Model + Hitbox bugs (I hope it is placed correctly in here):
The Uruz cannot be hit by Novas from the side and back. Only hits in the nose are registered. We did extensive tests and could reproduce the bug. It seems that as soon as the Y-shaped tanks are hit, the hit does not register as a hull hit.
OC Dread vs. Nova: The OC Dreadnought seemed not to take the calculated amount of damage (140 torpedos left it with about 1000 bots). Shield hits were correct (we are rather sure), but hull hits seemed not to have been registered sometimes. We assume it is a hitbox-model issue. Same occurred with Cruiser missiles that were fired at the OC Dread. As this was not a test scenario, we cannot be 100 % sure, but we think there must be some kind of bug.
Aet: Thanks, missile-to-hull seems an issue still. Working on it.
I sent this in to Jinx already, but I figured I'd put it here too once I saw this thread.
This is about the new Zoner Juggernaut "Nephilim."
While re-doing the lights for my Nephilim, I found that one of the lights was strangely named 'headlight01', and it was placed as if it were some kind of headlight. But this made the ship's lights asymmetrical from port to starboard. In this first image, I pointed out the 'headlight01' and where it seems like it should be instead, on the wingtip. http://i42.tinypic.com/fnbryq.jpg
The other problem was a texture issue on the port biodome.
Here, I show the port side of the ship with an arrow pointing out the metal framework on the biodome. I can't tell if that section(s) is missing or if it's incorrectly displaying as glass instead of metal. I included a cutout of a screenshot of what the other biodome looks like for reference. http://i39.tinypic.com/xp2e7s.jpg
Also, as has been stated on the wiki and elsewhere and I'm sure everyone already knows, do not dock this thing on a planet. It's probably also not a good idea to dock with a station that's next to a planet, as it will probably undock you out towards the planet and into its atmosphere.
Rock badgers turrets seem to be inside the ship hitbox, resulting in guns being unable to damage some of them. plugged about 50 BR's from a gunboat into one using component targeting and it took no damage
they are not inside hit box, but there are two that are protected my hull from most angles (two turrets on the inside of the grabbing arms in front of the ship. If you targeted one of those then you would have hard time hitting them...
The Arbiter gets stuck when coming outside of a trade lane. There is no visible physical contact, it stops with half of the model inside, and half outside of the trade lane.
After it gets stuck, any sort of movement is not possible, except for strafing, until the model comes out of the trade lane.
Aet: The Zoner dread has the same issue. Appears to have to do with the extreme length of those ships. I can't figure out what they are colliding with so I can't fix this. Don't use the lanes with that ship, or exit the lane just before the end.