requests or feature requests. Leave "I want this changed" or "that may look better" out of this thread. Such requests will, at the soonest, be considered for 4.87, which is likely months away. Actual bugs take up the bulk of dev time now.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Offline Doom
01-30-2012, 08:48 PM,
#96
Member
Posts: 1,694
Threads: 29
Joined: Apr 2006

' Wrote:Aet: 'Cause the hitboxes are now accurate to the model, rather then resized vanilla ones. Feature, not bug. What's a Valor doing inside a roidfield anyway? Those things are huge, they'll get stuck all the time.
Valor always had custom hitbox....but it was a lot simpler then now...
Offline Wafellini
01-30-2012, 09:39 PM,
#97
Banned
Posts: 761
Threads: 63
Joined: May 2009

I believe it's somehow related to this:
Quote:Those might include:

2) Wrong hardpoint placement

http://discoverygc.com/forums/index.php?...pic=118271

No need to post it here and make another big post - I think that one will be enough.
It's about weird class 7 placements on fearless...not logical I mean and basicly useless...

Aet: Addressed in the topic. Not going to change.

User was banned for: http://discoverygc.com/forums/showthread.php?tid=138636
Time left: (Permanent)
Offline Thyrzul
01-30-2012, 09:45 PM,
#98
The Council
Posts: 4,684
Threads: 115
Joined: Sep 2011

I'm not sure if intended or not, Pachyderme's front bottom 2 light hard points, which are set to docking lights by default, actually point at eachother. I found this out when trying to replace them with LargeWhiteSpecials, which then looked quite odd because of this. I can provide screenshots if needed. Also, when I put docking lights on the running light spots on the front tips of the engines, they did not light up upon turning on, only at actual docking.

Aet: Ticketed

[Image: OFPpYpb.png][Image: N1Zf8K4.png][Image: LnLbhul.png]
Offline Anonymous User
02-03-2012, 02:19 AM,
#99
Member
Posts: 2,052
Threads: 132
Joined: Nov 2009

[Image: bugic.jpg]
Anki - Renzu Freigther

Computer: Life support systems failed
Reason: WTF! YOU GOT A BIG HOLE IN YOUR COCKPIT GLASS!!!

just bought it today, and that was the first thing i noticed.


can be also seen in space, just choosed this screen cuz it shows it bigger and more clear

Aet: Ticketed

]
 
Offline Syrus
02-04-2012, 05:03 PM,
#100
Member
Posts: 1,583
Threads: 86
Joined: Mar 2010

The Uruz has a little texture bug at the lower tanks:
http://img62.imageshack.us/img62/8027/ur...rebug1.png
http://img837.imageshack.us/img837/2641/...rebug2.png
They are a bit off place, both on top and on bottom.

Another very small bug which annoys me though:
The Rheinland BS has one light on one side, but none on the other.
http://img252.imageshack.us/img252/5363/rmbs.png

Aet: Ticketed seperately

[Image: 7tAtSZe.png]
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