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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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4.86 Model Issues

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4.86 Model Issues
Offline Jack_Henderson
02-05-2012, 11:37 AM,
#101
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

Model + Hitbox bugs (I hope it is placed correctly in here):

The Uruz cannot be hit by Novas from the side and back. Only hits in the nose are registered. We did extensive tests and could reproduce the bug. It seems that as soon as the Y-shaped tanks are hit, the hit does not register as a hull hit.

OC Dread vs. Nova: The OC Dreadnought seemed not to take the calculated amount of damage (140 torpedos left it with about 1000 bots). Shield hits were correct (we are rather sure), but hull hits seemed not to have been registered sometimes. We assume it is a hitbox-model issue. Same occurred with Cruiser missiles that were fired at the OC Dread. As this was not a test scenario, we cannot be 100 % sure, but we think there must be some kind of bug.

Aet: Thanks, missile-to-hull seems an issue still. Working on it.

+ IMG| DISCORD: https://discord.gg/TWrGWjp
+ IMG| IS RECRUITING: Click to find out more!
Offline kikatsu
02-08-2012, 08:34 PM,
#102
Member
Posts: 2,199
Threads: 253
Joined: Jul 2008

Brigand freighter engine effects not connected to the model, appear a bit behind the engine ports

http://i391.photobucket.com/albums/oo351/k...07/screen73.jpg

Aet: By design.
Offline Swallow
02-08-2012, 09:05 PM,
#103
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

' Wrote:Brigand freighter engine effects not connected to the model, appear a bit behind the engine ports

http://i391.photobucket.com/albums/oo351/k...07/screen73.jpg

it is absolutely normal...IRL-like

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Offline Trogdor
02-10-2012, 05:25 AM,
#104
Member
Posts: 1,236
Threads: 64
Joined: Feb 2009

I sent this in to Jinx already, but I figured I'd put it here too once I saw this thread.

This is about the new Zoner Juggernaut "Nephilim."

While re-doing the lights for my Nephilim, I found that one of the lights was strangely named 'headlight01', and it was placed as if it were some kind of headlight. But this made the ship's lights asymmetrical from port to starboard. In this first image, I pointed out the 'headlight01' and where it seems like it should be instead, on the wingtip.
http://i42.tinypic.com/fnbryq.jpg

The other problem was a texture issue on the port biodome.
Here, I show the port side of the ship with an arrow pointing out the metal framework on the biodome. I can't tell if that section(s) is missing or if it's incorrectly displaying as glass instead of metal. I included a cutout of a screenshot of what the other biodome looks like for reference.
http://i39.tinypic.com/xp2e7s.jpg

Also, as has been stated on the wiki and elsewhere and I'm sure everyone already knows, do not dock this thing on a planet. It's probably also not a good idea to dock with a station that's next to a planet, as it will probably undock you out towards the planet and into its atmosphere.

[Image: i4h0ll.gif]
[Image: zonerzonerzoner.gif]
Offline Lunaphase
02-11-2012, 07:49 PM,
#105
Member
Posts: 1,405
Threads: 68
Joined: Apr 2008

Rock badgers turrets seem to be inside the ship hitbox, resulting in guns being unable to damage some of them. plugged about 50 BR's from a gunboat into one using component targeting and it took no damage

[Image: lunasig2.png]
 
Offline Doom
02-12-2012, 11:50 AM,
#106
Member
Posts: 1,694
Threads: 29
Joined: Apr 2006

they are not inside hit box, but there are two that are protected my hull from most angles (two turrets on the inside of the grabbing arms in front of the ship. If you targeted one of those then you would have hard time hitting them...
Offline Garuda
02-13-2012, 07:22 PM,
#107
Member
Posts: 692
Threads: 57
Joined: May 2009

http://i969.photobucket.com/albums/ae172/H...11-08-11-10.jpg

This, shield bubble.

xD
Offline Rommie
02-13-2012, 07:31 PM,
#108
Member
Posts: 1,585
Threads: 46
Joined: Mar 2009

The Arbiter gets stuck when coming outside of a trade lane. There is no visible physical contact, it stops with half of the model inside, and half outside of the trade lane.
After it gets stuck, any sort of movement is not possible, except for strafing, until the model comes out of the trade lane.

[Image: th_screen61.png]

Aet: The Zoner dread has the same issue. Appears to have to do with the extreme length of those ships. I can't figure out what they are colliding with so I can't fix this. Don't use the lanes with that ship, or exit the lane just before the end.

In space, nobody knows I'm a panda
Offline Kuduka
02-15-2012, 11:13 PM,
#109
Member
Posts: 74
Threads: 9
Joined: Aug 2009

There seems to be a 'slight' problem with the Mastodon's Model
http://s1171.photobucket.com/albums/r550/c...¤t=screen19.jpg

[Image: zuLdPjr.png]

Offline Kuduka
02-15-2012, 11:16 PM,
#110
Member
Posts: 74
Threads: 9
Joined: Aug 2009

There seems to be a slight problem with the Mastodon I saw in Leeds...
http://s1171.photobucket.com/albums/r550/c...nt=screen19.jpg

Aet: Double report. Fixed for update 4.

[Image: zuLdPjr.png]

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